Every change in Dota 2 patch 7.31, straight from Valve's official notes: 122 heroes, 42 items and 29 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes26
Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
Reworked bounty gold streak formula
Reworked XP streak formula
Cooldown reduction now stacks diminishingly
Moved the bounty runes from the triangle to the primary jungle
Moved the Dire and Radiant offlane towers 320 units further away from base
When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
Added new ability: Runty. Runty units deal 25% less damage to heroes
Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
Ranged creeps and their upgrades all have the Piercing ability
All buildings and siege units now have the Reinforced ability
Melee creeps and their upgrades all have the Runty ability
Serpent Wards and Plague Wards now have the Piercing ability
Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
Neutral Items now show through Fog of War for the team they belong to until they are picked up.
Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
Wraith Pact
Requires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
+250 Health
+250 Mana
Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
Requires Voodoo Mask, Kaya and Soul Booster (5750g)
+16 Intelligence
+425 Health
+425 Mana
+8% Spell Damage
+15% Spell Lifesteal (Hero)
+3% Spell Lifesteal (Creep)
+100% Mana Regen Amplification
+30% Spell Lifesteal Amplification
Active: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
Passive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
Active: Bloodpact. Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s
Requires 2 Oblivion Staffs and a 475g recipe (3475g)
+20 Intelligence
+30 Attack Damage
+25 Attack Speed
+4 Mana Regeneration
Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
New:
Requires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
+40 Attack Speed
+30 Attack Damage
+3 Mana Regeneration
Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
Soul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
Mage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
No longer grants movement speed to Axe
Now only slows enemies as long as they are not facing Axe
Slow rescaled from 12/13/14/15% to 8/17/26/35%
Counter Helix
Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn't reduced)
Culling Blade
Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
Cooldown increased from 75/65/55s to 100/85/70s
Mana cost rescaled from 60/120/180 to 100/125/150
Movement speed bonus rescaled from 30% to 20/25/30%
Attack speed bonus rescaled from 30 to 20/30/40
Damage is now pure and pierces magic immunity
Damage increased from 150/250/300 to 250/350/450
Talents
Level 10 Talent +12% magic resistance replaced with +20 movement speed
Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
Talents
Level 20 talent +400 Health replaced with +15% Spell Lifesteal
Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
Drunken Brawler
Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
Primal Split
Shard no longer grants Brewmaster's attack procs to the Void Brewling
Shard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
Talents
Level 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
Now has 2 ultimate abilities, Good Juju and Bad Juju
Good Juju: Passive. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s
Bad Juju: Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
Reworked Scepter: Good Juju now also reduces all of Dazzle's item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
Poison Touch
Cooldown reduced from 27/24/21/18s to 27/23/19/15s
Shallow Grave
Now grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
Damage per strike reduced from 45/70/95/120 to 35/60/85/110
Shard can no longer target allies. Now causes all allies within the radius of the Thunder Strike to gain 50 attack speed and 25% movement speed for 1.5s every strike. (Radius: 450)
Added a second sub-ability for Ancestral Spirit, Move Ancestral Spirit. Moves the spirit towards the target location. (This is equivalent to selecting the spirit and move-clicking that location)
Talents
Level 10 Talent +20 attack speed increased to +25
Level 10 Talent +15 movement speed replaced with +2% Astral Spirit move speed per hero
Reworked Shard. Passively grants Io 10% spell lifesteal. Increases Overcharge spell amplification by 10% and causes it to also share Io's current spell lifesteal with any Tethered units
Tether
Heal transfer rescaled from 70/90/110/130% to 75/90/105/120%
Spirits
Scepter now also causes Spirits to apply a 15% slow for 0.3 seconds when impacting an enemy hero
Overcharge
Cooldown increased from 22/20/18/16s to 25/22/19/16s
Spell Amplification reduced from 10/12/14/16% to 8/10/12/14%
Talents
Level 10 Talent +30 damage replaced with +15 damage to Tethered units
Level 15 Talent +15% spell lifesteal replaced with +6% Tether movement speed
Level 15 Talent +300 Spirits max range replaced with +45 spirit damage
Level 20 Talent +60 Spirit damage replaced with +0.2 Overcharge max HP regen bonus
Level 25 Talent +900 health replaced with +400 health to Tethered units
Reworked Shard. Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep. Increases Overwhelming Odds duration by 8 seconds
Overwhelming Odds
Base damage rescaled from 40/60/80/100 to 35/65/95/125
Hero damage increased from 30/60/90/120 to 35/65/95/125
Talents
Level 20 Talent +30 movement speed replaced with +250 AoE Press the Attack
Level 25 Talent +400 AoE Press the Attack replaced with Press the Attack grants 2s spell immunity
When a target afflicted by Open Wounds is dealt 500 damage, the wounds will fester and spread to a random other enemy within 700 radius. Prioritizes heroes
Reworked Scepter. Increases Shockwave range by 150 and radius by 50. Shockwaves now Erupt after 1.5 seconds, dealing an additional 50% of Shockwave's base damage and applying a debuff that slows and reduces base Armor by 50%. Affected units recover over 5 seconds.
Talents
Level 20 Talent +350 Health replaced with +125 Shockwave Damage
Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)
Starstorm
Mana cost reduced from 80/105/130/155 to 80/95/110/125
Leap
Reworked Shard. Grants +1 Leap Charge. Sagan pounces, dealing 150 damage in a forward cone to units within 500 range of Mirana and slowing them by 30% for 2.5 seconds
Reworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal 35% status resistance, if it's Agility, it will steal 50 attack speed and if it's Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.
Cooldown increased from 16/13/10/7s to 17/14/11/8s
Duration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
Purifying Flames
Mana cost reduced from 80/85/90/95 to 80
Rain of Destiny
Reworked Scepter. Grants Rain of Destiny. Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s
Max channel time increased from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25
Reworked Shard: Causes Phase Shift to attack all enemies within attack range +200 radius of Puck
Waning Rift
Cooldown reduced from 19/17/15/13s to 16/15/14/13s
Reworked Scepter: Waning Rift now has 150 extra radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
Bonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
Can now be cast to grant 5/10/15/20 damage block against all types of damage for 7 seconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
No longer heals 2 hits whenever an enemy casts a spell
Aura reduces enemies' spell damage by 10/15/20/25%
Life Drain
Reworked Shard. Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes in range of the ward for 70% of its damage. The effect is interrupted if the ward is destroyed. Increases Nether Ward cast range by 350
Is now granted as a secondary ability with Aghanim's Shard. Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
New basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
Reactive Tazer
New basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
Reworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
Proximity Mines
Now Techies' ultimate ability
Mana Cost rescaled from 110/130/150/170 to 110/140/170
Charge restore time decreased from 23 to 19/17/15
Minimum distance between mines reduced from 400 to 350
Detonation delay decreased from 1.6s to 1s
Activation delay decreased from 1.75s to 1s
Detonation Radius increased from 400 to 500
Cast range increased from 100 to 400
Damage rescaled from 200/380/560/740 to 400/575/750
Mines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
Mines only detonate if there's a damageable target within range. (Magic immune enemies will reveal them and can't attack them but they won't detonate on their own)
Mines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
Blast Off!
Cooldown rescaled from 35s to 45/40/35/30s
Self damage reduced from 50% to 50/45/40/35%
Damage reduced from 300/400/500/600 to 275/350/425/500
Can no longer be cast while leashed
No longer deals lethal damage to Techies
Talents
Level 15 Talent +300 Blast Off damage reduced to +200
Level 20 Talent +40 movement speed replaced with +100 Sticky Bomb damage
Level 20 Talent -22s Blast Off! cooldown reduced to -15s
Defense Matrix Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
Rearm
Channeling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
Laser
Damage reduced from 80/160/240/320 to 75/150/225/300
Warp Flare
New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
Shard Now also reduces Wave and Burn intervals and duration by 25%
Fiend's Gate
Now Underlord's Ultimate. Opens 2 portals, one next to Underlord and one in the target location with global range. The destination portal has to be at least 2000 units away from Underlord. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain 10/20/30% damage reduction and 10/20/30% movement speed for 5/6/7s. Casting Fiend's Gate will cause Underlord to immediately start teleporting. Mana cost: 100 Cooldown: 140/120/100
Reworked Scepter: Fiend's Gate spawns a Pit of Malice under both portals. Pit of Malice slows enemies by 40%
Familiar attack acquisition range increased from 250 to 400
Talents
Level 10 Talent +25 attack damage replaced with +8 damage to Visage and Familiars
Level 15 Talent +3 Corruption replaced with +1.5 Corruption to Visage and Familiars (Corruption from different sources stack so Visage + 2 familiars hitting an enemy would give -4.5 armor)
Level 20 Talent +40 Familiar movement speed replaced with +30 movement speed to Visage and Familiars
Level 25 Talent +5 Gravekeeper's Cloak stacks replaced with Gravekeeper's Cloak aura also grants +10 armor
Damage increased from 75/100/125/150 to 80/110/140/170
Static Field
No longer a basic ability
Now granted by Shard. Whenever Zeus attacks or casts an ability on an enemy, it deals 9% of their current HP in damage
Heavenly Jump
Now a basic ability. Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within 700/800/900/1000 range, Reducing their movement by 100%, attack speed by 100 and increasing their cast time by 50% for 1/1.5/2/2.5s. Zeus gets 900 unobstructed vision around him for 3 seconds. Can't be cast while leashed. Mana cost: 50/60/70/80. Cooldown: 25/20/15/10s
Talents
Level 15 Talent: +1.2% Static Field Damage replaced with +1 Heavenly Jump Target
Neutral creeps37
Ancient Ice Shaman
Ranged - 500 attack range
1500 HP / 400 mana
58-62 damage
290 move speed
3 armor
30% magic resistance
78-82 gold and 124 XP bounty
Level 6
Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
Ancient Frostbitten Golem
Melee
900 HP
29-31 damage
300 move speed
7 armor
30% magic resistance
39-45 gold and 95 XP bounty
Level 5
Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
Warpine Raider
Melee
850 HP / 300 mana
39-41 damage
310 move speed
6 armor
30% magic resistance
50-52 gold and 76 XP bounty
Level 5
Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
Kobold Foreman
Attack damage increased from 14-15 to 19-21
Armor increased by 1
Gold bounty rescaled from 20-25 to 21-23
XP bounty increased from 28 to 30
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
Kobold Soldier
Damage increased from 14-15 to 17-18
Gold bounty rescaled from 14-18 to 14-16
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Turn rate improved from 0.5 to 0.9
New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
Model size increased by 10%
Kobold
Movement speed increased from 270 to 290
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Gold bounty reduced from 6-8 to 5-7
Bounty XP reduced from 17 to 14
Turn rate improved from 0.5 to 0.9
New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
Hill Troll Berserker
Now has the Piercing ability
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 20-23 to 19-21
Turn rate improved from 0.5 to 0.9
New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
Hill Troll Priest
Now has the Piercing ability
Base attack speed improved from 100 to 125
Base attack time increased from 1.8 to 2.0
Gold bounty increased from 19-22 to 20-22
XP bounty increased from 26 to 28
Turn rate improved from 0.5 to 0.9
No longer has Mana Aura
New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
Heal mana cost increased from 5 to 60
Heal cooldown increased from 0.5 to 10
Heal health restored increased from 15 to 100
Vhoul Assassin
Now has the Piercing ability
Health increased from 370 to 400
Damage reduced from 30-36 to 30-32
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 19-22 to 18-20
XP bounty increased from 28 to 30
Turn rate increased from 0.5 to 0.9
Envenomed Weapon No longer deals 2 damage per second
Envenomed Weapon duration decreased from 20 to 10
Envenomed Weapon hero duration decreased from 10 to 2
Envenomed Weapon now reduces health regen by 75%
Ghost
Now has the Piercing ability
Armor increased by 1
Base attack time increased from 1.2 to 2.0
Base attack speed improved from 100 to 165
Gold bounty rescaled from 28-34 to 25-27
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Fell Spirit
Base attack time increased from 1.5 to 2
Base attack speed improved from 100 to 135
Gold bounty increased from 17-20 to 14-15
XP bounty decreased from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
Harpy Scout
Now has the Piercing ability
Damage reduced from 28-37 to 28-34
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 21-24 to 16-18
XP bounty reduced from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
Harpy Stormcrafter
Now has the Piercing ability
Damage reduced from 30-37 to 30-36
Health reduced from 550 to 500
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 29-33 to 27-29
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Will now cast Chain Lightning against low health units
Mud Golem
Damage reduced from 29-33 to 24-26
Health reduced from 800 to 750
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 24-27 to 24-26
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Shard Golem
Damage increased from 9-10 to 10-14
Health increased from 240 to 250
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 8-13 to 8-12
XP bounty increased from 17 to 18
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Ogre Bruiser
Damage decreased from 24-27 to 22-24
Health decreased from 850 to 800
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 18-38 to 24-28
XP bounty increased from 31 to 32
Turn rate improved from 0.5 to 0.9
New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.
Ogre Frostmage
Damage decreased from 24-27 to 18-20
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 28-36 to 30-34
XP bounty increased from 47 to 48
Turn rate improved from 0.5 to 0.9
Satyr Banisher
Damage increased from 7-10 to 10-12
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 31 to 24
Gold bounty increased from 12-14 to 14-16
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Can now cast Purge in his camp after 5 seconds of attacking a hero
Satyr Mindstealer
Damage decreased from 24-27 to 21-23
Armor increased by 1
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 47 to 46
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
Alpha Wolf
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 30-36 to 34-36
XP bounty decreased from 66 to 60
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Giant Wolf
Damage reduced from 29-33 to 15-17
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 18-21 to 20-24
XP bounty decreased from 47 to 40
Base attack time increased from 1.45 to 2.0
Base attack speed improved from 100 to 125
Now has 200 mana
New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
Now casts Intimidate on nearby enemies when on low health in his camp
Centaur Courser
Damage reduced from 18-21 to 18-20
Turn rate improved from 0.5 to 0.9
Attack point reduced from 0.5 to 0.3
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
XP bounty increased from 31 to 32
Gold bounty increased from 16-19 to 18-20
Cloak Aura Magic Resistance Heroes increased from 10% to 15%
Cloak Aura Magic Resistance Creeps increased from 20% to 30%
Centaur Conqueror
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Gold bounty increased from 53-62 to 56-62
Satyr Tormenter
Armor increased by 2
Gold bounty increased from 62-73 to 62-68
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Hellbear Smasher
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.55 to 2.0
Base attack speed improved from 100 to 135
Gold bounty rescaled from 61-79 to 64-68
No longer has Swiftness Aura
New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds
Hellbear
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 36-44 to 32-40
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
No longer has Cloak Aura
Now has Swiftness Aura
New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds
Wildwing
Damage reduced from 20-25 to 18-20
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 12-16 to 18-20
XP bounty increased from 19 to 26
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has 200 mana
Now has the Tornado ability
Tornado channeling time reduced from 40s to 15s
Tornado mana cost reduced from 200 to 100
Tornado cooldown reduced from 70 to 40
Tornado now lasts for 5 seconds after channel is interrupted
Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast tornado on the attacker
Wildwing Ripper
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 54-70 to 60-66
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
No longer has Tornado
New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.
Dark Troll Summoner
Armor increased by 3
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty decreased from 43-50 to 42-48
Raise Dead no longer needs nearby corpses
Raise Dead skeletons summoned increased from 2 to 3
No longer has Ensnare as an ability
Max mana reduced from 550 to 250
Skeleton Warrior
Attack reduced from 24-25 to 11-13
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 6-12 to 4-6
XP bounty decreased from 12 to 4
New Passive Ability: Rally. Skeleton's allies within 1200 range gain 3 bonus attack damage. This Aura stacks
Hill Troll
Now has the Piercing ability
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 21-26 to 20-24
XP bounty decreased from 47 to 42
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has Ensnare as an ability
Max mana increased from 0 to 200
Will sometimes cast Ensnare to targets attacking it
Ancient Black Dragon
Turn rate improved from 0.5 to 0.9
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Damage rescaled from 48-81 to 62-68
Gold bounty decreased from 108-137 to 78-82
Magic resistance reduced from 50% to 30%
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Ancient Black Drake
Damage reduced from 34-45 to 20-22
Armor increased by 2
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Magic resistance increased from 0% to 25%
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.8 to 2.0
Base attack speed improved from 100 to 120
XP bounty increased from 50 to 95
Gold bounty increased from 26-33 to 39-45
New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%
Ancient Granite Golem
Magic resistance decreased from 50% to 30%
Gold bounty decreased from 78-88 to 78-82
Health decreased from 1700 to 1500
Damage rescaled from 77-87 to 80-84
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Ancient Rock Golem
Attack damage reduced from 29-33 to 22-24
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2