Every change in Dota 2 patch 7.37, straight from Valve's official notes: 100 heroes, 19 items and 10 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes129
An Area of Effect icon has been added to all tooltip values that are affected by Bloodstone and other AoE increases
The Mines map aura: Mighty Mines health regen aura decreased from +7 to +5
The Well map aura: Well Wishes mana regen aura decreased from +1.5 to 1.2
Starting from his second death, Roshan now always drops Roshan's Banner
Starting from his third death Roshan now drops Refresher Shard and Cheese during daytime or Aghanim's Blessing during night
Teleport time to Roshan's outposts decreased from 6s to 4s
Bloodseeker: Thirst (including removal of movement speed cap)
Bounty Hunter: Cutpurse
Bounty Hunter: Jinada (including Shuriken Toss applying Jinada on hit)
Chaos Knight: Reins of Chaos
Clockwerk: Armor Power
Crystal Maiden: Cold Comfort
Dark Seer: Heart of Battle
Dark Willow: Pixie Dust
Death Prophet: Witchcraft
Enigma: Gravity Well
Enigma: Event Horizon
Faceless Void: Distortion Field
Grimstroke: Ink Trail
Lycan: Apex Predator
Magnus: Solid Core
Mars: Dauntless
Naga Siren: Eelskin
Nature's Prophet: Spirit of the Forest
Nyx Assassin: Mana Burn
Nyx Assassin: Nyxth Sense
Omniknight: Degen Aura
Oracle: Clairvoyant Curse
Oracle: Clairvoyant Cure
Pangolier: Fortune Favors the Bold
Phantom Assassin: Immaterial
Phoenix: Blinding Sun
Puck: Puckish
Queen of Pain: Bondage
Queen of Pain: Succubus
Razor: Dynamo
Rubick: Might and Magus
Shadow Demon: Menace
Silencer: Irrepressible
Shadow Shaman: Fowl Play
Skywrath Mage: Ruin and Restoration
Slardar: Seaborn Sentinel
Sven: Vanquisher
Techies: Squee's Scope
Timbersaw: Exposure Therapy
Tinker: Eureka!
Tiny: Insurmountable
Ursa: Maul
Winter Wyvern: Dragon Sight
The following are now Partially Disabled by Break:
Chaos Knight: Phantasmagoria (Break disables the passive damage reduction aura)
Ember Spirit: Immolation (Immolation is not disabled for Fire Remnants when upgraded with Aghanim's Shard)
Juggernaut: Bladeform (Break disables the gaining of new stacks. Break does not disable the passive bonuses from existing stacks)
Lifestealer: Feast (including the ability to deny creeps at 75%. Break disables the gaining of new stacks. Break does not disable the passives bonuses from existing stacks)
Monkey King: Jingu Mastery (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Primal Beast: Uproar (Break disables the passive attack damage bonus. Break disables the gaining of new stacks)
Storm Spirit: Galvanized (Break disables the gaining of new stacks from kills)
Tidehunter: Kraken Shell (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Troll Warlord: Fervor (Break disables the gaining of new stacks. Break disables the proc chance granted by Aghanim's Shard. Break no longer disables the attack speed buff from existing stacks)
Visage: Gravekeeper's Cloak (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Wraith King: Bone Guard (Break disables the gaining of new stacks)
The following are no longer Disabled by Break:
Lich: Death Charge
Ability blocking and reflection
Abilities that are applied with attacks can no longer be blocked or reflected. The following abilities have had their behavior changed:
Beastmaster: Call of the Wild Hawk Dive Bomb
Omniknight: Hammer of Purity
Tusk: Walrus Punch!
Ogre Magi: Fireblast when applied by attacking with the Level 25 Talent (including any Multicasts from the attack)
Abilities that can be unit or point targeted, but do not track their target when unit targeted can no longer be blocked or reflected. The following abilities have had their behavior changed:
Lion: Earth Spike
Sand King: Burrowstrike
Abilities that track their target when unit targeted can be blocked or reflected. The following abilities have had their behavior changed:
Dark Seer: Ion Shell
Abilities that can be unit targeted and displaces the caster are now blocked on ability cast instead of after displacement. The following abilities have had their behavior changed:
Huskar: Life Break
Marci: Rebound
Meepo: MegaMeepo Fling
Sven: Storm Hammer with Aghanim's Scepter
Tiny: Toss
Tusk: Snowball
Abilities that fire a projectile at a primary target and affect an area around them now only trigger spell block and reflection on the primary target. The following abilities have had their behavior changed:
Alchemist: Unstable Concoction
Bristleback: Viscous Nasal Goo
Venomancer: Noxious Plague
Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit now trigger spell block and reflection independently. The following abilities have had their behavior changed:
Bane: Brain Sap with Aghanim's Shard
Dazzle: Poison Touch
Lion: Finger of Death with Aghanim's Scepter
Nyx Assassin: Mind Flare with Level 25 Talent
Skywrath Mage: Ancient Seal with Aghanim's Scepter
Visage: Soul Assumption with Level 15 Talent
Gleipnir: Eternal Chains
Unit target abilities that bounce between multiple targets will only trigger spell block and reflection on the primary target. The ability continues but subsequent targets do not trigger block/reflection. The following abilities have had their behavior changed:
Dazzle: Shadow Wave
Hoodwink: Acorn Shot
Medusa: Mystic Snake. When casted by Cold Blooded, no longer trigger block/reflection
Nature's Prophet: Wrath of Nature, regardless if it was Unit or Point targeted
Phantom Lancer: Spirit Lance
Rubick: Fade Bolt
Tinker: Laser with Aghanim's Scepter
Vengeful Spirit: Magic Missile with Aghanim's Shard
Witch Doctor: Paralyzing Cask
Zeus: Arc Lightning. When casted by auto-attacks with Aghanim's Shard, it does not trigger block/reflection
Neutral item active effects can no longer be blocked or reflected. The following items have had their behavior changed:
Provides +20 Attack Speed and +4 Armor. Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP. If cast on a tree, instantly destroys it. Cooldown: 20s. Tree Cooldown: 4s
Philosopher's Stone
Now has 750 charges, and depletes a charge every time it grants gold to the owner. When all charges are depleted, the item is destroyed and the owner receives additional 375 gold
Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their HP regeneration, healing, lifesteal and spell lifesteal reduced by 35% if they are below 40% HP
Borrowed Time
Cooldown increased from 80/70/60s to 90/80/70s
Talents
Level 20 Talent Aphotic Shield Barrier Amount decreased from 100 to 80
New innate ability. Passive, scales with Mana Void
Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
Mana Break
No longer an innate ability
Mana Burned per hit rescaled from 16/23/30/37/44 to 25/30/35/40
Max Mana Burned per hit rescaled from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
Blink
Aghanim's Scepter upgrade reworked. Reduces cooldown by 1s. After casting Blink, your next Mana Break within 5s is empowered, burning an additional 20% max mana and preventing the target from regenerating or gaining mana for 6s. This debuff is undispellable
Talents
Level 15 Talent 40% Slow on Fully Mana Drained targets replaced with +10% Persecutor Max Movement Slow
Level 20 Talent -1s Blink Cooldown replaced with +0.7s Mana Void Stun
Belligerent: New Innate ability. Passive, can't be leveled up
Whenever Brewmaster respawns or comes out of Primal Split, he gains 20% attack damage bonus. Duration when respawning: 30s. Duration after coming out of Primal Split: 15s
Thunder Clap
Cooldown increased from 13s to 16/15/14/13s
Radius decreased from 400 to 325/350/375/400
Drunken Brawler
No longer an innate ability
Earth Brawler bonus armor rescaled from 1/3/5/7/9 to 1/3/5/7
Earth Brawler bonus magic resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
Storm Brawler bonus evasion rescaled from 10/15/20/25/30% to 15/20/25/30%
Storm Brawler bonus movement speed rescaled from 4/6/8/10/12% to 5/7/9/11%
Fire Brawler crit multiplier rescaled from 120/135/150/165/180% to 120/140/160/180%
Fire Brawler bonus attack speed rescaled from 10/15/20/25/30 to 10/15/20/25
Void Brawler bonus status resistance now stacks with other sources of status resistance
Void Brawler bonus status resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
Void Brawler slow on attack rescaled from 5/10/15/20/25% to 10/15/20/25%
Hero has 10% damage and debuff duration amplification against enemy heroes that are behind him
Bristleback
Aghanim's Scepter Quill Spray count decreased from 6 to 5
Warpath
No longer an innate ability
Damage per stack rescaled from 5/15/20/25 to 15/20/25
Movement per stack rescaled from 0/2/3/4% to 2/3/4%
Stack Duration rescaled from 12/16/18/20s to 16/18/20s
Max Stacks rescaled from 4/8/10/12 to 8/10/12
Seeing Red
Warpath
Can be activated to grant Bristleback 50% bonus attack damage and 50% bonus movement speed per stack, but limits his vision to a 90 degree cone in front of him. Duration: 4/5/6s. Mana Cost: 55/65/75. Cooldown: 45s
Damage per second increased from 40/80/120 to 45/85/125
Ready to Roll
Rolling Boulder
Rolling over an allied hero grants the allied hero 15/20/25/30% bonus movespeed for 4s. Earth Spirit travels further and faster, and stuns enemies for longer. Speed: 1900. Distance Multiplier: 2.5x. Bonus Stun Duration: 0.3/0.5/0.7/0.9s
Spirit Cairn: New Innate ability. Passive, can't be leveled up
When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it
Aftershock
No longer an innate ability
Damage rescaled from 35/70/100/130/160 to 70/100/130/160
Duration rescaled from 0.5/1/1.1/1.2/1.3s to 1/1.1/1.2/1.3s
Slugger Facet
Knockback effect is now applied on any kill made by an Earthshaker's ability, not just Enchant Totem
Spears also burn enemies for 1% of their max health each second. Costs 4% of max health instead of 4% of current health. Duration decreased from 9s to 6s
Taking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Stacks additively with other sources of Admiral’s Rum. Cooldown: 60s
Torrent
Radius increased from 225 to 250
Mana Cost decreased from 100 to 90
Tidebringer
No longer an innate ability
Cleave Range rescaled from 500/650/800/950/1100 to 650/800/950/1100
Damage Bonus rescaled from 10/30/60/90/120 to 30/60/90/120
Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
Ghostship
Allied heroes touched by the Ghostship receive a stronger Admiral's Rum. Rum bonus speed: 15%. Damage delayed: 35%
Now upgraded with Aghanim's Scepter. Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400
#319
Ability removed
Talents
Level 25 Talent Ghostship Fleet replaced with +100 Spell AoE
Attacking an enemy hero that has a higher level than Legion Commander increases her HP regeneration, lifesteal, and incoming heals by 50% for 4s. Always applies when attacking a hero that is at max level
Moment of Courage
No longer an innate ability
Lifesteal rescaled from 40/60/70/80/90% to 55/65/75/85%
Cooldown rescaled from 2.3/1.9/1.5/1.1/0.7s to 1.9/1.5/1.1/0.7s
Combustion: New Innate ability. Passive, scales with Laguna Blade
Every 150 damage Lina does to an enemy hero causes them to overheat, dealing 10/20/30/40 damage to their allies in a 400 radius. Deals 10 damage if the target is an illusion. Dealing over 150 damage can cause this effect to trigger multiple times
Fiery Soul
No longer a levelable innate ability
Move Speed Bonus per stack rescaled from 1/1.5/2/2.5/3% to 1.5/2/2.5/3%
Attack Speed Bonus per stack rescaled from 4/8/16/24/32 to 8/16/24/32
Grants 1 attack damage per level to Luna and allied heroes, and 400 bonus night vision + 20 per level to Luna only. Luna receives double the attack damage bonuses. At night, Lunar Blessing is global
Lunar Orbit
New basic ability. Creates 4 glaives that rotate in a 250 radius around Luna. Any enemy unit that collides with a glaive takes a percentage of Luna's attack damage. Collision Radius: 150. Collision Damage: 20/25/30/35%. Duration: 5/6/7/8s. Mana Cost: 65/70/75/80. Cooldown: 40/35/30/25s
Now upgraded with Aghanim's Shard. Increases collision damage by 15%. Glaives also rotate 50% faster (160 to 240)
Moon Glaives
Can no longer be activated. Rotating glaives moved to Lunar Orbit ability
Aghanim's Shard upgrade removed
Bounces increased from 2/3/4/5 to 3/4/5/6
Moonshield
Renamed from Lunar Orbit to Moonshield
Talents
Level 25 Talent +20 Lunar Blessing Damage replaced with +1 Lunar Blessing Damage Per Level
Increases the max level of Summon Wolves by 2 but decreases the max level of Howl and Feral Impulse by 1
Summon Wolves
Damage and Health scale linearly for their fifth and sixth levels
Starting at level 5, wolves gain Hamstring, an attack modifier that applies a 0.5s root and the next 4 attacks from units under Lycan's control deal an additional 50 physical damage. Cooldown: 8s
Starting at level 6, wolves gain Hightail. When activated, wolves get a burst of energy, gaining hasted and phased movement, 100% evasion, and 20 attack speed for 8s. Cooldown: 50s
Wolves summoned with Aghanim's Shard are improved when leveling Summon Wolves past level 4
Venomous Volley: Medusa applies a poison to every fifth attack, slowing enemies' movement speed by 35%, attack speed by 80, and cast speed by 50% for 1.5 seconds. The poisoned attack counts as an attack modifier for the purposes of Split Shot
Mana Shield
No longer a levelable ability, now has a base 2.4 damage per mana and then gains 0.1 damage per mana per hero level
Mystic Snake
No longer slows movement speed or turn rate
Cooldown increased from 13/12/11/10s to 15/14/13/12s
Gorgon's Grasp
New basic ability.
Medusa fires a volley of arrows into the sky that land in 3 groups in a line, with each grouping larger than the previous. Enemies struck by a grouping of arrows take 30/70/110/150 physical damage and are rooted, can't turn and take 100 physical damage per second for 0.8/1.2/1.6/2s. Initial Radius: 150. Radius Growth: 50. Cast Range: 625. Mana Cost: 40/60/80/100. Cooldown: 30/27/24/21s
Stone Gaze
Mana Cost increased from 150 to 200
Mana Pact
Facet removed
Talents
Level 10 Talent Stone Gaze Bonus Physical Damage increased from +8% to +10%
Level 25 Talent +1.9 Mana Shield Damage per Mana replaced with +1 Gorgon's Grasp Volleys
Now upgraded with Aghanim's Shard. After a 3s delay, the target is Purified again with 75% effectiveness
Repel
Now provides 60% magic resistance
Cooldown increased from 45/40/35/30s to 55/50/45/40s
Aghanim's Shard upgrade removed
Hammer of Purity
Has been properly converted to be an attack modifier (this removes the delay between the melee attack hit and the pure damage application)
No longer spell stealable
No longer procs Magic Stick
Mana Cost decreased from 30/40/50/60 to 30/35/40/45
Cooldown decreased from 16/14/12/10s to 16/12/8/4s
Damage decreased from 55/80/105/130 to 50/70/90/110
Bonus Base Damage decreased from 55/80/105/130% to 55/70/85/100%
Guardian Angel
Changed from Unit Target ability to Point Target ability. Now applies Guardian Angel to all allied units in a 400 radius
No longer has 2 charges
Cast Range decreased from 900 to 600
Cooldown increased from 70/60/50s to 110/100/90s
Mana Cost increased from 100/150/200 to 125/175/225
Aghanim's Scepter upgrade reworked. Now provides a global cast range, increased radius, and allows it to affects buildings. Also amplifies health regeneration and incoming heals by 100% for the duration. Scepter Radius: 700
Talents
Level 10 Talent Base Damage decreased from +50 to +35
Max Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
Duration rescaled from 6s to 4.5/5/5.5/6s
Sand Storm
Aghanim's Scepter upgrade removed
Stinger
Now procs Magic Stick
Mana Cost increased from 30 to 35/40/45/50
Cooldown increased from 14/11/8/5s to 15/12/9/6s
Bonus Damage is now extra physical damage instead of bonus attack damage
Bonus Attack Damage decreased from 40/80/120/160 to 35/70/105/140
Epicenter
Now upgraded with Aghanim's Scepter. Every 0.5s, 3 Stinger attack areas are created at random locations, each measuring 15% of the Epicenter's current radius, that apply 50% of Stinger damage to enemies hit. One enemy can only be hit by one Stinger per pulse
While having both items, Aghanim's Shard pulses apply 1 Stinger attack from Aghanim's Scepter
Dust Devil
Sand Storm
Area of effect increased from 300/350/400/450 to 450/500/550/600
Talents
Level 10 Talent +10 Sand Storm Damage Per Second replaced with +8% Stinger Slow
Level 15 Talent +50 Stinger Damage replaced with +150 Burrowstrike Cast Range
Level 15 Talent +12% Stinger Slow replaced with +25 Sand Storm Damage Per Second
Defense Matrix: Damage Barrier decreased from 100/180/240/320 to 80/160/240/320
Warp Flare
Now always teleports the target enemy to the ability's current cast range + 100 from Tinker's position when he threw the flare. Will not teleport units that are over 2000 range from the desired position
Repair Bots
March of the Machines
Heal per second increased from 15/20/25/30 to 15/25/35/45
New Innate ability. Toggle-able, can't be leveled up
Allows Troll Warlord to swap between melee attacks with a 1.4 BAT or ranged attacks
Berserker's Rage
No longer an innate ability
When in melee form, Troll Warlord has a 15/25/35/45 bonus movement speed, 2/3/4/5 bonus armor and a 20% chance to ensnare an enemy for 0.8/1.2/1.6/2.0s. When in ranged form, Troll Warlord has a 20% chance to maim his enemies, slowing their movement speed by 8/16/24/32% and attack speed by 8/16/24/32 for 0.8/1.2/1.6/2.0s and dealing 5/10/15/20 bonus physical damage
Whirling Axes (Ranged)
Axe Damage decreased from 80/100/120/140 to 60/80/100/120
Fervor
Aghanim's Shard base attack chance decreased from 18% to 16%
Aghanim's Shard attack chance per Fervor stack decreased from 4% to 3%
After an allied hero teleports, they temporarily gain damage reduction and movement speed. Bonuses are doubled when teleporting via Fiend's Gate. Damage Reduction: 4/6/8/10%. Bonus Move Speed: 5/10/15/20%. Buff Duration: 5s
Atrophy Aura
No longer an innate ability
Damage Reduction rescaled from 0/6/14/22/30% to 6/14/22/30%
Bonus Damage per creep rescaled from 1/3/5/7/9 to 2/4/6/8
Bonus Damage per hero rescaled from 25/30/35/40/45 to 30/35/40/45
Duration rescaled from 25/35/45/55/65s to 35/45/55/65s
Fiend's Gate
No longer provides a buff after passing through the portal by default (moved to Invading Force innate ability)
Talents
Level 10 Talent Firestorm Radius decreased from +75 to +60
Level 10 Talent +10% Fiend's Gate Movement Bonus/Damage Reduction replaced with +5% Invading Force Movement Bonus/Damage Reduction
Level 15 Talent Pit of Malice Slow decreased from +30% to +25%
Level 25 Talent Pit of Malice Root decreased from +0.65s to +0.5s
Septic Shock: New Innate ability. Passive, can't be leveled up
Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%
Septic Shock: Can be upgraded with Aghanim's Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage
Poison Sting
No longer an innate ability
Aghanim's Scepter upgrade removed
Duration rescaled from 3/6/9/12/15s to 6/9/12/15s
Damage per second rescaled from 2/6/14/22/30 to 8/16/24/32
Slow rescaled from 3/6/9/12/15% to 8/10/12/14%
Plague Ward
Mana Cost increased from 21/24/27/30 to 24/26/28/30
Plague Carrier
When attached to a carrier, ward health is now also increased by 1/1.5/2/2.5% of the carrier's max health
Viper's attacks deal an additional instance of physical damage per missing health percentage of his target, equal to 0.25 + 0.05 per Viper's level. Only works on heroes
Corrosive Skin
No longer an innate ability
Attack Slow rescaled from 3/6/14/22/30 to 8/16/24/32
Magic Resistance rescaled from 5/10/15/20/25% to 10/15/20/25%
Damage per second rescaled from 3/6/14/22/30 to 8/16/24/32
Lurker: New Innate ability. Passive, can't be leveled up
Visage's ability cooldown durations are reduced as long as he's not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage
Gravekeeper's Cloak
No longer an innate ability
Damage Reduction per layer rescaled from 4/8/12/16/20% to 8/12/16/20%
Layer Recovery Time rescaled from 7/6/5/4/3s to 7/6/5/4s
Silent as the Grave
Mana Cost increased from 100 to 115
Duration decreased from 35s to 30s
Bonus Damage decreased from 25% to 20%
Death Toll
Soul Assumption
Soul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold
Now grants physical damage barrier. Base Damage Barrier: 25/50/75/100. Barrier Amount per hero hit: 35/50/65/80
Symmetry
Facet removed
Sanctuary
Resonant Pulse
Barrier Amount per hero hit increased from 40/60/80/100 to 50/70/90/110
Call of the Void
Dissimilate
Upon exiting Dissimilate, Aether Remnants are created at the 3 portals furthest from Void Spirit that last 4s. No effect if reassembling from the center portal. Remnants face towards the center portal and have reduced pull duration and damage. Remnant Effectiveness: 60%
Aether Remnant Watch Distance Endpoint is always fixed, meaning that increased Watch Distance will spawn the Remnants further away from the Center Portal