Every change in Dota 2 patch 7.33, straight from Valve's official notes: 121 heroes, 68 items and 31 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes137
Map Changes
Map reworked. Expanded all 4 edges of the map. Added new paths and objectives
Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds
Removed Roshan pit from the river
Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback
Roshan's current pit is highlighted on the minimap
Roshan no longer drops Aghanim's Shard on the second death
Roshan now drops Cheese starting on the second death
On the third death onwards, Roshan now drops Aghanim's Scepter when killed on the Radiant side and a Refresher Shard when killed on the Dire side
Roshan's HP increase per minute increased from 115 to 130
Roshan's Base Armor increased from 20 to 30
Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00
Tormentor has 1 Health, 20 Armor, 55% Magic Resistance and a 2500 Damage Barrier which regenerates at 100 HP/s. Bounty: 250 gold
Tormentors don't attack or move, but they reflect 90% of damage received evenly among all heroes within 1200 radius. Deals 200% damage to Illusions
Destroying a Tormentor grants an Aghanim's Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies
If all heroes have an Aghanim's Shard, then destroying a Tormentor gives 280 gold and 280 experience to each hero
Tormentors respawn in 10 minutes after their defeat, each time increasing their barrier regen by 100 HP/s and damage reflection by 20%
Added 2 new alternate exit paths on the base near the Offlane Tier 3 towers. These paths connect with the area where the Tormentor spawns. These entrances/exits can only be used by the team of the base they are in.
Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle
Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user's max HP. Lasts 75s
Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it
Outposts no longer grant experience
Added 2 more Outposts to the edges of the map on the Safe lanes near T1 towers and Twin Gates
Outposts no longer provide vision or True Sight around them
Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed
When Roshan is killed, all Watchers (including the destroyed ones) are automatically captured for the killer's team
Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor
Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1 Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s
3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana
Both teams have a vision of both Lotus Pools' content
Added 12 new neutral camps on the extended rim of the map. Most of them are bound to 4 new named areas: The Well, The Graveyard, The Statue, and The Mines. Any unit receives a special buff while staying there
The Well: 2 Hard and 1 Medium neutral camps. Located below the Radiant Safe lane under T2 tower. Units here are granted Well Wishes buff: +1.5 Mana Regen
The Mines: 2 Hard and 1 Medium neutral camps. Located above Dire Safe lane over T2 tower. Units here are granted Mighty Mines buff: +4 Health Regen
The Statue: 1 Ancient neutral camp. Located on the left from Radiant Offlane between T1 and T2 towers. Units here are granted the Stalwart Statue buff: +2 Armor
The Graveyard: 1 Ancient neutral camp. Located on the right from Dire Offlane between T1 and T2 towers. Units here are granted Graveyard Glyphs buff: +5 Attack Damage
The remaining 4 camps are Easy and Medium camps near new Outposts and Twin Gates. They don't belong to any named areas
Universal Heroes
Added a new type of attribute heroes: Universal
Universal heroes don't have a Primary Attribute, but get 0.6 damage per point of each attribute
Captain's Draft now selects 7 random heroes from each attribute (total increased from 27 to 28)
Single Draft now offers 4 heroes, one per attribute
List of Universal heroes:
Abaddon
Bane
Batrider
Beastmaster
Brewmaster
Broodmother
Chen
Clockwerk
Dark Seer
Dark Willow
Dazzle
Enigma
Io
Lone Druid
Lycan
Marci
Magnus
Mirana
Nyx Assassin
Pangolier
Phoenix
Sand King
Snapfire
Techies
Timbersaw
Vengeful Spirit
Venomancer
Visage
Void Spirit
Windranger
Winter Wyvern
Disables Reduction
Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)
Debuff Immunity
Spell Immunity reworked into Debuff Immunity
Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction
Spell application: All spells can now be used on units with Debuff Immunity, even ones that don't pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it's debuffs on target
Debuff protection: Negative effects that don't pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn't pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately
Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don't pierce the Debuff Immunity. Physical Damage is not reduced in any case. Here's the list of Magic Resistance for all abilities that previously gave Spell Immunity:
Brewmaster's Earth Brewling, Clockwerk (Talent), Dawnbreaker (Shard), Elder Titan (Scepter), Huskar (Life Break), Legion Commander (Talent), Lion (Shard), Marci (Talent), Pangolier (Rolling Thunder and Roll Up), all grant 50% Magic Resistance
Juggernaut (Blade Fury) and Lifestealer (Rage) grant 80% Magic Resistance
Grimstroke's Dark Portrait illusion has 95% Magic Resistance
These mostly affect the Black King Bar, so let's summarize with a couple of examples:
Avatar: Applies a basic dispel and provides Debuff Immunity. Grants 50% Magic Resistance and immunity to pure and reflected damage. For the duration, any negative effect on the user has no effect. Lasts 9/8/7/6 seconds
All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by BKB
If Avatar expires before the debuff then it will take effect for the remaining duration
Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn't pierce immunity) on you. You won't be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.
Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.
Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn't pierce Debuff Immunity). You won't take any pure damage.
Example 4: Your BKB is active. Bane casts Fiend's Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.
Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn't pierce immunity) on you. You won't be silenced for that 1 second, but you will be silenced as soon as Avatar expires.
Example 6: Your BKB is active and you're using TP. Crystal Maiden casts Frostbite (magical, doesn't pierce immunity) on you. You won't be rooted or interrupted unless the Avatar expires before the Frostbite debuff.
Other
Changed Gold bounty for lane creeps:
Melee Creep Gold bounty increase per upgrade decreased from 1 to 0
Super Melee Creep gold bounty increase per upgrade decreased from 1.5 to 0
Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Super Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Reworked Gold Assist formula
Old Formula: (30 + (VictimNetworth * 0.038) ) / NumHeroes
All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots)
Base Hero HP decreased from 200 to 120
HP per point of Strength increased from 20 to 22
Intelligence now grants 0.1% base Magic Resistance per point
Damage Immunity is now calculated before any damage reductions or barriers (e.g: Aphotic Shield won't be consumed if the hero is damage immune)
Magic barriers are now calculated after magic resistance reductions (Pipe of Insight, Ember Spirit's Flame Guard, etc)
The HUD has been updated to display current barrier values above the health bar when one or more barriers are active
Added support for damage barriers to be shown on the health bar for the following items and abilities:
Pipe of Insight: Barrier
Pavise: Protect
Abaddon: Aphotic Shield
Ember Spirit: Flame Guard
Tinker: Defense Matrix
Void Spirit: Resonant Pulse
Added special health bars to display hero attacks needed to destroy for the following entities:
Observer Ward
Sentry Ward
Clinkz: Skeleton Archer
Clockwerk: Power Cog
Grimstroke: Phantom
Juggernaut: Healing Ward
Keeper of the Light: Ignis Fatuus
Lich: Ice Spire
Phoenix: Phoenix Sun
Pugna: Nether Ward
Shadow Shaman: Mass Serpent Ward
Undying: Tombstone
Weaver: The Swarm Bug
Zeus: Nimbus
The HUD now shows Attack Speed and Magic Resistance stats in the portrait area at all times
Multiple negative effects of the same type from different abilities now will show as separate debuffs in every instance (e.g: if you are Clockwerk and you stun with Hookshot and Battery Assault, 2 separate debuffs will show)
Health Cost is now shown in HUD similarly to Mana Cost
Mana Cost reduction effects now only apply to Mana Cost
Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75
Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned
Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75
Active effect on both allies and enemies gradually fades away over the duration of the buff
Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike
Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400
+7 All Attributes
+200 Health
+200 Mana
Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s
Passive effect doesn't proc on spells that don't give Magic Stick charges (such as Hand of Midas) and doesn't stack from multiple sources
Passive is applied when the spell connects with its target
Reveal reworked. Now creates an area that reveals and slows invisible units by 20% in a 1050 radius where the caster was standing. Revealed units take 25 damage. The area lasts 12 seconds. Debuff lingers on enemy heroes for 8 additional seconds after they leave the area of effect
Recipe changed. No longer requires Hood of Defiance. Now requires Cloak (800), Ogre Axe (1000), Ring of Health (700), Recipe (800). (Total Cost unchanged)
Now provides +30% Magic Resistance, +12 Strength, +7 Health Regen
No longer has an active ability
Now passively converts 25% of incoming Magic or Pure damage to mana
Magic Resistance and passive effect don't stack from multiple Eternal Shrouds
Avatar Reworked: applies a basic dispel. Provides Debuff Immunity for the duration: any negative effect on the user won't affect them, Magic Resistance increased by 50% and they're immune to pure and reflected damage. These only affect spells that don't pierce Debuff Immunity
If Avatar expires before the debuff then it will take effect for the remaining duration
If the owner dies with Vessel having 0 charges, it now gains one
Wraith Pact
Item removed from the game
Neutral items31
Neutral Tokens
Neutral Creeps no longer drop neutral items on death. Now they drop Neutral Tokens of different tiers (1 to 5)
You can click on your Neutral Token to choose one of 5 random neutral items of the token's tier and the token will permanently turn into one of those
Each hero has their own selection of random items. Having multiple tokens of the same tier will always result in the same selection of items as the options are fixed per player, not per token
Neutral Tokens are fully shareable and may be sent to Neutral Stash
Neutral items claimed from Tokens are not shareable anymore and cannot be taken from Neutral Stash by allies. Items will be muted in their inventory similarly to regular items
Neutral Tokens can be equipped without the 6s backpack penalty but can also be used from backpack
You can no longer see your allies' stashed neutral items, since you can't do anything with them
Damage on level 1 decreased by 4 (from 50-60 to 46-56)
Damage gain per level increased from +2.6 to +2.82
Aphotic Shield
Now considered a damage barrier. Stacks additively with other damage barriers
Borrowed Time
Cooldown increased from 60/50/40s to 70/60/50s
Talents
Level 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)
Damage per second increased from 20/25/30/35 to 25/30/35/40
Unstable Concoction
Max Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s
Greevil's Greed
Now an innate ability
Max Bonus Gold per kill rescaled from 15/18/21/24 to 18
Bounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2
Corrosive Weaponry
New basic passive ability
Attacks apply a stacking debuff on enemies that reduces movement speed by 3/4/5/6% and status resistance by 3/4/5/6% per stack. Applying a new stack refreshes the duration. Has no effect on buildings or Roshan. Max Stacks: 5/7/9/11. Debuff Duration: 3.5s
Chemical Rage
Bonus Health Regen increased from 50/75/100 to 50/80/110
Talents
Level 15 Talent Damage per Greevil's Greed stack increased from +1.5 to +3
All Tempest Double's abilities are replaced with 'Tempest' versions of Arc Warden's abilities
The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.
Flux
Tempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)
Magnetic Field
Tempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s
Spark Wraith
Tempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)
Tempest Double
Cooldown decreased from 60/50/40s to 56/48/40s
Talents
Level 15 Talent +40 Magnetic Field Attack Speed also grants to +40 Magnetic Field Magic Damage (Tempest Version)
Level 20 Talent +40 Flux Damage replaced with -9s Magnetic Field Cooldown
Damage on level 1 decreased by 8 (from 54-58 to 46-50)
Damage gain per level increased from +2.9 to +3.3
Call of the Wild Hawk Dive Bomb (Aghanim's Shard) Root Duration decreased from 2.5s to 2s
Wild Axes
Mana Cost decreased from 65 to 50
Primal Roar
Stun Duration decreased from 3/3.5/4s to 2.75/3.25/3.75s
Mana Cost decreased from 150/175/200 to 100/125/150
Drums of Slom
Ability reworked
Now a passive ability. Attacks from Beastmaster or a nearby unit he controls cause him to bang his drum, dealing damage to nearby units and healing himself and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits from a maximum of 3s down to a minimum of 0.4s between hits after 20 attacks. If no attacks are made, the intervals gradually increase every 1 second. Using Primal Roar automatically adds 10/15/20 drum stacks based on the level of Primal Roar. Drum Hit Damage: 90. Heal from Heroes: 25%. Heal from Creeps: 5%
Blood Mist Now passively turns all your overheal from your own abilities into a damage barrier up to 50% of Bloodseeker's Max Health in addition to its active effect. Barrier decays by 0.5% of Max Health per second
Blood Mist Damage no longer counts as HP Loss (it burns barrier if it's available and can be decreased by sources that reduce damage)
Bloodrage
Max Health Damage per second decreased from 2% to 1.8%
Pure damage from Aghanim's Shard is now dealt as a separate instance of damage
Damage on level 1 decreased by 4 (from 52-59 to 48-55)
Damage gain per level increased from +3.7 to +4.38
Drunken Brawler
Void Stance is now part of the basic ability
Void Stance Status Resistance decreased from 20% to 5/10/15/20%
Void Stance Slow on attack decreased from 25% to 10/15/20/25%
Primal Split
Earth Brewling's Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
Earth Brewling Damage decreased from 30/60/90 to 20/50/80
Earth Brewling's Hurl Boulder Stun Duration decreased from 2s to 1.6s
Storm Brewling Damage decreased from 30/50/70 to 20/40/60
Storm Brewling's Cyclone Hero Duration decreased from 6s to 5s (Non-Hero Duration from 20s to 16s)
Fire Brewling Damage rescaled from 80/120/160 to 70/120/170
Void Brewling is now part of the basic ability
Aghanim's Shard now extends Primal Split duration by 12s and grants Brewlings the Primal Split Cancel ability
Void Brewling Astral Pulse ability replaced with Astral Pull. Can target allies and enemies. Pulls the target and the Void Brewling in the target direction. Enemies receive 50/100/150 damage upon arrival. Distance: 300/500/700. Cast Range: 150. Cooldown: 8s
Talents
Level 10 Talent +15 Damage replaced with +10 Brewlings Damage
Tar Bomb: Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55
Strafe
New basic ability
Clinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility
Searing Arrows
Ability removed
Death Pact
Now a basic ability
Now has 1/1/2/2 charges, and 40s charge restore time
Now creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings
Heal and Bonus Health is now 125/200/275/350
Mana Cost decreased from 100 to 60
Creep Max Level is now 4/5/6/6
Skeleton Walk
Now an ultimate ability
Duration increased from 25/30/35/40s to 35/40/45s
Bonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
Mana Cost increased from 80 to 80/105/130
Cooldown rescaled from 20/19/18/17s to 18s
Now summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)
Burning Barrage
Now granted by Aghanim's Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%
Talents
Level 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
Level 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
Level 15 Talent +20% Death Pact Health replaced with +75 Attack Range
Level 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)
Damage on level 1 decreased by 4 (from 50-52 to 46-58)
Damage gain per level increased from +3.5 to +3.54
Power Cogs
Now applies a magic barrier to all allied units in Power Cogs when cast. Magic Barrier: 50/100/150/200
Knockback Duration decreased from 1s to 0.8s
Knockback effect now interrupts most forced movement abilities. Exceptions are: Batrider's Flaming Lasso, Centaur Warrunner's Hitch a Ride, and Tusk's Walrus Kick
Rocket Flare
Now also slows movement speed of hit enemies by 100% for 0.4s
Hookshot
Stun Duration decreased from 1.5/1.75/2s to 1.2/1.4/1.6s
Talents
Level 20 Talent Power Cogs Leash Units Inside replaced with +75 Rocket Flare Damage
Level 25 Talent Spell Immunity inside Power Cogs replaced with Debuff Immunity with 50% Magic Resistance
Damage gain per level decreased from +3.7 to +3.54
Good Juju Ability removed
Bad Juju Ability reworked
Bad Juju: Whenever a unit is affected by Dazzle's spells they temporarily gain/lose 1/2/3 armor for 8/10/12 seconds. Can be activated to decrease the remaining cooldown of all other abilities by 4/5/6 seconds and items by 3/4/5 seconds. Casting Bad Juju costs 75/100/125 health. Each cast increases health cost by 50% for 30/25/20 seconds. Bad Juju cannot kill Dazzle but still can be cast without the sufficient HP. Cooldown: 3s
Bad Juju: Dazzle also gets Bad Juju's armor buff for casting Bad Juju
Poison Touch
Aghanim's Shard Hex Duration decreased from 2s to 1.6s
Shadow Wave
Now upgradable by Aghanim's Scepter
Allows casting Shadow Wave on enemies to release an Inverse Shadow Wave. The inverse wave bounces amongst enemies, dealing damage to them and healing any nearby allied units for 150% of healing and damage values of Shadow Wave. Dazzle also performs an auto attack on every enemy hit by the inverse Shadow Wave
Talents
Level 10 Talent +60 Damage replaced with +30 Attack Speed
When cast on ground, Thunder Strike now lies dormant (not striking) for up to 5 seconds. If an enemy comes within range during that time, Thunder Strike attaches to it. If no enemy comes within range, it strikes the ground. Aghanim's Shard also increases the number of strikes by 2 and cast range to 1600
Glimpse
Min Damage decreased from 50 to 25
Max Damage decreased from 150/200/250/300 to 125/175/225/275
Kinetic Field
Cooldown increased from 19/16/13/10s to 20/17/14/11s
Hypothermia effect is now granted by Aghanim's Scepter instead of Aghanim's Shard
Hypothermia Bonus Damage per stack increased from 5 to 15. Max Stacks increased from 7 to 9. Regen Reduction per stack increased from 8% to 10%
Glacier
New ability granted by Aghanim's Shard
Drow Ranger creates a hill of ice beneath her. While standing on the hill, attackers gain bonus attack range and high ground advantage - they cannot miss and gain flying vision. Drow Ranger additionally gets 1 bonus Multishot arrow per wave while on the hill. The front of the hill obscures vision and cannot be moved through. Duration: 8s. Mana Cost: 75. Cooldown: 25s
Damage on level 1 decreased by 6 (from 45-51 to 39-45)
Damage gain per level increased from +2.7 to +3.6
Spirits
With Aghanim's Scepter the ability can now be activated to explode the spirits, after which they begin spawning again. Cooldown is decreased by 50%. Cannot be activated if the ability is on cooldown
Damage on level 1 decreased by 5 (from 57-65 to 52-60)
Damage gain per level increased from +3.5 to +3.9
Empower
Mana Cost decreased from 45/60/75/90 to 45/55/65/75
Shockwave
Mana Cost decreased from 80/90/100/110 to 70/80/90/110
Aghanim's Scepter Upgrade removed
Now upgradable by Aghanim's Shard
Increases range by 400 and wave speed by 300. Causes Shockwave to return towards the caster's original cast location after reaching max length, hitting enemies a second time for 50% of the damage
Reverse Polarity
Stun Duration decreased from 2.75/3.25/3.75s to 2.5/3.0/3.5s
Horn Toss
Now granted by Aghanim's Scepter
Now stuns for 0.75s instead of slowing
Damage increased from 200 to 275
Talents
Level 15 Talent +16 Strength per hero hit with Reverse Polarity replaced with +5 All Stats per hero hit with Reverse Polarity
Level 25 Talent Reverse Polarity Stun Duration decreased from +1s to +0.8s
Scepter Stone Base Duration decreased from 1.3s to 1.0s
Mana Shield
Ability reworked
Now a passive ability. Medusa starts with one level of Mana Shield, and the ability can be upgraded up to level 5. Creates a shield that absorbs 98% incoming damage in exchange for mana. Increases base mana. Bonus Mana: 200/225/250/275/300. Damage per point of Mana: 2/2.3/2.6/2.9/3.2
Now if a hero has Mana Shield ability, their mana bar will be visible to enemies
Now also absorbs HP Loss type damage
Stone Gaze
Stone Form duration decreased from 3s to 2.4s
Talents
Level 10 Talent +0.5 Mana Shield Damage per Mana replaced with +5% Stone Gaze Bonus Physical Damage
Level 25 Talent +75 Intelligence replaced with +1.3 Mana Shield Damage per Mana
Can now be put on autocast. If the ability is in autocast state, when cast on target, all other Meepos also cast Poof to the target automatically, if able. When cast on the ground, all Meepos except the selected one Poof to the location closest to the nearest Meepo. Toggling autocast on one Meepo changes it on all Meepos
Divided We Stand
Aghanim's Shard Upgrade removed
Dig
Now granted by Aghanim's Shard
Duration decreased from 4s to 3s
Max HP Restore decreased from 50% to 35%
MegaMeepo
New ability granted by Aghanim's Scepter
Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 50% of the other Meepo stats and can Fling them at enemies, dealing 225 damage and slowing them by 60% for 3s. While active, Earthbind generates additional nets and Poof deals bonus damage based on the amount of Meepos riding on top. Casting Dig cancels MegaMeepo. Has no Mana Cost. Cooldown: 60s. Duration: 20s. Fling Cooldown: 0.5s
Damage on level 1 decreased by 3-5 (from 48-54 to 45-49)
Damage gain per level increased from +3.1 to +3.24
Starstorm
Mana Cost decreased from 80/95/110/125 to 80/90/100/110
Sacred Arrow
Mana Cost decreased from 100 to 90
Leap
Aghanim's Shard now does not break Moonlight Shadow invisibility
With Aghanim's Shard the ability can now be put on auto-cast to make it ground- and vector targeted, allowing you to choose the distance and the resulting blast direction of the jump
Parting Shot New ability granted by Aghanim's Scepter
Parting Shot: Muerta shoots an allied or enemy hero in their soul, separating it from the physical body for 4 seconds. The soul is pushed 150 units on separation and is untargetable, muted, disarmed, and invulnerable. The body is stunned for the duration and has 50% damage reduction. After this effect the soul is forcefully returned to the body which applies a strong dispel removing negative debuffs and stuns. The soul survives until the end of the effect even if the body dies. Does not deal damage to allies and Muerta can't target herself. Damage: 300. Mana Cost: 250. Cooldown: 45s
Dead Shot
Ricochet Fear Duration decreased from 1/1.2/1.4/1.6s to 0.8/0.95/1.1/1.25s
The Calling
Silence Duration decreased from 2/2.5/3/3.5s to 1.5/2/2.5/3s
Duration decreased from 10s to 7/8/9/10s
Pierce the Veil
Now upgradable by Aghanim's Shard
Grants 30% Spell Lifesteal for the duration of Pierce the Veil. Muerta permanently gains 2% Spell Amplification every time she kills an enemy hero during Pierce the Veil or any enemy hero dies within 925 units
Talents
Level 10 Talent Dead Shot Damage decreased from +100 to +80
Cooldown increased from 62/48/34/20s to 65/55/45/35s
After teleporting, Nature's Prophet now gains 3/6/9/12 stacks of bonus attack damage (6 damage per stack). Every attack turns a stack of attack damage into a stack granting 1 armor. Duration: 15s
Nature's Call
Treant Duration decreased from 60s to 50s
Treant Damage decreased from 15-18/21-25/28-32/35-39 to 11-15/19-23/27-31/35-39
Wrath of Nature
No longer provides bonus damage per unit killed
Talents
Level 15 Talent +25 Attack Speed replaced with +4 Teleportation Max Stacks
Movement Slow rescaled from 12/16/20/24% to 10/15/20/25%
Death Seeker
Ability reworked
Necrophos turns into a fast-moving large Death Pulse flying towards the target's position at cast time. Once he reaches said position, the Death Pulse spreads to nearby enemies and allies. Cast Range: 750. Can be blocked by Linken's Sphere.
Talents
Level 15 Talent Death Pulse Heal decreased from +32 to +30
Level 15 Talent Ghost Shroud Slow decreased from +24% to +20%
Level 20 Talent Heartstopper Regen Reduction decreased from +32% to +30%
Makes Void an area targeted spell, applying its effect on all enemies in 450 radius even if they're invisible or in fog of war. Also creates a void zone in the chosen area for 5s. While he is in the void zone, Night Stalker's abilities (along with Void) are empowered to their nighttime version
Damage on level 1 increased by 3 (from 45-49 to 48-52)
Damage gain per level increased from +2.5 to +4.26
Impale
Now deals damage on start of being impaled, instead of on landing
Stun Duration decreased from 1.4/1.8/2.2/2.6s to 1.1/1.4/1.7/2.0s
Mana Burn
Ability removed
Mind Flare
New basic ability
Deals damage to the target equal to 2/3/4/5x of its Intelligence + 30% of damage dealt by Nyx to the target in the past 15 seconds. Cast Range: 800. Mana Cost: 100. Cooldown: 13/10/7/4s
Spiked Carapace
Stun Duration decreased from 0.5/1/1.5/2s to 0.4/0.8/1.2/1.6s
Vendetta
Now removes 50% of the target's max mana on hit
Burrow
Now increases Mind Flare cast range by 400
Talents
Level 10 Talent Impale Stun Duration decreased from +0.25s to +0.2s
Level 15 Talent +0.5x Mana Burn Intelligence Multiplier replaced with +0.75x Mind Flare Intelligence Multiplier
Level 20 Talent Spiked Carapace Stun Duration decreased from +0.6s to +0.45s
Level 25 Talent 300 Mana Burn Radius replaced with 300 Mind Flare Radius
Max Intelligence is 0. Ogre Magi receives 6 points of maximum mana and 0.03 mana regeneration per point of Strength. Each 20 points of Strength also increase Multicast Cast Chance by 1% (only affects multipliers over 0% so the 4x Cast Chance won't trigger on level 1 etc.)
Allows the Omniknight to be healed for 30% of damage dealt by Hammer of Purity. Every 6 seconds, Omniknight's next attack automatically fires a Hammer of Purity at the target
Guardian Angel
Aghanim's Scepter additional duration decreased from +3s to +1s
Cooldown increased from 17/14/11/8s to 20/17/14/11s
False Promise
Aghanim's Shard Upgrade moved to Aghanim's Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification
Damage that brings Outworld Destroyer below 20% health triggers a strong dispel. Additionally, Outworld Destroyer consumes all of his mana to provide a damage barrier equal to 50% of his maximum mana. Lasts 15s. Cooldown: 60s. Cannot be refreshed. Effect is disabled by Break.
Sanity's Eclipse
Now deals damage to all units. Treats the units without a mana pool as if they had 0 mana
Aghanim's Shard Upgrade moved to Aghanim's Scepter
Spirit Lance now bounces twice on enemies, prioritizing Heroes (can bounce back to the original target). Also increases slow amount by 10% and Spirit Lance illusion damage by 40%
Juxtapose
Now upgradable by Aghanim's Shard
Allows Juxtapose to be activated to create 1 illusion at Phantom Lancer's location, giving him instant invisibility. Move Speed Bonus: 15%. Duration: 8s. Cooldown: 15s
Damage on level 1 decreased by 2 (from 45-55 to 45-53)
Damage gain per level increased from +2.7 to +3.78
Burrowstrike
Stun Duration decreased from 1.6/1.8/2/2.2s to 1.2/1.4/1.6/1.8s
Now always applies the current level of Caustic Finale to enemy heroes even without Aghanim's Scepter
Aghanim's Scepter Upgrade removed
Sand Storm
Now upgradable by Aghanim's Scepter
Every 0.2s creates two 65 radius Burrowstrike spines at random locations. Each one stuns enemies and deals damage equal to the current level of Burrowstrike
Talents
Level 10 Talent Burrowstrike Stun Duration decreased from +0.5s to +0.4s
No longer ignores evasion, the attack must now land for Desolate to deal damage
Dispersion
Aghanim's Shard Upgrade reworked.
Allows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn't mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s
Talents
Level 15 Talent Spectral Dagger Damage decreased from +100 to +80
Level 25 Talent Haunt Illusion Damage decreased from +32% to +30%
Aghanim's Scepter Upgrade moved to Aghanim's Shard (effect is unchanged)
Blast Off!
Aghanim's Shard Upgrade removed
No longer silences enemies
Now stuns enemies for 0.8/1/1.2/1.4s
Proximity Mines
Magic Resistance Reduction debuff now stacks independently
Minefield Sign
Cast Time increased from 1s to 2s
Now upgradable by Aghanim's Scepter
Increases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. Minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time
Now Trap ability can be set to autocast mode. In this mode, the ability springs the trap that is closest to the cursor, rather than the one closest to Templar Assassin
Now traps can always be denied. Psi Blades deal damage behind the trap that is denied
Damage on level 1 decreased by 4 (from 52-56 to 48-52)
Damage gain per level increased from +3.5 to +3.96
Reactive Armor
Now upgradable by Aghanim's Scepter
Can be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn't count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP
Chakram
Aghanim's Scepter Upgrade removed
Whirling Death
Whirling Death now makes Universal Heroes lose 5% of each attribute
Talents
Level 20 Talent +16 Strength replaced with +20% Magic Resistance
Level 25 Talent +12% Whirling Death Attribute Reduction replaced with Second Chakram
Allows up to 1 allied hero to bunker inside of the Tombstone. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Unit that left the Tombstone cannot re-enter it for 3 seconds. If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)
Damage gain per level increased from +2.8 to +3.24
Poison Nova Now a passive ability granted by Aghanim's Scepter
Poison Nova: Creates a ring of poison upon death of Venomancer or an enemy hero infected with Venomous Gale. Also triggers if Venomous Gale is dispelled from an enemy hero. Enemies hit by the Poison Nova take non-lethal damage over time and have their magic resistance reduced. Radius: 900. Duration: 10s. Max HP as Damage: 3%. Magic Resistance Reduction: 30%. Travel Speed: 550. Cooldown: 10s
Latent Toxicity Dispel Stun Duration decreased from 2s to 1.6s
Noxious Plague
New ultimate ability
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy. When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague. Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 5/6/7%. Debuff Radius: 800. Max Slow: 50%. Projectile Speed: 1200. Cooldown: 120/100/80s. Mana Cost: 200/300/400
Talents
Level 20 Talent +5s Poison Nova Duration replaced with +1.5% Noxious Plague Max HP as Damage
Level 25 Talent Poison Nova reduces 100 Attack Speed replaced with Noxious Plague Aura reduces 200 Attack Speed
Creates an imp for every 2 seconds of channeling. These imps last for 15 seconds and have 17-18 attack damage, 300 health, 1 armor and Eldritch Explosion passive ability: when killed or expired, imps explode, dealing 60% of their max health as damage to enemies within 400 radius. Imps continuously seek out the closest visible and attackable target but can be controlled
Chaotic Offering
Stun Duration decreased from 1s to 0.8s
Talents
Level 15 Talent -4s Shadow Word Cooldown replaced with +18 Shadow Word Damage/Heal
Level 20 Talent +25 Shadow Word Damage/Heal replaced with +450 Shadow Word AoE
Stun Duration decreased from 1.1/1.4/1.7/2s to 1/1.2/1.4/1.6s
Vampiric Spirit
Lifesteal increased from 9/16/23/30% to 20/30/40/50% (half vs. creeps)
Skeletons now deal 35% less damage to buildings
Mortal Strike
Critical Damage increased from 150/190/230/270% to 150/200/250/300%
Reincarnation
Cooldown rescaled from 200/130/60s to 180/140/100s
Can now be cast by Wraith King on himself to die and resurrect if he has the necessary resources
Now always spawns 1/2/3 skeletons to attack each nearby hero when Reincarnation triggers (Aghanim's Shard still adds 3 skeletons resulting in 4/5/6 in total)
Aghanim's Scepter now also reduces cooldown by 40 seconds and respawn time of every hero dying under its effect by 10%
Talents
Level 15 Talent Wraithfire Blast Stun Duration decreased from +0.7s to +0.5s