Game Knowledge
Patch7.41fAghanim's Scepter & Shard Upgrades — All Heroes
What Aghanim's Scepter and Aghanim's Shard do for each of the 127 heroes in the current patch — every upgraded ability and every new ability they grant, with the actual numbers. Pulled straight from Valve's hero data and refreshed every two days.
Abaddon
Aghanim's Scepter
Borrowed Time
Increases duration. While Borrowed Time is active, anytime an ally takes more than 550 damage while within Mist Coil's cast range of Abaddon, an individual Mist Coil will automatically fire towards that ally.
Aghanim's Shard
Aphotic Shield
75% of absorbed damage is dealt to nearby enemies.
Alchemist
Aghanim's ScepterNo upgrade
Aghanim's Shard
Berserk PotionNew ability
Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.
DISPEL TYPE: Basic Dispel
Ancient Apparition
Aghanim's Scepter
Chilling Touch
Removes cooldown.
Aghanim's Shard
Ice Blast
Freezes enemies hit with the current level of Cold Feet for 50% of the duration.
Anti-Mage
Aghanim's Scepter
Mana Break
Increases Max Mana Burned per Hit.

Blink
After casting Blink, your next Mana Break within 5s burns an additional 20% max mana and prevents the target from regenerating or gaining mana for a short duration. This debuff is undispellable.
Aghanim's Shard
Counterspell
Creates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.
Arc Warden
Aghanim's Scepter
Flux
Flux silences when the target is alone, deals more damage, and lasts longer.
Aghanim's Shard
Tempest Double
The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s when created.
Does not trigger Runic Infusion.
Axe
Aghanim's Scepter
Counter Helix
Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown and its counter advances when Axe attacks.
Aghanim's Shard
Berserker's Call
Berserker's Call applies Battle Hunger to affected units.

Battle Hunger
Multiple instances of Battle Hunger can stack on a single target.
Bane
Aghanim's Scepter
Fiend's Grip
Reduces Fiend's Grip cooldown by 40s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.
Aghanim's Shard
Brain Sap
Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.
Batrider
Aghanim's Scepter
Flaming Lasso
Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.
Aghanim's Shard
Sticky Napalm
Sticky Napalm no longer has a stack limit.
Sticky Napalm deals damage to structures.
Beastmaster
Aghanim's Scepter
Drums of SlomNew ability
Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase.
Using Primal Roar counts as 10 attacks.
Aghanim's Shard
Wild Axes
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.
Bloodseeker
Aghanim's Scepter
Rupture
Increases initial damage and grants 2 Rupture Charges.
Aghanim's Shard
Bloodrage
Bloodseeker's Bloodrage attacks now deal 1.5% of the target's max health as Pure damage.
Bounty Hunter
Aghanim's Scepter
Shuriken Toss
Increases cast range and applies Jinada on hit.
Aghanim's Shard
Friendly ShadowNew ability
Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.
Brewmaster
Aghanim's Scepter
Primal Split
Primal Split gains 1 max and current level, improving the Brewlings and their abilities.
Allows Primal Split to be cancelled early, and causes the Brewlings to be Brewed Up when Primal Split begins.
Aghanim's ShardNo upgrade
Bristleback
Aghanim's Scepter
Bristleback
Adds active ability to Bristleback. Bristleback rotates towards the targeted direction and, after 0.5s, forcefully ejects 5 sequential Quill Sprays in a tight conical pattern out of his back every 0.4s. Bristleback's facing is locked during this time, he is disarmed, and his speed is reduced by -40%.
Aghanim's Shard
HairballNew ability
Coughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies with Viscous Nasal Goo stacks and Quill Spray.
Broodmother
Aghanim's Scepter
Spinner's SnareNew ability
Broodmother may create up to 5 invisible web lines touching any existing web. Enemy Heroes that cross the web line will spring the trap, becoming rooted, revealed in fog, and take damage over time. Multiple Heroes can trip on the same line until it's destroyed after being initially triggered. Broodmother's team is alerted via the minimap when an enemy has triggered the snare.
Aghanim's Shard
Insatiable Hunger
While Hunger is active, the bonus damage is increased by 4% every 1s.
Centaur Warrunner
Aghanim's Scepter
Work HorseNew ability
Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.
Aghanim's Shard
Double Edge
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Chaos Knight
Aghanim's Scepter
Phantasm
Gains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control.
When Phantasm is activated, also creates an illusion of allied heroes globally.
Aghanim's Shard
Chaos Bolt
Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals 15% less damage.
Chen
Aghanim's Scepter
Hand of God
Decreases the cooldown of Hand of God to 40s and it becomes a channelled spell that lasts for up to 6 seconds. The initial heal happens at the start of the channel, and while channeling other nearby allied units become debuff immune with 60% magic resistance and the power of the heal over time is increased by 200%.
Aghanim's Shard
Holy Persuasion
Allows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.
Clinkz
Aghanim's Scepter
Burning ArmyNew ability
Summons a row of Burning Skeleton Archers in the target location.
Aghanim's Shard
Burning BarrageNew ability
CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
Clockwerk
Aghanim's Scepter
OverclockingNew ability
Supercharges Clockwerks abilities:
Battery Assault: Increased radius and affects all enemies in its range.
Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased.
Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target.
Hookshot: Stun radius and duration increased.
Jetpack: Moves faster.
Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
Aghanim's Shard
JetpackNew ability
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.
Crystal Maiden
Aghanim's Scepter
Freezing Field
Allows you to move, cast and attack during Freezing Field. Can still be interrupted by enemies. You move 75% slower during this. Increases total number of explosions by 20%. Applies Frostbite to any unit that has been standing in the Freezing Field for over 3s.
Aghanim's Shard
Crystal CloneNew ability
Slides in a direction, creating a crystal clone of herself in her place and disjointing incoming projectiles. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place. The Clone can also be destroyed by Crystal Maiden's own spells.
Dark Seer
Aghanim's Scepter
Normal PunchNew ability
Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.
Aghanim's Shard
Surge
Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 35% and deals 40 damage per second in 0.5s intervals. Can be put on alt-cast to disable the trail.
Dark Willow
Aghanim's Scepter
Shadow Realm
Attacking no longer takes Dark Willow out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff.
Aghanim's Shard
Cursed Crown
Cursed Crown creates 4 brambles in a 175 radius around the target after the counter ends. Triggers even upon dispel. Cursed Crown cooldown reduced by 1.5 seconds.
Dawnbreaker
Aghanim's Scepter
Solar Guardian
Solar Guardian's aura follows Dawnbreaker for 2s after landing.
Aghanim's Shard
Starbreaker
Dawnbreaker gains debuff immunity with 50% magic resistance and free movement during Starbreaker. Dawnbreaker is slowed by 35% down to a minimum of 215.
Dazzle
Aghanim's Scepter
Shadow Wave
Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.
Aghanim's ShardNo upgrade
Death Prophet
Aghanim's Scepter
Exorcism
Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.
Aghanim's Shard
Spirit Siphon
Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1 seconds if they are siphoned for 3 seconds consecutively.
Disruptor
Aghanim's Scepter
Static Storm
Mutes items.
Aghanim's Shard
Kinetic FenceNew ability
After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
Doom
Aghanim's Scepter
Doom
Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.
Aghanim's Shard
Devour
Devour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.
Dragon Knight
Aghanim's Scepter
Elder Dragon Form
Increases the current level of Dragon Form by one. Adds a Level 4 Black Dragon that has free pathing, bonus magic resistance, and increased other bonuses.
Aghanim's Shard
FireballNew ability
Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.
Drow Ranger
Aghanim's Scepter
Frost Arrows
Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.
Aghanim's Shard
GlacierNew ability
Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her.
The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.
Earth Spirit
Aghanim's Scepter
Enchant RemnantNew ability
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br>
Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
Has a larger cast range when cast on an ally hero.
Aghanim's Shard
Geomagnetic Grip
Decreases cooldown to 3s and increases allied unit cast range and pull speed.
Earthshaker
Aghanim's Scepter
Enchant Totem
Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.
Aghanim's Shard
Fissure
Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.
Elder Titan
Aghanim's Scepter
Astral Spirit
Causes Elder Titan to become debuff immune and gain 50% magic resistance for 2 seconds per affected enemy Hero when the spirit returns.
Aghanim's Shard
Echo Stomp
Lowers Cooldown. Echo Stomp may be placed on alt-cast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
Ember Spirit
Aghanim's Scepter
Fire Remnant
Increases cast range, initial remnant speed, and maximum charges.
Aghanim's Shard
Fire Remnant
If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished. Additionally, when Ember Spirit dies a Fire Remnant is spawned at his location.
Enchantress
Aghanim's Scepter
Enchant
Enchantress can control multiple creeps at a time.

Little FriendsNew ability
Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.
Aghanim's Shard
SproinkNew ability
Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.
Enigma
Aghanim's Scepter
Black Hole
Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 150.
Aghanim's Shard
Malefice
Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
Faceless Void
Aghanim's Scepter
Time Walk
Applies a Time Lock to all units at the landing destination.

Reverse Time WalkNew ability
Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Aghanim's Shard
Time Dilation
Increases slow per stack. Provides Faceless Void with stacks that increase his attack and movement speed. Amount of stacks is equal to the total amount of Time Dilation stacks applied to enemies at the moment of the cast and linearly fades out over the duration.
Grimstroke
Aghanim's Scepter
Dark PortraitNew ability
Creates an ink illusion of a target enemy hero. Illusion is debuff immune, has 90% magic resistance, and has bonus movement speed and attack damage.
Aghanim's Shard
Ink Swell
Ink Swell dispels the allied unit when cast. Causes Ink Swell to deal 40% more damage and heal the target for 40% of the damage Ink Swell deals.
DISPEL TYPE: Basic Dispel
Gyrocopter
Aghanim's Scepter
Side GunnerNew ability
Gyrocopter gains a Side Gunner that attacks enemy units in a 700 unit radius every 1.3s with his attack. Prioritizes furthest unit away within its range.
Aghanim's Shard
Homing Missile
Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
Hoodwink
Aghanim's Scepter
Sharpshooter
Increases arrow speed and movement speed slow.

DecoyNew ability
Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
Aghanim's Shard
Hunter's BoomerangNew ability
Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.
Huskar
Aghanim's Scepter
Life Break
Forces the enemy target to attack Huskar and increases cast range.
Aghanim's Shard
Berserker's Blood
Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.
DISPEL TYPE: Basic Dispel
Invoker
Aghanim's Scepter
Quas
Grants 1 current and max level.

Wex
Grants 1 current and max level.

Exort
Grants 1 current and max level.

Tornado
Tornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)

Sun Strike
Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.

Ice Wall
Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.
Aghanim's Shard
Ghost Walk
Ghost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.

E.M.P.
Increases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.

Sun Strike
If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.
Io
Aghanim's Scepter
Spirits
Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly. Can be activated to explode spirits.
Aghanim's Shard
Tether
Tether damages enemies touching it. Io is healed for 50% of the damage done.
Jakiro
Aghanim's Scepter
Macropyre
Increases Macropyre duration and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.
Aghanim's Shard
Liquid Fire
Jakiro's Liquid Fire has no mana cost and no longer shares a cooldown with Liquid Frost.

Liquid Frost
Jakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.
Juggernaut
Aghanim's Scepter
SwiftslashNew ability
Performs a short Omnislash for 1 seconds.
Aghanim's Shard
Healing Ward
Increases ward healing and health.
Keeper of the Light
Aghanim's Scepter
Will-O-WispNew ability
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Aghanim's Shard
Solar Bind
Grants 2 charges.

Spirit Form
Increases illuminate heal.
Kez
Aghanim's ScepterNo upgrade
Aghanim's Shard
Kazurai Katana
Kez lifesteals 100% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.

Shodo Sai
Parrying creates a stronger Mark that deals additional stun and critical damage.
Kunkka
Aghanim's Scepter
Ghostship
Ghostship creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship now also fires 3 waves of cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies.
Aghanim's Shard
Tidal WaveNew ability
Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it. Enemies cannot attack while being dragged.
Largo
Aghanim's Scepter
Amphibian Rhapsody
Largo can play two songs per beat by strumming both at the same time.

Bullbelly Blitz
Deals additional 6 / 10 / 14 magic damage per Groovin' stack when this song is used in double-strumming.
Aghanim's ShardNo upgrade
Legion Commander
Aghanim's Scepter
Press The Attack
Increases movement speed and becomes an 500 area of effect ability, and always affects Legion Commander when used.

Duel
When Legion Commander wins a duel, Press the Attack is automatically triggered around her.
Aghanim's Shard
Overwhelming Odds
Overwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.
Leshrac
Aghanim's Scepter
NihilismNew ability
Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.
Aghanim's Shard
Split Earth
Causes Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.
Lich
Aghanim's Scepter
Sinister Gaze
Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.
Aghanim's Shard
Ice SpireNew ability
Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it.
Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range.
Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.
Lifestealer
Aghanim's Scepter
Infest
Increases cast range and reduces cooldown to 20s. Infest may target enemy heroes for a short duration, attacking them from the inside while increasing Lifestealer's regeneration rate.
Aghanim's Shard
Infest
Consuming a creep with Infest drenches enemies in blood which deals damage over time based on the host's remaining health.
Lina
Aghanim's Scepter
Flame CloakNew ability
Grants Lina unobstructed movement and increases her spell damage and magic resistance. Grants max fiery soul stacks on activation.
Aghanim's Shard
Laguna Blade
Casting Laguna Blade temporarily supercharges Lina, granting her stacks of Fiery Soul.
Lion
Aghanim's Scepter
Finger of Death
Finger of Death gains area of effect damage on the initial cast, and increases duration and cleave damage on its subsequent melee attacks.
Aghanim's Shard
Mana Drain
Causes Mana Drain to affect up to 2 additional enemies and increases break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.
Lone Druid
Aghanim's Scepter
Entangle
Entangle applies 5 stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.
Aghanim's Shard
Savage Roar
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
DISPEL TYPE: Basic Dispel
Luna
Aghanim's Scepter
Eclipse
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Aghanim's Shard
Lunar Orbit
Increases damage reduction. While active, Luna gains 20% bonus movement speed.
Lycan
Aghanim's Scepter
Wolf BiteNew ability
Lycan bites an allied hero or creep-hero, granting them Shapeshift properties. Lycan and the bitten target gain 40% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within 1200 range of each other.
Aghanim's Shard
Summon Wolves
Increases the number of wolves summoned. Grants all summoned wolves the ability Hightail, an active ability that gives them phased movement, evasion, movespeed, and attack speed.
Magnus
Aghanim's Scepter
Horn TossNew ability
Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend 0.6 seconds in the air, and are stunned while in the air and an additional amount of time after landing.
Aghanim's Shard
Skewer
Increases range and deals additional damage when skewering enemies into trees or cliffs.
Marci
Aghanim's Scepter
Unleash
Reduces Unleash cooldown by 10 seconds and causes Unleash to apply a basic dispel on Marci. While Unleash is Active, all of Marci's abilities unleash pulses when cast. All of Marci's unleash pulses will silence units for 1 seconds.
DISPEL TYPE: Basic Dispel
Aghanim's Shard
Rebound
Increases damage. Rebound can be cast on enemies, and causes Marci to also get the speed boost when she casts it.
Mars
Aghanim's Scepter
Arena Of Blood
Lowers cooldown by 10s and increases duration. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks.
Aghanim's Shard
Spear of Mars
Spear of Mars impales up to 1 heroes and leaves a fire trail behind that deals damage over time and slows movement speed.
Medusa
Aghanim's Scepter
Split Shot
Allows on-hit effects to apply to the secondary attacks from Split Shot. Increases arrow count.
Aghanim's Shard
Cold BloodedNew ability
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.
Meepo
Aghanim's Scepter
Poof

MegaMeepoNew ability
Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

MegaMeepo FlingNew ability
In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.
Aghanim's Shard
DigNew ability
Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration.
DISPEL TYPE: Basic Dispel
Mirana
Aghanim's Scepter
Sacred Arrow
Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.
Aghanim's Shard
Leap
Grants +1 Leap charge.
Monkey King
Aghanim's Scepter
Wukong's Command
Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby. Soldiers can now gain Jingu Mastery charges independently.
Aghanim's Shard
Boundless Strike
Boundless Strike applies Primal Spring with 35% of the max channeling duration power to enemies along the staff and at the end of the staff. When Boundless Strike is set to alt-cast, Monkey King leaps to the end of his staff.
Morphling
Aghanim's Scepter
Morph
Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.
Aghanim's Shard
Attribute Shift (Agility Gain)
Morphling can shift attributes while stunned. Reduces mana cost.

Attribute Shift (Strength Gain)
Morphling can shift attributes while stunned. Reduces mana cost.
Muerta
Aghanim's Scepter
Dead Shot
Dead Shot damage is increased. Dead Shot expands after it ricochets and pierces through enemy heroes as it fears them.
Aghanim's Shard
Spectral SlugNew ability
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.
Naga Siren
Aghanim's Scepter
Ensnare
Increases cast range and projectile speed. Allows Ensnare to target and affect Debuff Immune units. Ensnare applies Break.
Aghanim's Shard
Song of the Siren
Allies in range of Song of the Siren recover a percentage of their health and mana per second.
Nature's Prophet
Aghanim's Scepter
Wrath of Nature
Entangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.
Aghanim's Shard
Curse of the OldgrowthNew ability
Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
Necrophos
Aghanim's Scepter
Heartstopper Aura
Heartstopper Aura's Health Decay is increased by 50% of Necrophos's current health regeneration.
Aghanim's Shard
Death SeekerNew ability
Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.
Night Stalker
Aghanim's ScepterNo upgrade
Aghanim's Shard
Void
Void now affects all units in a radius around the target.
Nyx Assassin
Aghanim's Scepter
BurrowNew ability
Nyx Assassin buries himself beneath the battlefield over a short duration. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mind Flare and Impale is increased, and Impale's cooldown is decreased. While burrowed, Nyx Assassin is stationary, unable to attack, and invisible. Nyx Assassin gains damage reduction from all damage sources.
Aghanim's Shard
Vendetta
Decreases cooldown by 10s. For the first 15s of Vendetta, Nyx is hasted and has unobstructed pathing.
Ogre Magi
Aghanim's Scepter
Fireblast
Fireblast is refined, reducing cooldown by 1s and increasing cast speed by 25%.

Unrefined FireblastNew ability
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
Aghanim's Shard
Fire ShieldNew ability
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
Omniknight
Aghanim's Scepter
Guardian Angel
Guardian Angel has global radius, affects buildings, and amplifies health restoration.
Aghanim's Shard
Purification
After a 3s delay, the target is Purified again with 65% effectiveness.
Oracle
Aghanim's ScepterNo upgrade
Aghanim's Shard
Rain of DestinyNew ability
Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.
Outworld Devourer
Aghanim's Scepter
Objurgation
Increases max mana to barrier. Damage that would bring Outworld Destroyer below 20% health is prevented. When that happens, Outworld Destroyer receives a strong dispel and gains an undispellable instance of Objurgation. This effect cannot occur more than once every 80 seconds.
Aghanim's Shard
Astral Imprisonment
Astral Imprisonment now deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Pangolier
Aghanim's Scepter
Shield Crash
Causes Shield Crash to cast a 2-attack Swashbuckle every 90 degrees around your hero that deals 75% damage.
Aghanim's Shard
Roll UpNew ability
Pangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.
Phantom Assassin
Aghanim's Scepter
Fan of KnivesNew ability
Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.
Aghanim's ShardNo upgrade
Phantom Lancer
Aghanim's Scepter
Phantom Rush
Increases Range. Whenever Phantom Lancer Rushes through enemies, he creates Juxtapose illusions that attack them. Additionally, every 600 units rushed creates a Juxtapose illusion that rushes to the target alongside Phantom Lancer.
Aghanim's Shard
Juxtapose
Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.
Phoenix
Aghanim's Scepter
Supernova
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.
Aghanim's Shard
Sun Ray
Allows Sun Ray to be cast during Supernova.
Primal Beast
Aghanim's Scepter
Uproar
When Primal Beast activates Uproar, he releases 3 waves of 2 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.
Aghanim's Shard
Rock ThrowNew ability
Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location.
Rock Throw increases stacks of Uproar for each hero hit.
Puck
Aghanim's Scepter
Dream Coil
All enemies affected by Dream Coil are attacked at a rate equal to 90% of Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.
Aghanim's Shard
Phase Shift
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
Pudge
Aghanim's Scepter
Rot
Increases Rot radius by 200, damage by 90, and causes it to reduce enemy Health Restoration by 20%.
Aghanim's Shard
Meat Hook
When Meat Hook hits an enemy, it deals bonus damage based on the distance pulled.
When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.
Pugna
Aghanim's Scepter
Life Drain
Reduces cooldown by 50s. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead. Debuff lasts 8 seconds.
Aghanim's Shard
Nether Ward
Increases cast range to 375.

Life Drain
Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for 75% of its normal value. The effect is interrupted if the ward is destroyed.
Queen of Pain
Aghanim's Scepter
Shadow Strike
Causes Shadow Strike to become a 300 AoE Spell. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies.
Aghanim's Shard
Blink
Releases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.
Razor
Aghanim's Scepter
Eye of the Storm
Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.
Aghanim's Shard
Storm Surge
While Eye of the Storm is active, strike chance is 2x as high, strike cooldown is reduced by 2s, and Lightning strikes all enemies within Eye of the Storm's radius. Does not apply to the same enemy twice from a single instance.
Riki
Aghanim's Scepter
Tricks of the Trade
Increases Cast Range to 500. Allows you to target an allied unit, hiding inside them for the duration. While hiding in an allied unit, they have 15% bonus movement speed, and Tricks of the Trade lasts 1s longer and does an additional 2 attacks.
Aghanim's Shard
Smoke Screen
Enemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.
Ring Master
Aghanim's Scepter
Escape Act
Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.
Aghanim's Shard
SpotlightNew ability
Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.
Rubick
Aghanim's Scepter
Spell Steal
Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades stolen spells to their Scepter version.
Aghanim's Shard
Telekinesis
Allows you to target yourself or allies with Telekinesis. Throw distance is increased to 225 and throw delay is reduced to 0.5 seconds.

Spell Steal
Upgrades stolen spells to their Shard version.
Sand King
Aghanim's Scepter
Epicenter
When the pulses start, 3 Stinger attack areas are created every 0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply 40% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).
Aghanim's Shard
Epicenter
Every 3s causes a small single Epicenter Pulse around Sand King.
Shadow Demon
Aghanim's Scepter
Demonic Purge
Causes Demonic Purge to break and gain 2 charges.
Aghanim's Shard
Demonic CleanseNew ability
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
DISPEL TYPE: Basic Dispel
Shadow Fiend
Aghanim's Scepter
Requiem of Souls
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.
Aghanim's Shard
Shadowraze
Cooldown reduced by 2s per enemy hero hit. Applies a stacking 12% movement speed debuff on enemies hit.
Shadow Shaman
Aghanim's Scepter
Shackles
Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.
Aghanim's Shard
UrnacondaNew ability
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Silencer
Aghanim's Scepter
Global Silence
Global Silence applies Arcane Curse to heroes for the duration of Global Silence.
Aghanim's Shard
Glaives of Wisdom
Causes Glaives of Wisdom to bounce 1 time to a random enemy within 450 range and increases intelligence steal.
Skywrath Mage
Aghanim's Scepter
Concussive Shot
When Skywrath Mage casts Concussive Shot, a different random target within 500 range of the original target will be hit with the same ability. Heroes will take priority.

Ancient Seal
Anytime Skywrath Mage casts Ancient Seal, a different random target within 500 range of the original target will be affected by the same ability. Heroes will take priority.

Mystic Flare
When Skywrath Mage casts Mystic Flare, another Mystic Flare will be created on the position of a different random target enemy within 500 range of the original target. Heroes will take priority.
Aghanim's Shard
Arcane Bolt
When Skywrath Mage casts Arcane Bolt, 2 bolts are created, one aimed at the original target, and two others aimed at random enemies within 500 range of the original target. Heroes will take priority.
Slardar
Aghanim's ScepterNo upgrade
Aghanim's Shard
Slithereen Crush
Slithereen Crush now applies Corrosive Haze for a short time to units affected.
Slark
Aghanim's Scepter
Pounce
Provides charges and increases range.
Aghanim's Shard
Depth ShroudNew ability
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Snapfire
Aghanim's Scepter
Gobble UpNew ability
Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to 3 seconds.

Spit OutNew ability
Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.
Aghanim's Shard
Firesnap Cookie
Firesnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.
Sniper
Aghanim's Scepter
Assassinate
Causes Assassinate to fire quicker and stun the enemy target.
Aghanim's Shard
Concussive GrenadeNew ability
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
Spectre
Aghanim's Scepter
Haunt
The first time Spectre uses Reality on a Haunt illusion, enemies in a 400 area around the target are Feared away from Spectre for 2s and have their movement speed slowed by 50%.
Reduces cooldown by 20s.
Aghanim's Shard
Dispersion
Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.
Spirit Breaker
Aghanim's Scepter
Greater Bash
Increases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 20% damage), and the original target takes 25% of Greater Bash's damage again.

Nether Strike
Greatly increases knockback.
Aghanim's Shard
Planar PocketNew ability
Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.
Storm Spirit
Aghanim's Scepter
Electric Vortex
Electric Vortex affects all enemies within a radius around Storm Spirit.
Aghanim's Shard
Overload
Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.
Sven
Aghanim's Scepter
Storm Hammer
Increases cast range and applies a basic dispel on the target. Affects invulnerable units. If alt-cast, it deals an additional 180 damage and Sven travels with the Storm Hammer.
Aghanim's Shard
Warcry
Increases radius and bonus movement speed. Warcry is now undispellable and provides a 300 physical damage barrier.
Techies
Aghanim's Scepter
Minefield SignNew ability
Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds.
When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.
Aghanim's ShardNo upgrade
Templar Assassin
Aghanim's Scepter
Psionic Trap
When activated, traps now silence affected enemies.

Psionic ProjectionNew ability
CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for 2 seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.
Aghanim's Shard
Refraction
Increases bonus damage. Refraction can be cast while disabled.
Terrorblade
Aghanim's Scepter
Terror WaveNew ability
Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.
Aghanim's Shard
Demon ZealNew ability
Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.
Tidehunter
Aghanim's Scepter
Gush
Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Aghanim's Shard
Dead in the WaterNew ability
Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.
Timbersaw
Aghanim's Scepter
Reactive Armor
Reactive Armor can now be activated to get max stacks and 150 damage barrier. Grants Timbersaw 100 + 75 barrier amount per second for each enemy hero within 450 radius of Timbersaw up to a maximum of 800. After 8 seconds, Timbersaw deals damage to every hero within 450 radius equal to 200 + his remaining barrier amount and loses all of his barrier.
Aghanim's Shard
FlamethrowerNew ability
Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
Tinker
Aghanim's Scepter
Laser
Upgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 13% (stacking). Does not pierce debuff immunity.

March of the Machines
March of the Machines applies a non-stacking heal over time when passing through allied heroes.

Deploy Turrets
Turrets fire missiles 20% faster.
Aghanim's Shard
Warp FlareNew ability
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds.
The target is teleported further the closer they are to Tinker.
Tiny
Aghanim's Scepter
Tree VolleyNew ability
CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
Aghanim's Shard
Grow
Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.
Treant Protector
Aghanim's Scepter
Overgrowth
Decreases Cooldown to 25 seconds. When casting Overgrowth, Treant Protector draws power from the soil, greatly increasing his size for 16 seconds. While enlarged, he gains phased movement with a fixed speed of 345, 100% bonus Strength, and a splashing attack that deals 60% of his attack damage in a 300 unit radius.
Aghanim's Shard
Eyes In The ForestNew ability
Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.
Troll Warlord
Aghanim's Scepter
Whirling Axes (Ranged)
Causes Whirling Axes (Ranged) to dispel enemies. Reduces cooldown and mana cost.
DISPEL TYPE: Basic Dispel

Whirling Axes (Melee)
Causes Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and mana cost.
DISPEL TYPE: Basic Dispel
Aghanim's Shard
Fervor
Grants Troll 16% + 3% chance per Fervor stack of firing an additional ranged attack to any unit within its ranged attack range plus 175 when attacking an enemy unit.
Tusk
Aghanim's Scepter
Walrus KickNew ability
Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.
Aghanim's Shard
Drinking BuddiesNew ability
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor.
Underlord
Aghanim's Scepter
Fiend's Gate
Summons a Pit of Malice around each of the portals. Reduces cooldown.
Aghanim's Shard
Firestorm
Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.
Undying
Aghanim's Scepter
Decay
Increases strength steal.
Aghanim's Shard
Tombstone
Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.
Ursa
Aghanim's Scepter
Enrage
Reduces cooldown and allows Ursa to use Enrage while disabled.
Aghanim's Shard
Earthshock
Earthshock applies 3 Fury Swipes to enemies hit.
Vengeful Spirit
Aghanim's Scepter
Vengeance Aura
Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells.
If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.
Aghanim's Shard
Magic Missile
Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.
Venomancer
Aghanim's Scepter
Noxious Plague
Decreases cooldown by 35 seconds. Infected units have decreased magic resistance. Additional spreads from hero targets deal full impact damage.
Aghanim's Shard
Venomous Gale
Increases cast range and projectile speed by 25%. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.
Viper
Aghanim's Scepter
Corrosive Skin
Corrosive Skin applies 4x the attack speed slow to enemies that are within 500 distance of Viper. Viper's Corrosive Skin Magic Resistance and Damage per Second are gradually increased while he is in Nethertoxin, up to 50% increased effect after 4s.

NosediveNew ability
Viper slams into the ground, releasing a Nethertoxin and splattering each enemy in a 500 AoE for 4 seconds with the effect of Corrosive Skin.
Aghanim's Shard
Poison Attack
Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.
Visage
Aghanim's ScepterNo upgrade
Aghanim's Shard
Gravekeeper's Cloak
Gains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.
Void Spirit
Aghanim's Scepter
Resonant Pulse
Causes Resonant Pulse to silence and gain 2 charges.
Aghanim's Shard
Aether Remnant
Creates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.
Warlock
Aghanim's Scepter
Chaotic Offering
Calls 2 Golems.
Aghanim's Shard
Upheaval
While channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.
Weaver
Aghanim's Scepter
Time Lapse
Time Lapse may target allied Heroes with 500 cast range.
Aghanim's Shard
Shukuchi
Shukuchi puts a mark on enemies it damages that last 4.6 seconds. 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack
Windranger
Aghanim's ScepterNo upgrade
Aghanim's Shard
Gale ForceNew ability
Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.
Winter Wyvern
Aghanim's Scepter
Arctic Burn
Causes Arctic Burn to be a toggle ability, draining mana every second when active. Increases Winter Wyvern's movement speed.
Aghanim's Shard
Cold Embrace
Reduces cooldown by 4 seconds. Allied units gain bonus attack damage when emerging from the icy cocoon.
Witch Doctor
Aghanim's Scepter
Death Ward
Death Ward attacks bounce between nearby enemies.
Aghanim's Shard
Voodoo SwitcherooNew ability
Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
Wraith King
Aghanim's Scepter
Reincarnation
Reduces cooldown.
Aghanim's Shard
Mortal Strike
Mortal Strike hits curse their target, causing them to take 75% of the initial attack damage again as Pure damage after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage.
Zeus
Aghanim's Scepter
NimbusNew ability
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.
Aghanim's Shard
Lightning HandsNew ability
Zeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.