Every change in Dota 2 patch 7.36, straight from Valve's official notes: 124 heroes, 17 items and 1 neutral item changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes52
This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
There are two types of Innates:
Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
Facets can have a variety of effects, for example:
Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
AoE Bonuses now affect all auras and Cleave sources
Dominated Creeps no longer allow players to bypass Backdoor Protection
Hero Denies now grant experience to the hero who created the deniable debuff.
Mana Bars are always visible for enemies
Fountain Buff grants Couriers haste movement
If Courier has no items, pressing the Deliver Courier button sends the Courier back home
Mana Cost Reduction effects no longer work on abilities that drain mana over time
Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Holding Alt displays the vision range of all Watchers in the map
Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
Updated spectator view controls for live and replays to match vision unlinking
Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
Innates have the following rules for Ability Draft
Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
All other innate abilities are disabled for Ability Draft
Facets have the following rules for Ability Draft:
You can choose any hero facet belonging to your assigned hero during strategy time
Facets that grant new abilities are disabled
Facets that replace abilities will work if you draft the ability that is being replaced
If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
No longer silences the target or has an attack counter
Now the full effect is applied on the first attack. Each hit resets the duration
Bonus Attack Speed decreased from 60/80/100/120 to 15/30/45/60
Movement Slow rescaled from 15/30/45/60% to 10/15/20/25%
Damage per Second decreased from 20/30/40/50 to 10/20/30/40
Duration decreased from 4s to 2s
Aghanim's Shard no longer improves slow
Innate Ability
New Innate ability. Passive, can't be leveled up
Abaddon has a 10% faster respawn time
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Every time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s
Mephitic Shroud
Aphotic Shield
Damage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels
Talents
Level 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%
Level 15 Talent Curse of Avernus DPS decreased from +80 to +50
Level 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed
No longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area
Break distance increased from 715 to 725/750/775/800
Stun Duration increased from 1.6/2.0/2.4/2.8s to 1.9/2.2/2.5/2.8s
Ice Vortex
No longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE
Chilling Touch
Applies 2 Death Rime stack that lasts for 4 seconds
Bonus Damage decreased from 40/80/120/160 to 30/60/90/120
Mana Cost increased from 30/40/50/60 to 45/50/55/60
Ice Blast
No longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff
Innate Ability
New Innate ability. Passive, can't be leveled up
Ancient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy
Bone Chill
Death Rime: Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level
Exposure
Cold Feet
Deals Death Rime damage to all enemies within 400 radius from target
Talents
Level 10 Talent +40 Cold Feet Damage Per Second replaced with +2 Cold Feet Death Rime Stacks
Level 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage
No longer reflects spells by default, only blocks them
Mana Cost increased from 45 to 50
Ally: No longer reflects spells by default, only blocks them
Ally: Mana Cost increased from 45 to 50
#543
Mana Cost increased from 45 to 50
Charges decreased from 3 to 2
Base Charge Restore Time decreased from 25s to 20s
Innate Ability
Mana Break
Now is an Innate ability. Passive, can be leveled up with skill points
Mana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44
Max Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4%
No longer slows the target on full drain by default
Magebane's Mirror
Counterspell
Reflects spells when activated
Ally: Reflects spells when activated
Mana Thirst
Grants bonus attack damage when an enemy hero within 2500 range has less than 60% mana, increasing as their mana is depleted further, up to a maximum of 20/45/70 bonus attack damage at 15% mana, in which Anti-Mage gains vision and True Sight of that hero
Ability effects no longer depend on the side Arc Warden plays for
Magnetic Field
Is now a No Target ability, creating the field centered around its caster
No longer affects buildings and creeps by default
Now always pushes all enemies away from the bubble when created, even without Aghanim's Shard
Aghanim's Shard no longer provides Magic Resistance
Aghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
Tempest Double
Duration increased from 18/22/26s to 60s
Distance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
Cooldown increased from 70/60/50s to 100/90/80s
Now restarts the ability cooldown if the Tempest Double is killed by enemies
Innate Ability
Runic Infusion
New Innate ability. Passive, can't be leveled up
Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes
Order
Arc Warden and Tempest Double have their respective ability effects
Disorder
Arc Warden and Tempest Double have their ability effects swapped
Talents
Level 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps
Bonus Armor decreased from 16/19/22/25 to 14/16/18/20
Aghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore
Battle Hunger
Now applies immediately after applying and every 0.5s after
Aghanim's Scepter upgrade moved to Aghanim's Shard. No longer provides armor to Axe, but now makes multiple Battle Hunger debuffs stackable
Counter Helix
Aghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5
Aghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks
Culling Blade
Bonus armor on kills moved to Innate ability
Innate Ability
New Innate ability. Passive, can't be leveled up
Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount
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Increases Axe's Strength by 60% of his armor, as long as there are no allied heroes within a 600 radius of him. Effect lingers for 5s after the ally walks within range
Call Out
Berserker's Call
Increases bonus armor by 5. Taunted enemies gain +45 attack speed for the duration
Talents
Level 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor
Bane's attribute gains are always evenly distributed across all three attributes
Dream Stalker
Nightmare
Bane gains 40/50/60/70 attack speed when attacking Nightmare affected units
Sleepwalk
Nightmare
Makes it a Vector Targeted ability. Affected unit starts unobstructed movement in the chosen direction at 75 speed. If the effect is passed by attacking, the newly affected unit will also move in the selected direction
Damage per stack increased from 4/8/12/16 to 5/10/15/20
Damage to creeps decreased from 50% to 20%
Creep penalty now also applies to Application damage
Flamebreak
Projectile speed increased from 1400 to 1700
Firefly
Damage per second decreased from 30/60/90/120 to 25/50/75/100
Flaming Lasso
Total Damage increased from 100/200/300 to 200/350/500
Innate Ability
Smoldering Resin
New Innate ability. Passive, can't be leveled up
Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block
Stoked
After using an ability or item on an enemy hero that applies a forced movement effect, gain +10% Movement Speed and +8% Spell Amplification for 7s. Does not stack
Now is an Innate ability. Passive, can be leveled up with skill points
Bonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55
Now only affects Beastmaster and units under his control
Wild Hunt
Inner Beast
Bonus attack speed from Inner Beast is increased by 1/2/3/4/5 per unit controlled by Beastmaster that is currently under the effect of Inner Beast
Beast Mode
Inner Beast
Can be activated to increase Beastmaster's attack speed by 8/16/24/32/40. While this effect is active, his attacks will apply Wild Axes debuff of the current level. Duration: 6s. Mana Cost: 35. Cooldown: 20s
Talents
Level 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2%
Blood Mist: Now increases healing by Sanguivore instead of Thirst
Bloodrage
Aghanim's Shard Heal/Damage increased from 30 to 35
Thirst
No longer has a Max HP threshold and starts at 100%
Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
Healing on kills moved to Innate ability
Innate Ability
Sanguivore
New Innate ability. Passive, improves with Bloodseeker's level
Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
Arterial Spray
Rupture
When attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
Bloodrush
Thirst
Can be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50
Primal Companion: Brewlings no longer have any movement, cooldown or casting penalties
Thunder Clap
Damage decreased from 90/160/230/300 to 75/150/225/300
Movement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60%
Attack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60
Cinder Brew
Can now be ignited only from magical and pure damage. Physical damage spells will not ignite the target
Primal Split
Earth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200
Storm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s
Storm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s
Storm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40%
Innate Ability
Drunken Brawler
Now is an Innate ability. Passive, can be leveled up with skill points
Earth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9
Earth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
Storm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30%
Storm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12%
Fire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180%
Fire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30
Void Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
Void Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25%
Roll Out the Barrel
Cinder Brew
When casting Cinder Brew, Brewmaster rolls the whole barrel in the targeted direction, dealing damage and drenching enemies with Cinder Brew along the way within 350 radius from the barrel. Enemies hit by the 75 range wide barrel take 50/75/100/125 physical damage. The barrel always rolls for a distance of 950 and then explodes, drenching all enemies within 400 radius. Barrel Speed: 900
Drunken Master
Drunken Brawler
When brewed up, Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 50% faster
Silken Bola ability replaced with Incapacitating Bite
Spin Web
Movespeed bonus no longer decrease with unit's current Health
No longer provides Health Regen
Incapacitating Bite
New basic ability
On Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds
Spawn Spiderlings
Spiderlings now create similar Spiderlings instead of Spiderites
Now also slows target by 25/35/45% for 4s
Spiderling Health decreased from 320 to 300
Innate Ability
Spider's Milk
New Innate ability. Passive, can't be leveled up
Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s
This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
Necrotic Webs
Spin Web
Enemies within the web have their Health Regen reduced by 10/15/20/25%
Feeding Frenzy
Insatiable Hunger
Applies bonuses to all Spiderlings under Broodmother's control in a 800 radius
Talents
Level 15 Talent Spiderlings Health decreased from +150 to +125
Level 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus
Level 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance
Centaur Warrunner permanently gain +40 max health every 120s
Counter-Strike
Double Edge
Damage is increased by 25% of the damage Centaur Warrunner took in the last 6s from enemy heroes, up to a maximum of 100% bonus Double Edge damage. Damage counter resets on Double Edge cast
Horsepower
Centaur Warrunner gains 40% of his Strength as bonus movement speed. Does not stack with movement speed bonuses from boots. Max movement speed cap increased from 550 to 600
Max Damage increased from 150/210/270/330 to 150/230/310/390
Aghanim's Shard no longer increases cast range by 150
Aghanim's Shard illusions deal 30% less damage
Reality Rift
Cast Point improved from 0.3s to 0.25s
Phantasm
Illusions from this ability are no longer Strong Illusions by default
Innate Ability
New Innate ability. Passive, can't be leveled up
Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn
Phantasmagoria
All illusions created by or of Chaos Knight are Strong Illusions. This includes Phantasm, illusions of allies created with Aghanim's Scepter, items, Illusion Rune, and illusions of Chaos Knight by other players both allied and enemy (i.e. by Shadow Demon). Additionally, Chaos Knight's Illusions within 1200 radius have 20% damage reduction
Irrationality
Reality Rift
Adds an equal chance to apply either Break, or Disarm, or nothing on the targeted enemy. This debuff lasts for 50% of the armor reduction duration
Now dominated creep's health is set to 400 + 50 x Chen's Level
Bonus Damage decreased from 4/10/16/22 to 2/7/11/15
Move Speed Bonus decreased from 10/20/30/40 to 5/10/20/30
Gold bounty for dominating a creep decreased from 100% to 25/50/75/100%
Aghanim's Scepter's Martyrdom ability now has a global cast range
Divine Favor
Armor Bonus rescaled from 9/12/15/18 to 5/10/15/20
Active Heal Amplification now also affects Health Regen
Healing and Regen Amplification decreased from 20% to 5/10/15/20%
Now upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units
Hand of God
Heal over time duration increased from 8s to 10s
Innate Ability
New Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level
Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn
Which creature is summoned is dependent on the chosen Facet
Centaur Convert
Chen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)
Wolf Convert
Chen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)
Hellbear Convert
Chen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)
Troll Convert
Chen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)
Satyr Convert
Chen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)
Attack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
Mana Cost decreased from 75/80/85/90 to 60/70/80/90
Death Pact
Cast Range decreased from 900 to 700
Innate Ability
New Innate ability. Passive, can't be leveled up
Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes
Suppressive Fire
Strafe
Enemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
Attack Range Bonus increased from 200 to 300
Engulfing Step
Death Pact
Casting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s
Aghanim's Shard Damage per second from Trail increased from 35 to 40
Ion Shell
Cast Point improved from 0.4s to 0.2s
Innate Ability
New Innate ability. Passive, can't be leveled up
Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them
Quick Wit
Dark Seer gains 0.5 Attack Speed per each point of Intelligence
Heart of Battle
Base Movement Speed decreased to 275. Dark Seer gains 8% of the movement speed of all heroes within 900 radius
Talents
Level 10 Talent Ion Shell Radius increased from +50 to +65
Cooldown decreased from 18/16/14/12s to 17/15/13/11s
Terrorize
Radius increased from 400 to 400/450/500
Innate Ability
Pixie Dust
New Innate ability. Passive, can't be leveled up
Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state
Throwing Shade
Shadow Realm
While in Shadow Realm, Dark Willow emits a 600 radius aura that increases damage that she deals to enemies affected by it by up to 25%. Damage scales based on how long she remains under the effects of Shadow Realm
Thorny Thicket
Bramble Maze
Creates 4 additional brambles on the outer ring that last 50% less. Enemies rooted by any bramble take 10% more spell damage
Talents
Level 15 Talent Cursed Crown AoE decreased from +160 to +150
Fixed a bug that prevented Swipe Damage from being applied to creeps
Solar Guardian
Healing now affects Dawnbreaker herself if she is in the target area of effect
Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast
Innate Ability
Break of Dawn
New Innate ability. Passive, can't be leveled up
Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
Solar Charged
Luminosity
Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
Gleaming Hammer
Celestial Hammer
When the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
Bad Juju: No longer applies armor gain/loss on its own
Innate Ability
Weave
Ability returns as an Innate. Passive, can't be leveled up
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration
Nothl Boon
Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto
Poison Bloom
Poison Touch
Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets
Talents
Level 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase
Ability returns as an Innate. Passive, improves with Death Prophet's level
Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level
Suppress
Silence
Applies movement slow to affected units by 10/15/20/25%
Spirit Collector
Whenever a hero dies, Death Prophet traps their spirit as a charge for later use. This affects both allies and enemies within a 2000 range. Can be disabled by Break to prevent Death Prophet from gaining charges
Exorcism
Casting Exorcism consumes all Spirit Collector charges to replace 1 standard spirit per charge with spirits of fallen heroes that deal 75-80/88-93/101-106 damage. If any hero is killed during Exorcism, their spirit will instantly replace a standard spirit if possible, otherwise no charge is gained
Talents
Level 10 Talent +30 Damage replaced with +40 Attack Speed
Level 15 Talent Health decreased from +300 to +250
Level 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25
No longer has any Kinetic Field interactions by default
Aghanim's Shard bonus range decreased from 800 to 400
Aghanim's Shard bonus strikes decreased from 2 to 1
Aghanim's Shard Duration on the ground decreased from 7s to 5s
Glimpse
Max Damage rescaled from 125/175/225/275 to 100/160/220/280
Kinetic Field
Cooldown increased from 20/17/14/11s to 20/18/16/14s
Innate Ability
Electromagnetic Repulsion
New Innate ability. Passive, can't be leveled up
Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s
Thunderstorm
Thunder Strike
Strikes all enemies within Kinetic Field
Kinetic Fence
Replaces Kinetic Field with a new ability Kinetic Fence
Kinetic Fence
Spell is vector targeted. Creates a single flat wall with a width of 1200. The wall is created after a 0.75s formation delay and has a duration of 2.6/3.2/3.8/4.4s. Has 2 charges with 20/18/16/14s base charge restore time
Talents
Level 25 Talent Static Storm Radius decreased from +200 to +150
Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet
Breathe Fire
No longer applies dragon's attack effects
Wyrm's Wrath
New basic ability
Provides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet
Elder Dragon Form
No longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet
Now increases attack damage by 20/60/100
Aghanim's Scepter Black Dragon form no longer increases Magic Resistance
Innate Ability
Dragon Blood
Now is an Innate ability. Passive, improves with Dragon Knight's level
Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form
Fire Dragon
Wyrm's Wrath
While in human form, attacks have 20/30/40/50% cleave with 450 range
Elder Dragon Form
While in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target
Corrosive Dragon
Wyrm's Wrath
While in human form, attacks apply poison to the target. It deals 10/15/20/25 damage per second and reduces the target's armor by 1/2/3/4. Duration: 3s. Poison also affects buildings
Elder Dragon Form
While in dragon form, poison damage and armor reduction are increased by 30/40/50/60%, and it's applied to all enemies within 350 range from the attack target
Frost Dragon
Wyrm's Wrath
While in human form, attacks apply frost to the target. It reduces enemies' movement speed by 14/21/28/35%, attack speed by 14/21/28/35, and all health they restore by 14/21/28/35%. Duration: 3s. Frost doesn't affect buildings
Elder Dragon Form
While in dragon form, all reductions from frost are increased by 30/40/50/60%, and it's is applied to all enemies within 350 range from the attack target
Movement Speed Slow decreased from 10/25/40/55% to 10/20/30/40%
Gust
No longer grants bonus Movement Speed
Multishot
No longer has bonus slow duration and instead applies the normal Frost Arrows duration
Marksmanship
Bonus Agility for allies moved to Innate ability
Innate Ability
Precision Aura
Ability returns as an Innate. Passive, improves with Drow Ranger's level
Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself
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Drow Ranger deals 20% more damage with attacks from high ground
Sidestep
Multishot
Drow Ranger can use items and move during Multishot with a 40% movement speed penalty while aiming at the initial target direction
Talents
Level 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown
Level 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed
Level 25 Talent Marksmanship Chance decreased from +12% to +10%
Now is an Innate ability. Passive, can be leveled up with skill points
Damage rescaled from 70/100/130/160 to 35/70/100/130/160
Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s
Tectonic Buildup
Aftershock
Radius is increased by 50 with every 10 hero levels
Slugger Facet
Enchant Totem
Killing an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero
Talents
Level 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown
Now is an Innate ability. Active, can be leveled up with skill points
Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second
Magical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285
Duration rescaled from 11/14/17/20s to 10/12/14/16/18s
Active Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55
Double Impact
Sleight of Fist
When connecting with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time with damage reduced by 40% at the end of the Sleight of Fist
Chain Gang
Searing Chains
When Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once
Enchantress receives 50% of the experience bounty of the enchanted creep
Enchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available
Creep Bonus Health decreased from 200/300/400/500 to 150/250/350/450
Innate Ability
New Innate ability. Passive, can't be leveled up
Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available
Overprotective Wisps
Nature's Attendants
Whenever Enchantress takes more than 250 damage from enemy heroes, 1 wisp appears to heal her for 4s. Can't have more than 4 overprotective wisps at a time
Spellbound
Enchant
Enchantress gains 50/100/150/200 additional attack range when attacking enchanted enemy heroes
Cast Range increased from 500/550/600/650 to 550/650/750/850
Mana Cost increased from 50/80/110/140 to 65/90/115/140
Black Hole
Aghanim's Scepter Max HP as Damage increased from 3.5% to 4%
Innate Ability
New Innate ability. Passive, can't be leveled up
Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance
Event Horizon
Enemies in a 600 radius have a 15% movespeed slow while moving away from Enigma
Splitting Image
Demonic Summoning
Whenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s
Talents
Level 15 Talent Malefice Instance Damage increased from +35 to +40
Level 25 Talent Demonic Summoning Eidolons decreased from +5 to +4
New Innate ability. Passive, levels up with Chronosphere
Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500
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Time Walk
Faceless Void is guaranteed to backtrack any damage for 1s after casting Time Walk
Chronosphere
Replaces Chronosphere with a new ability Time Zone
Time Zone
Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Doesn't pierce Debuff Immunity
The phantom is no longer disjointable while returning to Grimstroke
Ink Swell
Buff duration decreased from 5s to 3s
No longer can be manually triggered by default
Innate Ability
Ink Trail
New Innate ability. Passive, can't be leveled up
Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings
Inkstigate
Ink Swell
Adds the new Ink Explosion sub-ability, allowing Grimstroke to manually trigger Ink Swell
Buff Duration is 4s
Fine Art
Stroke of Fate
Makes ability Vector Targeted to curve ink path's trajectory
Increases bonus damage per target from 20/30/40/50 to 20/35/50/65
Talents
Level 20 Talent +1000 Stroke of Fate Cast Range replaced with +75% Stroke of Fate Damage
Level 25 Talent +75% Stroke of Fate Damage replaced with +70% Stroke of Fate Speed and Travel Range
Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost
Secondary Strikes
Call Down
Decreases strike interval to 0.8s. If an enemy hero gets hit, another Call Down missile is called that tracks the target, has a 200 impact radius centered around them, and deals 50% of the damage. Each hero may have only 1 tracking missile per cast
Afterburner
Rocket Barrage
Every successful hit increases Gyrocopter's movement speed by 1/2/3/4. Buff Duration: 4s. Each hit refreshes the duration
Talents
Level 10 Talent +30 Movement Speed during Rocket Barrage replaced with +25% Homing Missile Damage
Level 25 Talent -30s Call Down Cooldown no longer grants global cast range
No longer increases attack and cast range by default
Innate Ability
Mistwoods Wayfarer
New Innate ability. Passive, levels up with Sharpshooter
Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it
Go Nuts
Scurry
While Scurry is active, Hoodwink gains +50/100/150/200 Attack and Cast Range
Treebounce Trickshot
Acorn Shot
If there are no available targets to bounce, Acorn Shot will look for a tree within its search radius instead. Bouncing off of a tree sets the remaining number of bounces to 1
Talents
Level 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration
75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost
Cast Point increased from 0.2s to 0.5s
Burning Spear
Health Cost increased from 3% to 4%
Berserker's Blood
Max. Magic Resistance increased from 10/15/20/25% to 15/20/25/30%
Life Break
Magic Resistance during the leap increased from 50% to 60%
Innate Ability
Blood Magic
New Innate ability. Passive, can't be leveled up
Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance
Bloodbath
Life Break
Spills Huskar's blood in 500 units around the target, applying its movement and attack speed slow to all enemies
Nothl Transfusion
Life Break
Heals all Huskar's allied units within 400 units from the target for 100% of the damage dealt to the targeted hero
Talents
Level 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration
Mana Cost increased from 230/340/450 to 300/400/500
Cooldown increased from 80/70/60s to 90/80/70s
Innate Ability
Double Trouble
New Innate ability. Passive, can't be leveled up
Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well
Liquid Fire Facet
Liquid Fire
Facet: Jakiro's third basic ability when the facet is picked
Facet: Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed
Facet: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
Facet: Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings
Liquid Frost Facet
Liquid Frost
Facet: Jakiro's third basic ability when the facet is picked
Facet: Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s
Facet: Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings
Talents
Level 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown
Level 20 Talent Macropyre Damage decreased from +25 to +20
Critical Chance increased from 20/25/30/35% to 35%
Critical Damage decreased from 190% to 130/150/170/190%
Omnislash
Bonus Damage decreased from 40/45/50 to 30/35/40
Innate Ability
New Innate ability. Passive, can't be leveled up
Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash
Bladestorm
Blade Fury
Blade Fury can deal critical damage with the same stats as of Blade Dance
Bladeform
Gain a stack of Bladeform every 2 seconds up to a max of 10. Each stack grants a 3% base Agility bonus and 1% Movespeed bonus. Stacks are reset upon taking any damage after a 3 second linger
Aghanim's Shard now increases Spirit Form Illuminate heal by 30%
Will-O-Wisp
Mana Cost decreased from 250 to 150
Innate Ability
New Innate ability. Passive, can't be leveled up
Allies within 900 range of Keeper of the Light have 15% more max mana
Solar Bind
Solar Bind
Granted by Spirit Form when the facet is picked
Magic Resist reduction rescaled from 35% to 20/30/40%
Aghanim's Shard replaces cooldown with 2 charges
Cast backswing improved from 1.07s to 0.5s
Recall
Recall
Granted by Spirit Form when the facet is picked
Cooldown increased from 15s to 21/18/15s
Teleportation Delay increased from 4s to 6/5/4s
Recall now increases the target's movement speed by 12/16/20% for 4s. If the teleportation was successful, both Keeper of the Light and the target will receive this buff once again. Movespeed buff isn't removed if the teleportation was interrupted by taking player-based damage
Can now be alt-cast to teleport Keeper of the Light to the selected target. In this case Keeper of the Light will get the initial movement speed boost. Teleportation is interrupted if Keeper of the Light takes player-based damage
Aghanim's Shard replaces cooldown with 2 charges
Talents
Level 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown
Level 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana
Radius decreased from 150/180/210/240 to 135/160/185/210
Diabolic Edict
Radius decreased from 500 to 450
Lightning Storm
Lightning Jump Radius decreased from 475 to 450
Pulse Nova
Radius decreased from 525 to 500
Innate Ability
Defilement
New Innate ability. Passive, can't be leveled up
Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence
Chronoptic Nourishment
Leshrac's attacks restore mana equal to 10/14/18/22% of the damage dealt. Improves with Pulse Nova's level. Only restores mana when attacking units that have mana
Diabolic Edict
Has 40 explosions that are applied over 10 seconds and can damage buildings
Misanthropy
Diabolic Edict
Has 40 explosions that are applied over 7 seconds, but can't damage buildings
No longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze
Innate Ability
New Innate ability. Passive, can't be leveled up
Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%
Frostbound
Chain Frost
If the orb fails to find a new target to bounce into, it instead circles the previous target, waiting up to 2.5/3.5/4.5s for a valid target to come into range. This may happen multiple times per cast
Growing Cold
Grants additional bounces to Chain Frost and extends the duration of Frost Shield when these abilities kill enemies
Frost Shield
Killing a creep extends the duration by 1s while killing a hero extends it by 4s
Chain Frost
Killing a creep adds 1 bounce while killing a hero adds 3 bounces
Mana Cost rescaled from 75/100/125/150 to 80/100/120/140
Open Wounds
Is now a basic ability
No longer grants bonus damage based on the enemy's Max Health
No longer spreads
Lifesteal decreased from 50% to 20/30/40/50%
Cooldown increased from 15s to 30/25/20/15s
Cast Range decreased from 600 to 300/400/500/600
Ghoul Frenzy
No longer applies 15/20/25/30% Movement Slow
Now passively grants 2/4/6/8% Movement Speed Bonus to Lifestealer
Bonus Attack Speed increased from 25/40/55/70 to 30/50/70/90
Infest
Now upgradable by Aghanim's Shard
Explosion applies a 50% duration Open Wounds to all damaged enemies
Innate Ability
Feast
Now is an Innate ability. Passive, levels up with Infest
Now also allows hitting allied creeps at 75% health compared to default 50%
Max Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%
Max Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%
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Lifestealer permanently gains +2 Max Health per unit killed
Rage
Replaces Rage with a new ability Unfettered
Unfettered
Lifestealer descends into a violent fury, gaining 50% Magic Resistance and 50% Status Resistance. Applies Strong Dispel and can be cast while disabled. Duration: 3/4/5/6s. Mana Cost: 80/100/120/140. Cooldown: 20/19/18/17s
Talents
Level 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed
Damage increased from 75/150/225/300 to 85/165/245/325
Mana Cost decreased from 100/115/130/145 to 100/110/120/130
Cast Point improved from 0.45s to 0.35s
Laguna Blade
No longer supercharges Lina by default
Cast Point improved from 0.45s to 0.3s
Cast backswing improved from 0.7s to 0.4s
Innate Ability
Fiery Soul
Now is an Innate ability. Passive, can be leveled up with skill points
Attack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32
Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%
Thermal Runaway
Laguna Blade
Supercharges Lina, giving her 12 Fiery Soul stacks for 5s
Slow Burn
Impact damage from Lina's abilities is decreased to 60%, but each ability applies a stackable 3s debuff that deals burn damage every second, which sums up into 65% of the original ability damage
Talents
Level 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack
Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning
Essence Eater
Mana Drain
Deals damage equal to 100% of the mana stolen
Fist of Death
Finger of Death
After casting Finger of Death, Lion switches from ranged to melee attacks with a fixed 250 range and gains 40 + 30 damage per stack for 20s. Enemies killed within 3s of being punched will add Finger of Death stacks. Attacks during melee buff also have a 50% cleave damage with 650 distance
Talents
Level 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance
Now can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s
Aghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20%
Lunar Blessing
Night Vision increased from 250/500/750/1000 to 400/600/800/1000
Innate Ability
New Innate ability. Passive, can't be leveled up
Luna has 20% bonus cast range at night
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Moon Glaives
While active, reduces all incoming damage by 10/15/20/25%
Moonshield
Lucent Beam
Luna gains +5/8/11/14 attack damage bonus every time an enemy hero is hit by Lucent Beam. This Includes Lucent Beams created by Eclipse, but those provide 50% less damage. Buff Duration: 15s
Talents
Level 10 Talent Lucent Beam Ministun increased from +0.3s to +0.4s
Level 15 Talent Eclipse Cooldown Reduction increased from 30s to 40s
No longer applies its movement speed and critical strike bonuses to units under Lycan's control by default
Wolf Bite
Lifesteal increased from 30% to 40%
Lifesteal now has a 40% penalty against creeps
Cooldown decreased from 125/110/95s to 110/100/90s
Innate Ability
Apex Predator
New Innate ability. Passive, improves with Lycan's level
Lycan deals 2% extra damage to neutral creeps per hero level
Pack Leader
Shapeshift
Movement and critical strike bonuses are also applied to all units under Lycan's control. Enemy heroes killed by Lycan or his units extends Shapeshift duration by 5s
Spirit Wolves
Summon Wolves
Replaces wolves with spirit wolves. They are invulnerable, uncontrollable, and cannot attack. Each wolf buffs Lycan, providing +50/100/150/200 Health and +8/14/20/26 Attack Damage
Decreases duration from 50s to 25s and mana cost from 110/115/120/125/130 to 60/65/70/75/80. Does not affect wolves from Aghanim's Shard
Talents
Level 10 Talent Howl Armor Reduction increased from +2 to +3
Level 15 Talent Summon Wolves Health increased from +300 to +350
Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
This means Marci's team starts with flying couriers
Sidekick
Sidekick: Marci's third basic ability when the facet is picked
Sidekick: Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage
Bodyguard Facet
Bodyguard
New Marci's third basic ability when the facet is picked
Passively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage
Can be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration
Talents
Level 15 Talent Dispose Damage increased from +90 to +100
Level 20 Talent Unleash Movement Speed decreased from +15% to +12%
Level 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill
Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)
Innate Ability
Dauntless
New Innate ability. Passive, can't be leveled up
Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen
Victory Feast
Arena Of Blood
If Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s
Blood Sport
Arena Of Blood
Arena walls obscure vision, and enemies that are inside don't have the shared vision with their allies
Talents
Level 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s
Level 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%
Damage increased from 85/130/175/220 to 90/150/210/270
Damage Increase per jump decreased from 35% to 25%
Speed Increase per jump increased from 15% to 25%
Turn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%
Innate Ability
Mana Shield
Remains as an Innate ability. Passive, can be leveled up with skill points
No longer provides bonus mana on leveling up
Engorged
Mystic Snake
Whenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds
Mana Pact
Can be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after 15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped
Talents
Level 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage
Level 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9
Cast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200
Projectile Speed increased from 1000 to 1200
Innate Ability
New Innate ability. Passive, can't be leveled up
Meepo receives an additional choice when activating neutral item tokens
More Meepo
Divided We Stand
Increases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24
Codependent
Meepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50%
Talents
Level 25 Talent Pack Rat replaced with +350 Health
Aghanim's Scepter Secondary Starstorm damage increased from 50% to 75%
Leap
Distance increased from 575 to 650
Buff Duration increased from 4s to 5s
Mana Cost increased from 40 to 50
Max Charges decreased from 3 to 2
Base Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s
Innate Ability
New Innate ability. Passive, can't be leveled up
Healing Lotuses are 20% more effective on Mirana and her allies
Moonlight Shadow Facet
Moonlight Shadow
Mirana's Ultimate ability when the facet is picked
Solar Flare
Solar Flare
New Mirana's Ultimate ability when the facet is picked
The sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s
Critical Damage decreased from 135/165/195/225% to 120/140/160/180%
Now deals 20/40/60/80 bonus physical damage
Cooldown decreased from 28/26/24/22s to 24/21/18/15s
Primal Spring
Max Movement Slow increased from 20/40/60/80% to 35/50/65/80%
Max Damage increased from 140/210/280/350 to 140/220/300/380
Wukong's Command
Bonus Armor increased from 14/19/24 to 15/20/25
Innate Ability
Mischief
Remains as an Innate ability. Active, can't be leveled up
Wukong's Faithful
Wukong's Command
Soldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion
Simian Stride
Tree Dance
Has no cooldown while Monkey King is at full health
(Agility): No longer grant bonus Agility, even with Aghanim's Shard
(Strength): No longer grant bonus Strength, even with Aghanim's Shard
(Strength): No longer knocks back the target hit by default
Attribute Shift (Agility Gain)
Aghanim's Shard now additionally reduces mana cost by 50%
Attribute Shift (Strength Gain)
Aghanim's Shard now additionally reduces mana cost by 50%
Morph
Morphling benefits from most Innates and Facets of the targeted hero
Innate Ability
New Innate ability. Passive, can't be leveled up
Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
Ebb
Hero’s Primary Attribute is Agility
Adaptive Strike
(Strength): Knocks back the target hit
Flow
Hero’s Primary Attribute is Strength
Makes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
Morph
Replicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
Ability to attack Ethereal units is moved to Innate ability
Innate Ability
Supernatural
New Innate ability. Passive, can't be leveled up
Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
Dance of the Dead
The Calling
Whenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added
Ofrenda
Muerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s
Talents
Level 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range
Level 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling
Level 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)
Level 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage
Level 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants
Level 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance
Aghanim's Scepter now allows Ensnare to affect Debuff Immune units
Reel In
No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time
Now requires Aghanim's Scepter to affect Debuff Immune units
Maximum range increased from 1400 to 1600
Targets that are being Reeled In have phased and unobstructed movement
Channel Duration changed from 5s to the length of the remaining Ensnare Debuff
Song of the Siren
Now heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard
Aghanim's Shard now increases Max Health Regen by 4%
Aghanim's Shard no longer grants 1s extra duration
Aghanim's Shard now also restores 4% of allied max mana per second
Mana Cost increased from 150/175/200 to 150/250/350
Cooldown increased from 180/130/80 to 180/140/100
Innate Ability
Eelskin
New Innate ability. Passive, can't be leveled up
Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius
Rip Tide
Rip Tide
Naga Siren's third basic ability when the facet is picked
Passive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds
Damage: 25/35/45/55; Armor Reduction: 2/4/6/8
Deluge
Deluge
New Naga Siren's third basic ability when the facet is picked
Active ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s
Damage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%
Now immediately deals 60/120/180/240 damage to enemies in a 275 radius
Duration decreased from 3/4/5/6s to 2.5/3/3.5/4s
Mana Cost decreased from 70/90/110/130 to 70/80/90/100
Cooldown decreased from 15/13/11/9s to 14/12/10/8s
Teleportation
No longer grants Damage/Armor stacks
Now grants a 50/100/150/200 HP Barrier for 15s
Cooldown decreased from 75/60/45/30s to 65/50/35/20s
Innate Ability
Spirit of the Forest
New Innate ability. Passive, levels up with Nature's Call
Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range
Soothing Saplings
Sprout
Heals 12/20/28/36 health per second for allied units and buildings near the trees. Healing for buildings is reduced by 50%
Ironwood Treant
Nature's Call
Summons 1 Treant with 550/750/950/1150 health, a 50% increased damage (22.5/34.5/46.5/58.5) and a Reinforced property
Spirit of the Forest
Treant Multiplier is increased from 1 to 3
Talents
Level 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s
Ability returns as an Innate. Passive, levels up with Reaper's Scythe
Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s
Profane Potency
Sadist
Necrophos gains +50 AoE Increase per current Sadist stack
Rapid Decay
Ghost Shroud
Now increases movement speed by 25% of speed lost by enemy heroes
Now also reduces target's vision by 100/200/300/400 at any time of the day
Crippling Fear
Now upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point
Innate Ability
New Innate ability. Passive, can't be leveled up
At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%
Blinding Void
Void
Enemy heroes affected by Void do not share vision with their teammates
Deals 50 damage per second when affected enemies cannot be seen by their allies
Night Reign
The day-night cycle of the game is reversed
Nighttime duration increased by 15s
Daytime duration decreased by 15s
Talents
Level 10 Talent Void Damage increased from +50 to +80
Level 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%
Level 20 Talent -5s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS
No longer deals damage equal to 3.5/4/4.5/5x target's Intelligence
Now deals damage equal to 20/25/30/35% of the target's Max Mana
Can now target any unit with mana. This instantly kills non-Ancient creeps
Mana Cost increased from 100 to 100/105/110/115
Cooldown increased from 13/10/7/4s to 13/11/9/7s
Vendetta
No longer burns mana on it's own
Aghanim's Shard no longer increases Vendetta's Movement Speed
Burrow
No longer increases Impale Cast Range by 525
No longer reduces Impale Cooldown by 7s
No longer increases Mind Flare Cast Range by 400
Now provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction
Spiked Carapace AoE increased from 300 to 400
Innate Ability
New Innate ability. Passive, can't be leveled up
Nyx Assassin can sense invisible heroes in a 400 radius
Mana Burn
Nyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta
Scuttle
Vendetta
Grants unobstructed pathing and max movement speed for the first 10s of Vendetta
Talents
Level 10 Talent Vendetta Damage decreased from +75 to +50
Level 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown
Level 20 Talent Impale Damage decreased from +130 to +120
Level 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s
Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s
Level 25 Talent Mind Flare AoE Radius increased from 300 to 600
Now upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target
Aghanim's Shard upgrade removed
Hammer of Purity
No longer slows affected units
Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell
Innate Ability
Degen Aura
Ability returns as an Innate. Passive, levels up with Guardian Angel
Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300
Omnipresent
Degen Aura
For every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura
Healing Hammer
Whenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt
Talents
Level 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s
Cast Range decreased from 400/550/700/850 to 400/500/600/700
Cooldown increased from 20/16/12/8s to 21/18/15/12s
Lucky Shot
Armor Reduction increased from 2/4/6/8 to 3/5/7/9
Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
Rolling Thunder
Damage type changed from Magical to Physical
Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage
Innate Ability
Fortune Favors the Bold
New Innate ability. Passive, can't be leveled up
Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
Double Jump
Shield Crash
Pangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
Thunderbolt
Rolling Thunder
Increases Roll speed by 115 and improves turn rate
Duration decreased from 10s to 8s
Talents
Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s
Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage
No longer allows to attack without dispelling Blur by default
Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled
Vanish Radius rescaled from 500 to 625/550/475/400
Vanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s
Innate Ability
Immaterial
New Innate ability. Passive, improves with Phantom Assassin's level
Phantom Assassin starts with 15% Evasion and gets +1.5% per level
Veiled One
Blur
No longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s
Methodical
Coup de Grace
Critical Damage increased from 200/325/450% to 300/425/550%
No longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds
Talents
Level 15 Talent Phantom Strike Cast Range decreased from +250 to +200
Now is an Innate ability. Passive, can be leveled up with skill points
Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40
Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825
Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
Convergence
Doppelganger
Spawns an additional illusion per 25% of health that Phantom Lancer is missing
Divergence
Juxtapose
Illusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear
Illusion outgoing damage increased from 18/20/22% to 24/26/28%
Talents
Level 10 Talent Spirit Lance Damage decreased from +40 to +35
Level 25 Talent Critical Strike Chance decreased from +24% to +20%
Damage per second increased from 15/35/55/75 to 20/40/60/80
Cooldown rescaled from 36/34/32/30s to 40/35/30/25s
Sun Ray
No longer blinds enemies on its own
Innate Ability
New Innate ability. Passive, can't be leveled up
Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
Dying Light
Burns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
Hotspot
Sun Ray
Does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
Talents
Level 15 Talent +500 Health replaced with +20 Health Regen
Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
Level 25 Talent Supernova Hit Count decreased from +3 to +2
Vision linger duration decreased from 3.34s to 2.5s
Mana Cost decreased from 100/110/120/130 to 90/100/110/120
Waning Rift
Removed double tap cast-on-self behavior
Phase Shift
Cast Point increased from 0s to 0.01s
Dream Coil
Initial Damage increased from 150/230/310 to 175/250/325
Stun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s
Innate Ability
Puckish
New Innate ability. Passive, can't be leveled up
Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
Jostling Rift
Waning Rift
Can knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions
Curveball
Illusory Orb
Is a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb
Talents
Level 15 Talent Waning Rift Damage decreased from +75 to +60
Level 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s
Level 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300
Pudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s.
Dismember
No longer has increased duration on creeps
Innate Ability
Flesh Heap
Now is an Innate ability. Passive, levels up with Dismember
Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
Fresh Meat
Dismember
When targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s
Flayer's Hook
Meat Hook
Hook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook
Talents
Level 10 Talent Rot Slow decreased from +16% to +15%
Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses
Mana Cost decreased from 125/135/145/155 to 125/130/135/140
Scream Of Pain
Cooldown rescaled from 7s to 7.5/7/6.5/6s
Innate Ability
Bondage
New Innate ability. Passive, can't be leveled up
Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
Succubus Facet
Gains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range
Masochist
Spell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity
Talents
Level 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength
Level 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units
Level 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s
Aghanim's Shard Pull Speed decreased from 100 to 75
Storm Surge
No longer increases movement speed
Innate Ability
Unstable Current
Ability returns as an Innate. Passive, improves with Razor's level
Increases movement speed by 1% per level
Thunderhead
Storm Surge
When Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc
Dynamo
Razor gains 1% spell amplification for every 20 points of attack damage
Talents
Level 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown
Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached
Sand Storm
No longer makes Sand King invisible by default
Storm no longer follows Sand King by default
Stinger
New Basic Ability
Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s
Epicenter
Number of pulses increased from 6/8/10 to 12/16/20
Damage per Pulse decreased from 110/120/130 to 60/70/80
Radius increase per pulse decreased from 25 to 13
Total Epicenter Duration increased from 3s to 6s
Attack Slow increased from 30/45/60 to 50/55/60
Slow Debuff now lasts for 3s after being hit by the pulse
Innate Ability
Caustic Finale
Now is an Innate ability. Passive, levels up with Epicenter
No longer slows enemies
Base Damage decreased from 50/70/90/110 to 20/40/60/80
Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14%
Explode Radius decreased from 500 to 400
Sandshroud
Sand Storm
Sand Storm makes Sand King invisible. Sand Storm radius increased by 125
Dust Devil
Sand Storm
Sand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location
Talents
Level 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage
Level 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow
Level 20 Talent Incremental Epicenter radius decreased from +25 to +12
Level 25 Talent Epicenter Pulses increased from +5 to +10
Bonus Base Damage decreased from 40/50/60/70 to 30/40/50/60
Innate Ability
Menace
New Innate ability. Passive, can't be leveled up
Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
Promulgate
Disseminate
When applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead
Soul Catcher
If an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death
Talents
Level 10 Talent Strength decreased from +12 to +10
Level 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150
Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
Presence of the Dark Lord
No longer gets stronger with enemy kills by default
Innate Ability
Necromastery
Now is an Innate ability. Passive, levels up with Requiem of Souls
Max Souls increased from 11/14/17/20 to 20
Max Souls now increase by 1 with each hero kill. This bonus is reset on death
Damage per soul increased from 1/2/3/4 to 1/3/4/5
Aghanim's Scepter increases Max Souls by 5
No longer upgraded by Aghanim's Shard
Lasting Presence
Presence of the Dark Lord
For every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
Shadowmire
Shadowraze
Consecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
Talents
Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
Level 10 Talent Shadowraze Stack Damage increased from +25 to +30
Level 15 Talent Shadowraze Base Damage increased from +115 to +120
Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed
Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying
Cluster Cluck
Hex
Can be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s
Fowl Play
Adds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc
Chicken Fingers
Mass Serpent Ward
10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x
Talents
Level 20 Talent Serpent Wards Max HP changed from +1 to +50%
Level 25 Talent Serpent Wards Attack Damage changed from +25 to +20%
Curses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%
If a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect
Area Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s
Glaives of Wisdom
Ability Reworked
Activate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack
Aghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s
Attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence
Last Word
Ability Reworked
Passive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from
Global Silence
Now upgraded with Aghanim's Scepter
Causes Global Silence to apply Arcane Curse to enemy heroes
Innate Ability
New Innate ability. Passive, can't be leveled up
Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
Aghanim's Shard increases Intelligence Stolen to 4
Irrepressible
Silencer cannot be silenced
Reverberating Silence
Global Silence
Duration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s
Talents
Level 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow
Level 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges
Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1
Mystic Flare
Now instantly kills illusions
Innate Ability
New Innate ability. Passive, levels up with Mystic Flare
Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal
Shield of the Scion
Grants a second Innate ability: Shield of the Scion
Shield of the Scion
Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s
Staff of the Scion
Grants a second Innate ability: Staff of the Scion
Staff of the Scion
Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s
Talents
Level 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier
Level 10 Talent +200 Health replaced with +1.5 Mana Regen
Level 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal
River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
Slithereen Crush
Aghanim's Shard no longer increases AoE by 75
Aghanim's Scepter Puddle Duration decreased from 25s to 15s
Bash of the Deep
Bonus damage in water moved to Innate ability
Innate Ability
Seaborn Sentinel
New Innate ability. Passive, levels up with Corrosive Haze
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
Leg Day
Guardian Sprint
Grants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
Brineguard
Corrosive Haze
Any active debuff on enemy hero provides 40% of the reduced armor to Slardar
Aghanim's Shard no longer increases jump distance and air time
Aghanim's Shard now heals target by 200 Health
Lil' Shredder
Now also deals 25% of Snapfire's base attack damage
Base Damage per shot decreased from 35/55/75/105 to 15/30/45/60
Bonus Attack Range increased from 75/150/225/300 to 160/240/320/400
Innate Ability
New Innate ability. Passive, can't be leveled up
Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
Ricochet II
Whenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies
Full Bore
Scatterblast
Shoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away
Talents
Level 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS
Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
Reality
No longer casts Spectral Dagger by default
Innate Ability
New Innate ability. Passive, can't be leveled up
Spectre and her illusions permanently have phased movement
Forsaken
Desolate
Deals 40% of damage if the target has only non-hero allies within range
Ability's damage is applied to Spectral Dagger
Twist the Knife
Reality
Casts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies
Aghanim's Shard now grants +100 Movement Speed Bonus
Greater Bash
No longer deals bonus damage to creeps
Nether Strike
Bonus Damage rescaled from 175/250/325 to 150/250/350
Planar Pocket
Is now granted by Aghanim's Scepter
No longer stops working after blocking 1 spell
Innate Ability
New Innate ability. Passive, can't be leveled up
Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
Bull Rush
Charge of Darkness
Makes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s
Imbalanced
Nether Strike
Enemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s
Talents
Level 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown
Duration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s
Innate Ability
Galvanized
New Innate ability. Passive, can't be leveled up
Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
Shock Collar
Electric Vortex
Applies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s
Static Slide
Static Remnant
Becomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place
Vision Radius decreased from 500 to 100
Talents
Level 15 Talent Static Remnant Damage increased from +50 to +60
Attack Projectile Speed increased from 900 to 1000
Refraction
No longer grants Damage block instances
Now grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed
Instances decreased from 3/4/5/6 to 2/3/4/5
Psionic Trap
Aghanim's Scepter now increases total trap damage by 100
Psionic Projection
Bonus Damage increased from 200 to 300
Channel Time increased from 1.5s to 2s
Innate Ability
Psi Blades
Now is an Innate ability. Passive, can be leveled up with skill points
Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200
Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750
Spill Damage is no longer reduced for each unit it connects with
Spill Damage decreased from 100% to 80/85/90/95/100%
Voidblades
Psi Blades
Spilled enemies have their movement slowed by 5/10/15/20/25% for 3s
Refractor
Refraction
Grants a damage instance every time a shield instance gets consumed
Attack Range rescaled from 490/510/530/550 to 450/490/530/570
Cooldown rescaled from 150s to 155/150/145/140s
Demon Zeal
Now also provides 20 HP regeneration per second
Terror Wave
Now also deals 200 magical damage to enemies
Innate Ability
Dark Unity
New Innate ability. Passive, can't be leveled up
Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
Condemned
Sunder
Removes Minimum Health threshold for enemies
Soul Fragment
Conjure Image
Illusions always spawns with full health, but the ability also costs 20% of the current Health
Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
Kraken Swell
Base Strength is 27
Strength Gain is 3.5
Kraken Shell
Damage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead
Krill Eater
Base Strength is 22
Strength Gain is 4
Base Attack Range decreased by 50
Attack Range is increased by 5 every hero level
Anchor Smash
Radius decreased by 50
Radius is increased by 5 every hero level
Talents
Level 10 Talent Anchor Smash Damage decreased from +50 to +40
Level 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction
Damage gain per level decreased from +5.25 to +3.5
Whirling Death
Mana Cost increased from 80/85/90/95 to 100
Innate Ability
Exposure Therapy
New Innate ability. Passive, levels up with Chakram
Timbersaw restores 3/4/5/6 mana every time he destroys a tree
Shredder
Timber Chain
When Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
Twisted Chakram
Grants Twisted Chakram ability when leveling up Chakram
Twisted Chakram
Launches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health
Heat-Seeking Missile ability replaced by March of the Machines
Defense Matrix: Cooldown increased from 12s to 20s
Laser
Cast range increased from 450 to 600
No longer has an AoE by default
Blind now affects all enemies in the radius when the AoE talent is picked
Creep Blind duration is now the same as Hero Blind duration
Mana Cost decreased from 95/110/125/140 to 95/105/115/125
Aghanim's Scepter no longer provides bonus cast range
Aghanim's Scepter now can shrink creeps
March of the Machines
Returning ability
Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
Rearm
No longer resets cooldowns of items
No longer grants Magic Resistance on its own
Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
Mana Cost decreased from 140/195/250 to 125/175/225
Keen Conveyance
Channel time decreased from 4.5/4/3.5s to 4/3.5/3s
Outpost channel time now matches those from Town Portal Scroll
Warp Flare
Damage increased from 50 to 150
Duration decreased from 3s to 2s
Innate Ability
Eureka!
New Innate ability. Passive, can't be leveled up
Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
Repair Bots
March of the Machines
Applies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
Translocator
Defense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
Talents
Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
Bonus Damage rescaled from 14/21/28/35 to 10/20/30/40
Grow
No longer provides Slow Resistance
Now provides +10/20/30 Movement Speed
Bonus Damage increased from 50/110/170 to 60/120/180
Innate Ability
Ability returns as an Innate. Passive, levels up with Grow
Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks
Crash Landing
Toss
Increases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself
Insurmountable
Tiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance
Talents
Level 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range
Level 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction
Level 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage
Remains as an Innate ability. Passive, can't be leveled up
Primeval Power
Treant gains +5 base attack damage per hero level
Sapling
Leech Seed
Can be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse
Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.)
Bonus Damage increased from 50 to 50/75/100
Critical Damage decreased from 200/275/350% to 200/250/300%
No longer slows target's movement speed by 40% after they land
Innate Ability
Bitter Chill
New Innate ability. Passive, levels up with ability of selected Facet
Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
Tag Team
Tag Team
Tusk's third basic ability when the facet is picked
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s
Drinking Buddies
Drinking Buddies
New Tusk's third basic ability when the facet is picked
Tusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s
Root Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s
Mana Cost increased from 80/100/120/140 to 110/120/130/140
Cooldown increased from 21/19/17/15s to 30/25/20/15s
Fiend's Gate
Cast Point decreased from 0.2s to 0.0s
Minimum Distance decreased from 2000 to 1500
Aghanim's Scepter now also reduces Cooldown by 20 seconds
Innate Ability
Atrophy Aura
Now is an Innate ability. Passive, can be leveled up with skill points
Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%
Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9
Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45
Duration rescaled from 35/45/55/65s to 25/35/45/55/65s
Demon's Reach
Atrophy Aura
When Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage
Abyssal Horde
Fiend's Gate
Whenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate.
Warrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40
Archer has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40
Talents
Level 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction
Impact Damage decreased from 50/75/100/125 to 25/50/75/100
Damage per tick decreased from 15/45/75/105 to 10/40/70/100
Now upgraded with Aghanim's Shard
If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s
Noxious Plague
If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed
Innate Ability
Poison Sting
Now is an Innate ability. Passive, can be leveled up with skill points
Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%
Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30
Duration rescaled from 6/9/12/15s to 3/6/9/12/15s
Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target
Patient Zero
Noxious Plague
The plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%
Plague Carrier
Plague Ward
Can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking
Talents
Level 15 Talent Poison Sting Slow decreased from +6% to +5%
Level 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%
Familiars now upgrade if they were already summoned when leveling up the ability
Now can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form
Stone Form
Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location
Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location
Innate Ability
Gravekeeper's Cloak
Now is an Innate ability. Passive, can be leveled up with skill points
Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%
Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s
Sepulchre
Grave Chill
Affects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target
Faithful Followers
Summon Familiars
Familiars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds
Movement Speed increased by 40
Can be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on
Now heals all friendly units and damages all enemy units within 300 radius around the target
Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
Heal/Damage now ticks every 0.5s instead of 1s
Upheaval
Cast Range decreased from 900 to 800
Radius increased from 500/550/600/650 to 575/600/625/650
Mana Cost increased from 70/80/90/100 to 100
Cooldown rescaled from 35s to 60/50/40/30s
Chaotic Offering
Cast Range decreased from 1000 to 900
Golem's Damage decreased from 110/170/230 to 100/150/200
Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s
Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
Aghanim's Scepter Golems no longer have reduced Health or Bounty
Innate Ability
Eldritch Summoning
New Innate ability. Passive, levels up with Chaotic Offering
Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
Permanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration
Black Grimoire
Grants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds
Talents
Level 10 Talent Upheaval Radius decreased from +65 to +50
Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage
Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
NO FACET TITLE
Windrun
Grants 15% bonus movespeed to herself and allies within 700 radius
Focus Fire
Unit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s
Focus Fire Facet
Focus Fire
No Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes
Now deals its first damage instance instantly upon application
Damage per second increased from 12/18/24/30 to 15/20/25/30
Tick Damage interval decreased from 1s to 0.5s
Radius increased from 180 to 200
Cast Range increased from 575 to 600
Death Ward
Damage decreased from 65/100/135 to 60/95/130
Cast Range decreased from 600 to 500
Voodoo Switcheroo
Attack Speed Reduction increased from 40 to 45
Cooldown increased from 40s to 50s
Innate Ability
Gris-Gris
New Innate ability. Passive, can't be leveled up
Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
Headhunter
Paralyzing Cask
Cask damage increases by 35 per bounce
Voodoo Festeration
Voodoo Restoration
Deals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
Cleft Death
Death Ward
Attack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
Talents
Level 10 Talent +75 Maledict AoE replaced with +200 Health
Level 15 Talent +300 Health replaced with +100 Maledict AoE
Level 20 Talent Maledict Burst Damage increased from +25% to +30%
Aghanim's Shard now also grants +150% Critical Damage when in Wraith form
Reincarnation
Wraith Aura from Aghanim's Scepter moved to Innate ability
Innate Ability
Vampiric Spirit
Now is an Innate ability. Passive, levels up with Reincarnation
Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%
Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths
Bone Guard
Wraith King's abilities either summon skeletons to fight alongside their liege or help him in fight
Bone Guard
New Wraith King's second basic ability when the facet is picked
For every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s
Reincarnation
Number of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4
Aghanim's Shard no longer increases summoned skeleton count
Spectral Blade
Wraith King's attacks may curse his enemies and other abilities make this curse even stronger
Spectral Blade
New Wraith King's second basic ability when the facet is picked
Wraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade
Reincarnation
Curse Cooldown is reset on all units in a 900 radius when resurrecting
No longer deals damage based on the enemy's current health
Damage increased from 85/110/135/160 to 90/120/150/180
Thundergod's Wrath
No longer deals damage based on opponent's health
Damage increased from 300/425/500 to 300/475/650
Lightning Hands
No longer grants +100 attack range
Now grants +30 attack speed
Illusion damage reduction now also applies to damage from Static Field
Innate Ability
Static Field
Ability returns as an Innate. Passive, can't be leveled up
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health
Livewire
Static Field
Makes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further
Divine Rampage
Thundergod's Wrath
Hits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%
Talents
Level 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage