7.30 Released August 17, 2021
Dota 2 Patch 7.30 Notes Every change in Dota 2 patch 7.30, straight from Valve's official notes: 121 heroes, 21 items and 25 neutral items changed. Hero and item names link to their current stats.
7 General changes21 Items25 Neutral items121 Heroes▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes 7 Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick) Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.) Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack) Increased HP Regen of all heroes with 0 HP Regen to 0.25 Water Rune healing reduced from 80HP to 40HP Second Roshan no longer drops cheese Neutral Creeps now drop 5 neutral items per tier Items 21 Aeon Disk
Bonus HP reduced from 300 to 250 Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s Aether Lens
Mana Regeneration bonus reduced from 3.0 to 2.5 Arcane Blink
Ability Cooldown Reduction increased from 25% to 30% Arcane Boots
Replenish Mana mana restored increased from 160 to 175 Bottle
Health Restored reduced from 115 to 110 Mana Restored reduced from 65 to 60 Restore time increased from 2.5 to 2.7 Falcon Blade
Bonus Attack Damage increased from 10 to 12 Bonus Health increased from 175 to 200 Gleipnir
Bonus Intelligence increased from 20 to 24 Bonus Strength and Agility increased from 12 to 14 Projectile Speed increased from 1750 to 1900 Helm of the Overlord
Reworked Recipe. Now requires Helm of the Dominator, Vladmir's Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050) Bonus Stats reduced from +20 to +8 Now can only dominate 1 creep Creep Movement Speed increased from 380 to 400 Creep Bonus Attack Damage increased from 25 to 80 Creep Bonus Armor increased from 4 to 8 Now also grants Vladmir's Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius) Hurricane Pike
Hurricane Thrust duration increased from 5s to 6s Hurricane Thrust max attacks increased from 4 to 5 Mage Slayer
Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400). Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen Rod of Atos
Bonus Intelligence increased from 20 to 24 Bonus Strength and Agility increased from 10 to 12 Projectile Speed increased from 1750 to 1900 Sange
Status Resistance reduced from 16 to 12 Sentry Ward
Replenish time decreased from 75 to 70 Duration reduced from 8 minutes to 7 Silver Edge
Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300) Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage. Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage Wind Waker
Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825) Witch Blade
Damage per tick reduced from 1x int to 0.75x int Duration increased from 3s to 4s Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets Neutral items 25 Pig Pole
New Tier 1 Item Grants +6 to all stats Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50 Tumbler's Toy
New Tier 1 Item Grants 200 Mana Active: Vault. Propels your unit forward 300 units. CD: 30s Goes on a 3s cooldown when receiving player based damage Brigand's Blade
New Tier 2 Item Grants +10 Damage and +10 Attack Speed Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing Fae Grenade
New Tier 2 Item Grants +20 Movement Speed Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25 Blast Rig
New Tier 3 Item Grants 8 armor Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s Ascetic's Cap
New Tier 4 Item Grants 300 Health and 10 Health Regen Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s Witchbane
New Tier 4 Item Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s Arcanist's Armor
New Tier 5 Item +5 Armor, +20% Magic Resistance Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions) Fairy's Trinket
Bonus Health reduced from 100 to 75 Enchanted Quiver
Bonus Damage decreased from 300 to 200 Cooldown decreased from 5s to 4 Ceremonial Robe
Debuff is no longer visible if enemies don't have vision of its holder Flicker
Cooldown increased from 4 to 5s Now blinks in place if the owner received damage in the last 3 seconds Spider Legs
No longer considered a boot Movement Speed Bonus reduced from 65 to 25 Stormcrafter
Stormcrafter no longer triggers if the holder is invisible to the target Heroes 121 Strength changed from 23 + 3.0 to 22 + 2.8 Aphotic Shield
Cast Range increased from 500 to 550 Talents
Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required Unstable Concoction
Cooldown reduced from 16s to 13s Mana Cost rescaled from 90/100/110/120 to 100 Berserk Potion
Now additionally grants 30 bonus movement speed Talents
Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius Cold Feet
Cooldown increased from 10/9/8/7 to 12/11/10/9 Ice Blast
Cooldown increased from 40 to 60/50/40 Talents
Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance Strength Gain increased from 1.3 to 1.6 Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range #543
Scepter now has 3 charges (25s recharge time) Talents
Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range Magnetic Field
Shard slow increased from 20% to 30% Talents
Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second Axe 3 changes Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10% Talents
Level 10 Talent +9 Strength replaced with +12% Magic Resistance Level 15 Talent +300 Health replaced with +30 Counter Helix Damage Bane 4 changes Brain Sap
Mana cost decreased from 120/140/160/180 to 100/120/140/160 Cast Range increased from 600 to 625 Nightmare
Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets Fiend's Grip
Cast Point reduced from 0.4 to 0.2 Sticky Napalm
Bonus Damage increased from 6/12/18/24 to 7/14/21/28 Firefly
Damage rescaled from 10/30/50/70 to 20/35/50/65 Cooldown increased from 40/38/36/34 to 46/42/38/34 Call of the Wild Boar attack damage increased from 16/32/48/64 to 20/35/50/65 Call of the Wild Hawk vision increased from 600/700/800/900 to 750/800/850/900 Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range Thirst
Now heals half the amount on denies Health threshold increased from 75% to 80% Talents
Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage Shuriken Toss
Cooldown reduced from 8 to 5 Damage reduced from 150/225/300/375 to 80/120/160/200 Mana cost reduced from 120/125/130/135 to 50/60/70/80 Cast Range rescaled from 400 to 375/425/475/525 Scepter no longer reduces cooldown Scepter Cast Range increased from 650 to 700 Track
Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage Jinada
Can now be toggled to disable autocast. Talents
Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75 Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8 Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.) Drunken Brawler
Passive dodge chance increased from 10/15/20/25% to 15/20/25/30% Viscous Nasal Goo
Base Slow reduced from 20% to 15% Scepter Radius reduced from 900 to 800 Scepter max Stacks reduced from 8 to 7 Warpath
Stack duration increased from 14 to 16 Spin Web
Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less) Spawn Spiderlings
Mana Cost increased from 100 to 120 Damage reduced from 300/370/440 to 240/320/400 Spinner's Snare
Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600 Talents
Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings Hoof Stomp
Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s Stampede
Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25 Slow Duration increased from 2.3s to 2.5s Strength Gain reduced from 3.4 to 3.2 Reality Rift
Cooldown increased from 15/12/9/6 to 18/14/10/6 Chaos Strike
Lifesteal decreased from 25/40/55/70% to 24/36/48/60% Max Critical Damage increased from 140/170/200/230% to 140/175/210/245% Phantasm
Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that) Talents
Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown Chen 4 changes Divine Favor
Aura no longer provides Heal Amplification Aura now also provides 2/3/4/5 armor Holy Persuasion
Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect) Hand of God
Reworked Scepter. Hand of God now applies a Strong Dispel Burning Barrage
New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70 Searing Arrows
Mana cost reduced from 12 to 10 Skeleton Walk
No longer can cast spells without breaking invisibility Death Pact
Can be casted from Skeleton Walk without breaking invisibility Talents
Level 10 Talent +8 Agility replaced with +12% Magic Resistance Level 15 Talent -7s Skeleton Walk reduced to -5s Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows Overclocking
Bonus Movement Speed decreased from 40% to 30% Talents
Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown Base Attack Speed reduced from 115 to 100 Crystal Nova
Mana cost reduced from 130/145/160/175 to 115/135/155/175 Freezing Field
Explosion distribution is now more even across its radius Shard now also increases total explosions by 20% Surge
Fixed self cast behavior not working with AOE Surge talent Wall of Replica
Duration reduced from 45s to 30s Normal Punch
Now has True Strike Illusion Duration increased from 5s to 8s Max Damage increased from 250 to 300 Talents
Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius Level 20 Talent reduced from +60 Ion Shell damage to +50 Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s Cursed Crown
Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0 Talents
Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration Starbreaker
No longer ignores movement restriction abilities (e.g: Kinetic Field) No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted. Added Aghanim’s Shard. Grants magic immunity during Starbreaker Solar Guardian
Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds Talents
Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges Base Agility reduced from 21 to 20 Poison Touch
Now only refreshes its duration when Dazzle attacks the target Base slow increased from 14/16/18/20 to 16/18/20/22 Now increases its slow by 2/2.5/3/3.5% every time it's refreshed Shallow Grave
Mana cost rescaled from 150 to 120/130/140/150 Talents
Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave Base Strength increased from 19 to 21 Silence
Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact Cast Point reduced from 0.4 to 0.2 Exorcism
Cooldown increased from 145 to 150 Talents
Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1% Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow Kinetic Field
Formation time reduced from 1.2 to 1.0 Thunder Strike
Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s Doom 8 changes Intelligence Gain reduced from 2.1 to 1.7 Devour
Bonus Gold reduced from 60/120/160/240 to 60/110/160/210 Scorched Earth
Cooldown reduced from 50/45/40/35 to 35 Damage increased from 15/30/45/60 to 18/32/46/60 Duration rescaled from 15s to 10/12/14/16s Infernal Blade
Burn Base Damage increased from 16/20/24/28 to 16/24/32/40 Talents
Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1% Dragon Tail
Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3 Dragon Blood
Health regen reduced from 4/8/12/16 to 3/6/9/12 Elder Dragon Form
Black Elder Dragon Splash damage reduced from 115% to 100% Black Elder Dragon Magic Resistance reduced from 40% to 20% Fireball
DPS reduced from 80 to 60 Damage debuff now lingers for 2 seconds Marksmanship
Bonus Damage reduced from 50/70/90 to 40/60/80 Frost Arrows
Scepter Split Arrows no longer consume mana Talents
Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage Level 15 Talent +10 Agility replaced with +250 Gust Width Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves Stone Remnant
Charge Replenish time decreased from 25s to 20s Talents
Level 10 Talent +60 damage replaced with +2s Magnetize Duration Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance Movement Speed increased from 310 to 315 Intelligence increased from 16 + 1.8 to 18 + 2.1 Talents
Level 10 Talent +20 base damage increased to +30 Level 10 Talent +200 mana replaced with +80 Fissure Damage Level 15 Talent +7 armor replaced with +50 Aftershock Damage Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius Echo Stomp
Damage reduced from 70/100/130/160 to 70/90/110/130 Astral Spirit
Duration increased from 8s to 10 Searing Chains
Damage per second rescaled from 50/75/90/100 to 50/70/90/110 Flame Guard
Absorb Amount increased from 80/220/360/500 to 110/240/370/500 Fire Remnant
Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000 Talents
Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets Enchant
Range reduced from 700 to 500/550/600/650 Talents
Level 10 Talent reduced from +12% Magic Resistance to +10% Level 15 Talent increased from +40 damage to +45 Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5 Midnight Pulse
Multiple Instances no longer stack Black Hole
Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse Talents
Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance Chronosphere
Cooldown reduced from 160s to 160/150/140s Talents
Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage Stroke of Fate
Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45 Ink Swell
Duration increased from 3s to 4s Agility Gain reduced from 3.6 to 3.3 Intelligence Gain increased from 2.1 to 2.4 Homing Missile
Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target Flak Cannon
Range reduced from 1250 to 1000 Call Down
Cooldown reduced from 90 to 90/75/60 Talents
Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage Movement Speed reduced from 320 to 310 Bushwhack
Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released) Decoy
Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location Cooldown reduced from 40s to 25s Stun duration increased from 1s to 2s Hunter's Boomerang
Can now be ground targeted Talents
Level 10 Talent +200 Health replaced with +1s Scurry Duration Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces Movement Speed increased from 290 to 295 Inner Fire
Shard no longer reduces Healing by 50% Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps Talents
Level 10 Talent +175 Health replaced with +1s Inner Fire Duration Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage Base Movement Speed reduced from 280 to 275 Tornado
Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6 Chaos Meteor
Main Damage rescaled from 57.5->180 to 52->185 Burn Damage rescaled from 11.5->36 to 10->38 Deafening Blast
Damage reduced from 40->320 to 20->300 Knockback reduced from 0.25->2.0s to 0.2->1.6s Talents
Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses Io 2 changes Max Tether distance increased from 900 to 1000 Tether
Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3 Dual Breath
Cast Point improved from 0.55 to 0.35 Liquid Fire
Burn damage increased from 12/16/20/24 to 15/20/25/30 Macropyre
Cooldown increased from 60 to 80/70/60 Blade Fury
Damage increased from 85/110/135/160 to 90/115/140/165 Healing Ward
Movement Speed reduced from 350 to 325 Talents
Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius Base Armor increased by 1 Illuminate
Channel Time rescaled from 2/2.7/3.4/4.1s to 3s Chakra Magic
Cooldown reduced from 20/18/16/14 to 18/16/14/12 Ghost Ship Fleet Interval increased from 3.35s to 3.5s Torrent
Move Speed Slow rescaled from -35% to -25/-30/-35/-40% Tidebringer
Cleave Percentage reduced from 165% to 150% Bonus Damage increased from 25/50/75/100 to 30/60/90/120 Press The Attack
Fixed Level 25 Talent AOE not working correctly with Self Cast Talents
Level 10 Talent +7 Strength replaced with +200 Duel Cast Range Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen Diabolic Edict
Now deals pure damage No longer deals bonus damage to towers Damage per explosion reduced from 8/20/32/44 to 7/14/21/28 Talents
Level 10 talent +4 Armor replaced with +1.75 Mana Regen Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left) Lich 6 changes Frost Blast
Mana cost reduced from 115/135/155/175 to 110/130/150/170 Sinister Gaze
Cast range increased from 500/525/550/575 to 600 Mana cost reduced from 120/130/140/150 to 80 Scepter now also lets you cast your other abilities while channeling Sinister Gaze Chain Frost
Initial projectile speed increased from 850 to 1050 Talents
Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration Movement Speed reduced from 325 to 320 Infest
Can no longer target Undying zombies Mana cost reduced from 100/150/200 to 100/125/150 Scepter now also applies Disarm to the enemy Scepter now also deals damage immediately after infesting Talents
Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus Lina 2 changes Base Attack Damage increased by 2 Fiery Soul
Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90 Lion 4 changes Earth Spike
Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced) Finger of Death
Scepter Damage reduced from 725/875/1025 to 700/825/950 Talents
Level 10 talent reduced from +70 damage to +60 Savage Roar
Fixed shard granting 40 Attack Speed to allies instead of 60 Spirit Link
Attack Speed increased from 15/30/45/60 to 16/34/52/70 True Form
Entangle chance increased from 20% to 30%. (Affects only Lone Druid) Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid) Luna 7 changes Lucent Beam
Cooldown increased from 6s to 9/8/7/6s Shard glaives acquisition range reduced from 500 to 325 Moon Glaives
Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38 Talents
Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown Level 20 Talent +8 All Stats replaced with Global Lunar Blessing Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage Shard Wolves now have Low Attack Priority (Will only acquire enemy aggro if they are the only unit in aggro range) Shard Wolves now can Cripple towers (Does not affect regular wolves) Howl
Duration increased from 5/6/7/8 to 8 Cooldown rescaled from 18 to 22/20/18/16 Talents
Level 10 Talent +20 Damage replaced with +20 Summon Wolves Damage Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown Skewer
Damage increased from 70/150/220/310 to 80/170/260/350 Empower
Duration reduced from 40 to 35 Talents
Level 10 Talent +20 Damage replaced with +10s Empower Duration Mars 6 changes Spear of Mars
Cooldown decreased from 14 to 14/13/12/11 Arena Of Blood
Cooldown increased from 90/75/60 to 90 Talents
Level 10 Talent +15 Damage replaced with +1.5s God's Rebuke Slow Level 10 Talent +20 Movement Speed replaced with -10% Bulwark Movement Penalty Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction Mystic Snake
Jump radius reduced from 475 to 450 Mana Shield
Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5 Strength Gain reduced from 1.8 to 1.6 Agility Gain reduced from 1.8 to 1.6 Poof
Damage reduced from 60/80/100/120 to 45/60/75/90 Now deals Pure Damage Divided We Stand
Reworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown) Talents
Level 15 talent reduced from +50 Poof Damage to +40 Sacred Arrow
Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5 Vision reduced from 500 to 400 Talents
Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown Level 10 Talent +150 health replaced with +100 Leap Distance Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible) Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage Tree Dance
Cast Point decreased from 0.3 to 0.1 Travel Speed increased from 700 to 800 Jingu Mastery
Lifesteal increased from 15/30/45/60 to 25/40/55/70 Mischief
Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one Talents
Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges Waveform
Mana cost reduced from 140 to 130 Adaptive Strike
(Agility) base damage reduced from 70/80/90/100 to 40/50/60/70 Morph Replicate
No longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter Agility Gain reduced from 3.5 to 3.3 Reworked Shard: Now makes Song of the Siren heal allies for 5% Max HP per second Rip Tide
Damage increased from 30/40/50/60 to 30/45/60/75 Talents
Level 10 Talent +9% Mirror Image Damage replaced with +8 Agility Level 15 Talent +10 Agility replaced with +13% Mirror Image Damage Level 15 talent +13 Strength increased to +15 Level 20 Talent -30s Song of the Siren Cooldown replaced with +10% Rip Tide chance. Level 25 Talent -5 Rip Tide armor increased to -6 Base Mana Regen increased from 0 to 0.5 Sprout
Fixed multiple instances where destroying Shard Sprout trees wouldn't spawn Greater Treants Vision range reduced from 500 to 250 Nature's Call
Treant base HP regen per second increased from 0.5 to 2.5 Wrath of Nature
Damage per kill increased from 4/5/6 to 6 Talents
Level 20 talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units Strength Gain reduced from 2.6 to 2.3 Death Pulse
Damage increased from 100/150/200/250 to 100/160/220/280 Heal increased from 60/80/100/120 to 60/85/110/135 Ghost Shroud
Self Restoration Amplification reduced from 75% to 45/55/65/75% Talents
Level 10 Talent +25 damage replaced with +100 Reaper's Scythe Cast Range Base Damage increased by 2 Dark Ascension
Cooldown increased from 140/130/120 to 150/140/130 Talents
Level 10 Talent +6 armor replaced with +10 Dark Ascension Duration Level 15 Talent +12 Strength replaced with +50 Dark Ascension Damage Level 20 Talent +35 damage replaced with +25 Strength Base Strength reduced from 18 to 17 Base Agility reduced from 19 to 18 Base Health Regen reduced from 2.5 to 2.0 Burrow
HP and Mana regeneration reduced from 1.5% to 1% Strength Gain reduced from 3.5 to 3.3 Shard Fire Shield no longer procs on creep attacks Fire Shield
Fixed recasting Fire Shield on an ally not replenishing its charges Fireblast
Damage Increased from 60/120/180/240 to 70/130/190/250 Unrefined Fireblast
Mana cost increased from 30% of current mana to 35% Ignite
Mana Cost reduced from 110 to 80/90/100/110 Talents
Level 20 Talent +30 Bloodlust AS reduced to +25 Strength reduced from 24 + 3.4 to 23 + 3.1 Agility Gain increased from 1.8 to 2.0 Heavenly Grace Bonus Strength increased from 8/16/24/32 to 8/18/28/38 Guardian Angel
Cooldown reduced from 160/150/140 to 160/140/120 Hammer of Purity
No longer heals Omniknight on attack Can no longer be cast on creeps Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds Manacost increased from 20 to 40 Cooldown increased from 4 to 10 Purifying Flames
Cooldown increased from 2.25s to 2.5 False Promise
Duration reduced from 8/9/10 to 7/8.5/10 Astral Imprisonment
Fixed Astral Imprisonment debuff not displaying correctly Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions). Shield Crash
Now slows enemies for 25/30/35/40% for 3 seconds Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18 Damage Reduction Duration rescaled from 10 to 5/7/9/11 Cooldown reduced from 18/16/14/12s to 16/14/12/10s Lucky Shot
No longer slows enemies Armor reduction increased from 3/4/5/6 to 4/5/6/7 Stifling Dagger
Slow duration increased from 1.75/2.5/3.25/4s 2.2/2.8/3.4/4s Talents
Level 10 Talent +175 Health replaced with +1s Phantom Strike Duration Juxtapose
Aghanim's Scepter's cooldown reduced from 60s to 40s Aghanim's Scepter also increases max illusion count by 2 Icarus Dive
Dash length reduced from 1400 to 1100/1200/1300/1400 Sun Ray
Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0% Fire Spirits
Radius increased from 175 to 200 Puck 4 changes Phase Shift
Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s Dream Coil
No longer has an initial stun (It still cancels TPs since it leashes the target) Talents
Level 10 talent +25 Attack Damage replaced with +300 Illusory Orb distance Meat Hook
Mana cost rescaled from 125/130/135/140 to 135 Now instantly kills any non-ancient creep it hits Dismember
Shard cast range on allies reduced from 400 to 300 Nether Ward
No longer has a mana reducing aura Now additionally Heals 2 hits whenever it triggers Talents
Level 15 talent improved from -0.8s Nether Blast Cooldown to -1s Base damage increased by 3 Shadow Strike
Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps Tick Damage reduced from 30/50/70/90 to 20/40/60/80 Talents
Level 15 Talent 10% Cooldown Reduction replaced with +2 Shadow Strike Damage Instances (Same Duration, ticks happen more often) Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage Eye of the Storm
Now applies its armor reduction before applying its damage Talents
Level 10 Talent +175 Health replaced by +30 Plasma Field Damage Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration Riki 5 changes Sleeping dart cast range reduced from 1200 to 1000 Sleeping dart mana cost reduced from 85 to 75 Blink Strike
Damage increased from 25/50/75/100 to 40/60/80/100 Tricks of the Trade
Damage per attack reduced from 50% to 40% Scepter Attack count increased from 4 to 5 Spell Steal
Cooldown reduced from 26/20/14 to 20/15/10 Projectile Speed increased from 900 to 1200 Talents
Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown Strength Gain reduced from 3.0 to 2.7 Epicenter
Shard now also grants +20 damage per Pulse Talents
Level 10 Talent +20 damage per Epicenter Pulse replaced with +20 Sand Storm DPS Level 15 Talent +30 Sand Storm DPS replaced +150 Sand Storm Radius Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage Disruption
Cast range increased from 600 to 650 Shadow Poison
Stack damage rescaled from 20/35/50/65 to 24/36/48/60 Soul Catcher
Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed Necromastery
Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul Requiem of Souls
Slow rescaled from 25% to 20/25/30% Talents
Level 10 Talent increased from +20 Attack Speed to +25 Level 10 Talent increased from +6% Spell Amplification to +8% Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3) Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown Mass Serpent Ward
Cooldown rescaled from 120 to 130/120/110 Mana Cost reduced from 200/350/600 to 200/350/550 Talents
Level 10 Talent +175 Health replaced with -3s Hex Cooldown Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration Level 15 Talent +75 Serpent Ward Attack Range increased to +100 Level 20 Talent +2s Shackle Duration replaced with Hex Breaks Strength Gain reduced from 2.7 to 2.4 Arcane Curse
Now deals double damage and slow when target is silenced Penalty duration reduced from 5s to 3s Talents
Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow Level 20 Talent +100 Attack Range replaced with +400 Health Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items Arcane Bolt
Base damage increased from 60/85/110/135 to 75/95/115/135 Concussive Shot
Movement Speed slow rescaled from 30/35/40/45% to 40% Mystic Flare
Duration reduced from 2.4s to 2.2s Guardian Sprint
Cooldown increased from 17 to 32/27/22/17 Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40 Slithereen Crush
Damage rescaled from 80/140/200/260 to 70/140/210/280 Talents
Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage Dark Pact
Self damage reduced from 50% to 30% Shadow Dance
Cooldown reduced from 80/65/50 to 75/60/45 Talents
Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack Strength Gain increased from 3.3 to 3.5 Firesnap Cookie
Mana Cost reduced from 110 to 100 Mortimer Kisses
Burn Damage increased from 50/75/100 to 60/80/100 Cooldown Rescaled from 110 to 120/110/100 Talents
Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration Shrapnel
Damage increased from 20/35/50/65 to 25/40/55/70 Take Aim
No longer grants True Strike Active Self Move Speed slow increased from 25% to 45%/40%/35%/30% Active Headshot Chance Increased from 70% to 100% Cooldown reduced from 35/30/25/20 to 20/18/16/14 Mana Cost reduced from 50 to 25 Duration reduced from 4 to 3 Concussive Grenade
Knockback increased from 450 to 475 Self Knockback increased from 425 to 475 Talents
Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range Spectral Dagger
Debuff is now dispellable Shadow Step
Fixed being able to target creep hero units Talents
Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage Strength reduced from 29 + 3.1 to 27 + 3.0 Charge of Darkness
Mana cost increased from 70/80/90/100 to 100 Scepter no longer grants 175 bonus movement speed Scepter now pierces spell immunity and reduces cast point to 0.1 Greater Bash
Now deals 1.5x damage to creeps Talents
Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness. Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage Static Remnant
Damage increased from 120/175/230/285 to 120/180/240/300 Ball Lightning
Starting mana cost reduced from 30 + 8% to 25 + 7.5% Talents
Level 10 talent +200 Health replaced with +40 Static Remnant Damage Level 15 talent +65 Static Remnant Damage replaced with +250 Health Sven 2 changes Great Cleave
Damage rescaled from 30/50/70/90% to 25/50/75/100% Storm Hammer
Cast Point reduced from 0.3 to 0.2 Proximity Mines
Damage reduced from 200/400/600/800 to 200/380/560/740 Building Damage Percentage increased from 25% to 30% Psi Blades
Spill range multiplier reduced from 2 to 1.5 Now deals 5% less spill damage to each successive enemy after the first one. Psionic Projection
Channel Time increased from 1s to 1.5s No longer teleports if Templar Assassin is rooted or leashed Talents
Level 10 talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage Level 15 talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range Agility Gain reduced from 4.8 to 4.4 Metamorphosis
Duration decreased from 40/44/48/52s to 36/40/44/48 Demon Zeal
Now also applies a basic dispel on Terrorblade Talents
Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration Level 25 talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration Base Mana Regen increased from 0 to 0.5 Gush
Armor reduction decreased from 4/5/6/7 to 3/4/5/6 Anchor Smash
Bonus Damage reduced from 45/90/135/180 to 40/85/130/175 Kraken Shell
Threshold timer increased from 6 to 7 Talents
Level 10 Talent +20 Movement Speed replaced with +10% Gush Slow Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration Whirling Death
Damage reduced from 80/120/160/200 to 60/100/140/180 Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32 Debuff duration increased from 12/13/14/15s to 13/14/15/16s Timber Chain
Damage reduced from 100/140/180/220 to 70/120/170/220 Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss Talents
Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow Defense Matrix Defense Matrix is now a basic skill Defense Matrix Mana Cost reduced from 100 to 70/80/90/100 Defense Matrix Damage Absorbed reduced from 350 to 100/180/240/320 Defense Matrix Status Resistance reduced from 50 to 20/30/40/50 Defense Matrix cast range increased from 400 to 600 Defense Matrix Cooldown reduced from 30 to 12 Laser
Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd) Shrink Ray bonus cast range reduced from 400 to 300 Shrink Ray HP Reduction reduced from 15% to 10% Rearm
Mana cost rescaled from 100/210/320 to 130/210/290 Keen Conveyance
New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75 March of the Machines
March of the Machines is now a shard ability Mana cost increased from 130/150/170/190 to 190 Robot Explosion Damage rescaled from 16/24/32/40 to 30 Talents
Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed Level 20 Talent +8 Armor replaced with +10% Spell Amplification Tiny 2 changes Tree Throw
Splash percentage increased from 150% to 200% Grow
Attack Speed Penalty reduced from 20/35/50 to 20/30/40 Base Movement Speed increased from 280 to 285 Nature's Grasp
Duration reduced from 12s to 9/10/11/12s Talents
Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow Whirling Axes (Ranged)
Damage increased from 75 to 90 Battle Trance
Cooldown reduced from 90s to 90/80/70s Talents
Level 10 Talent +225 Health replaced with +7 Berserker's Rage Armor Level 10 Talent +7 Agility replaced with +25 Berserker's Rage Movement Speed Tusk 3 changes Ice Shards
Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300 Snowball
Bonus damage per hero increased from 20/40/60/80 to 25/50/75/100 Talents
Level 10 talent +8HP Regen replaced with +25 Tag Team Damage Base Movement speed reduced from 295 to 290 Firestorm
Mana cost increased from 100/110/120/130 to 110/120/130/140 Fiend's Gate
Reworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed Talents
Level 20 Talent +60 Attack Speed replaced with +1% Firestorm Burn Damage Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction Level 25 Talent increased from +40% Allies Atrophy Aura to +50% Soul Rip
Mana cost reduced from 100/110/120/130 to 85/100/115/130 Flesh Golem
Movement Speed Bonus increased from 30 to 30/40/50 Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack Talents
Level 10 Talent changed from +5 armor to +50 Decay Damage Ursa 3 changes Base Strength increased from 24 to 25 Earthshock
Cooldown increased from 11/10/9/8 to 14/12/10/8 Shard no longer reduces cooldown by 1 Nether Swap
Now deals 50 damage to enemies Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds Agility reduced from 26 + 3.2 to 24 + 3.0 Poison Nova damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage Poison Nova Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second Talents
Level 10 Talent +100 Attack Range replaced with +175 Health Poison Attack
Mana Cost decreased from 20/22/24/26 to 18/20/22/24 Nethertoxin
Max damage reduced from 80/100/120/140 to 50/75/100/125 Talents
Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage Grave Chill
Move Speed Drain reduced from 17/23/29/35% to 15/20/25/30% Soul Assumption
Gather Damage radius increased from 1500 to 1800 Summon Familiars
Cooldown reduced from 130 to 130/120/110 Armor increased from 0/1/2 to 0/2/4 Turn Rate increased from 0.5 to 0.9 Aether Remnant
Mana Cost reduced from 85/90/95/100 to 75/80/85/90 Pull Duration increased from 1.2/1.4/1.6/1.8 to 1.4/1.6/1.8/2.0 Astral Step
Debuff Damage increased from 150/200/250 to 150/250/350 Talents
Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage Talents
Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%) The Swarm
Travel Speed increased from 600 to 750 Now ignores damage block Geminate Attack
Can now be toggled to disable autocast Talents
Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction Gale Force
Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s Talents
Level 15 Talent +100 Attack Range replaced with Windrun Undispellable Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s Agility Gain reduced from 1.9 to 1.7 Arctic Burn
Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500 Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40% Winter's Curse
Cast Range reduced from 800 to 700 Cold Embrace
Shard cooldown reduction reduced from 5s to 4s Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4% Talents
Level 10 Talent +50 Damage reduced to +35 Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius Paralyzing Cask
Creep damage rescaled from 50/70/125/150 to 75 Hero damage reduced from 50/60/70/80 to 40 Deals 10/15/20/25 more damage per each bounce Talents
Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second Level 10 Talent +200 Health replaced with +75 Maledict Radius Level 15 Talent +100 Maledict Radius replaced with +300 Health Reincarnation
Cooldown increased from 200/120/40 to 200/130/60 Talents
Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration Level 20 Talent +16 Strength replaced with +25% Cleave Zeus 8 changes Lightning Bolt
Mana Cost reduced from 125/130/135/140 to 120/125/130/135 Vision Duration increased from 4.5s to 5 Static Field
Shard Active Mana Cost reduced from 100 to 75 Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds Nimbus
Duration reduced from 35s to 30s Lightning Bolt Interval increased from 2.25s to 2.5s Bounty increased from 100 to 125 Talents
Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt Source: official Dota 2 patch notes (dota2.com).