Every change in Dota 2 patch 7.39, straight from Valve's official notes: 118 heroes, 31 items and 51 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes48
Map Objectives
Tormentor
First Spawn Time increased from 15:00 to 20:00
Tormentor: Unyielding Shield: Base barrier decreased from 2100 to 2000
Tormentor: Unyielding Shield: Barrier regeneration gain per minute of game time decreased from 5 to 3.5
Roshan
Slam: Hero Duration increased from 2s to 4s
Slam: Non-Hero Duration increased from 4s to 8s
Roar of Retribution: Incoming Damage Buff Duration increased from 8s to 12s
Roar of Retribution: Health Trigger threshold increased from 80% to 85%
Roar of Retribution: Now cast even if Roshan is Silenced or Stunned
Roar of Retribution: Now gives Roshan a strong dispel on cast
Roar of Retribution: Now triggers a message visible to everyone (similar to when Roshan's Banner is planted)
Strength of the Immortal: Armor Bonus per minute increased from 0.375 to 0.4
Strength of the Immortal: Attack Damage Bonus per minute increased from 6 to 7
Terrain Changes
The Radiant Safe Lane small pull camp has been moved to the north, and trees added above it
Many trees have been moved and adjusted in the Radiant Safe Lane pull area
The top Radiant Tier 2 and the cliff to the right have been shifted to the west slightly
The Radiant triangle ramp leading behind the top Radiant Tier 2 has been shifted north
The ramps on the east side of the Radiant Triangle have been shifted to the north and east, and trees around them subsequently adjusted
A ramp has been added leading from the Radiant Triangle to behind the middle Radiant Tier 2
The mid Radiant Tier 2 tower has been shifted away from the Triangle, and trees around it have been adjusted
A juke path has been added to the trees east of the Radiant mid tier 2 tower
The northern cliff edge, ramps and Hard / Ancient camps of the Radiant triangle have been moved slightly southwest
The cliff to the southwest near the ramp to Radiant midlane and the river has been slightly reduced in size
The ramp directly south of the bottom Roshan Pit has been moved north slightly
A path has been added closest to the Dire Bottom Tier 1 tower from the lane to the lotus pool
Several trees have been added and adjusted near the Dire mid tier 2 tower
Several trees between the two neutrals camps on the easternmost region of the Dire side have been removed
The Dire bounty rune has been moved slightly to the east
The ramp leading from the Dire triangle area to the river and bottom Roshan Pit has been moved slightly north and simplified to remove two small unpathable ledges
The Dire triangle watcher has been moved slightly to the north
The bottom lane lotus pool has been moved to the north and to the west, and many of the tree paths have been adjusted
The top lane lotus pool has been moved slightly to the north, and some of the tree paths have been adjusted
The Top Roshan Pit has been adjusted to be closer to the center of the Radiant / Dire cliffsides
The Bottom Roshan Pit has been moved northwest slightly towards the middle of the map
The Bottom Roshan Pit has been slightly rotated to face more towards the middle of the map
A dead spot has been fixed in the Bottom Roshan Pit
Flooded camps in main jungles near the bounty runes have had their pull timers reduced
Watchers now can't be activated before the start of the game
Watchers no longer display the green AoE ring/potential vision when hovering sentry and observer wards
Watchers now only display their potential vision areas when holding Alt
General Changes
Lifesteal Amplification and Spell Lifesteal Amplification have been removed and a new umbrella stat has been created in their place: Health Restoration
Provides a percentage increase to the health gained from Lifesteal, Spell Lifesteal, and Health Regeneration
Positive and Negative sources of Health Restoration stack diminishingly with each other
Health Restoration cannot go lower than -100% and cannot go higher than 100%
Sources of Heal Amplification now stack additively with each other instead of diminishingly
Heal Amplification cannot go lower than -100% and has no upper limit
Effects that root and disarm are now considered Bind Effects and will have the status effect "Bound" overhead
Now requires a second Ultimate Orb (2800) instead of Point Booster (1200)
No longer requires a 1050 gold recipe. Total Cost increased from 5300 to 5900
No longer provides +250 Health and +250 Mana
All Attributes bonus increased from +22 to +35
Cold Attack instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 40%, now reduces Health Restoration and Heal Amplification by 40%
Cold Attack's slow and health restoration reduction no longer stack with Orb of Frost and Orb of Corrosion
Freezing Aura instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 25%, now reduces Health Restoration and Heal Amplification by 25%
Now requires Diadem (1000) instead of Vitality Booster (1000)
Recipe cost unchanged. Total Cost decreased from 2780 to 2725 due to Urn of Shadows change
No longer provides +375 Health
Now provides +10 All Attributes
Soul Release when cast on enemy, instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 70%, now reduces Health Restoration and Heal Amplification by 70%
Passive: Hidden Potential. Neutral Artifact you choose while holding Dormant Curio will have 30% increased potency
Provides an Unleashed enchantment which improves some stats of the next non-curio artifact that you'll choose while crafting. Improved stats will have a special icon in the description to indicate that it is improved by Dormant Curio. All improvements will be listed in this summary under each item's section
This enchantment is tied to the next non-curio artifact you select. It will be saved as long as you keep the upgraded artifact. Selecting a new one will make you lose the Unleashed enchantment
This enchantment can't be retained with Techies' Spoon's Stash facet
Passive: Veiled. Whenever your health falls below 50% you gain a +200% evasion bonus for 8s. Each attack negated by evasion reduces this evasion bonus to 0.25x of its current value
Passive: Last Caress. Veiled cooldown is only reset if the wearer dies or kills an enemy hero
Passive: Damage Block. Grants a 50% chance to block 30 damage from attacks on melee wielders, or 20 damage on ranged. Chance to proc increased to 100% against hero attacks
Dormant Curio increases damage blocked from 30/20 to 39/26
Active: Pollinate. Spread pollen on enemies within 700 units, decreasing their Health Restoration by 20% for 12s and dealing 12% of the target's max health as damage over the duration. Damage interval: 1s. No Mana Cost. Cooldown: 45s
Dormant Curio increases total max health damage from 12% to 15.6%
Passive: Crushing Blow. Your next attack is a critical strike that deals 150% of your attack's regular damage. Hitting an enemy with an empowered strike weakens them, decreasing their Movement Speed by 10%, Attack Speed by 15%, and Cast Speed by 20% for 4s. No Mana Cost. Cooldown: 15s
Dormant Curio increases critical damage from 150% to 195%
Active: Self-Exile: Removes the caster from the world, making them invulnerable and disabled for 0.7s. Caster loses 5% of their max health on return. This damage is not lethal, but it mutes Blink Dagger and similar items after the effect. Mana Cost: 40. Cooldown: 30s
Dormant Curio increases duration from 0.7s to 0.91s
Passive: Exalted. Increases outgoing damage by 20%. If the wearer is killed, the item permanently loses the current Enchantment and turns into a Disgraced Regalia
Dormant Curio increases damage multiplier from 20% to 26%
Passive: Fallen. Has nothing to provide to one who dared to die
Appears only to heroes that died with Divine Regalia artifact
Since the 4th slot is taken by your current Artifact when recrafting items, it is possible to recraft Disgraced Regalia with working Tier 5 Enchantment
The usual Divine Regalia still can reappear among the other 3 choices
Dormant Curio increases Fallen Sky's damage over time from 60 to 78, building impact damage from 75 to 97.5 and non-building impact damage from 150 to 195
Passive: Death Delay. Survive for an extra 5 seconds after receiving a killing blow. Enemy heroes dying within 1200 units extends this effect by 5 seconds. Cooldown: 50s
Dormant Curio increases base duration from 5s to 6.5s
Instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 35%, now reduces Health Restoration by 35%
Mist Coil
No longer upgraded with Aghanim's Shard
Aphotic Shield
Now upgraded with Aghanim's Shard
Deals 75% of absorbed damage to nearby enemies
Malignant Mist
Mist Coil
Mist Coil also deals 40/60/80/100% attack damage and applies effects from items and abilities. Self damage when cast on an enemy is increased from 40% to 70%
Damage per stack decreased from 5/10/15/20 to 2.5/5/7.5/10
Movement Slow per stack decreased from 1.5/3/4.5/6% to 0.75/1.5/2.25/3%
Aghanim's Shard upgrade reworked
Removes the 20 stack limit and allows Sticky Napalm to deal 35% of its damage to buildings
Flaming Lasso
No longer upgraded with Aghanim's Shard
Stoked
Firefly
Also sets Batrider on fire. He's burning away 2% of his max health per second, but gains increasingly bigger bonuses to Movement Speed and Spell Amplification over the duration. Max Movement Speed Bonus: 25/30/35/40%. Max Spell Amplification Bonus: 20%
Max bonus values are reached at the end of Firefly's duration and don't linger after. Bonuses increase and self-burn damage are applied every 0.1s. Self-burn damage does not increase over time. Self-burn damage is magical and non-lethal
Arsonist
Increases the max level of Sticky Napalm to 5
Number of times +2 All Attributes can be skilled decreased from 7 to 6
Sticky Napalm
At level 5 makes Batrider's attacks apply 1 stack of Sticky Napalm
Talents
Level 25 Talent Sticky Napalm stacks applied by Flamebreak increased from 2 to 4
Level 25 Talent Sticky Napalm Damage decreased from +20 to +10
Replaces 15/20/25/30% Spell Amplification with 10/15/20/25% base damage amplification. The ability now also silences the target and can be cast on enemies. Decreases Cast Range from 800 to 400. Increases Mana Cost from 0 to 60
Talents
Level 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health
Bonus Damage increased from 2/7/11/15 to 4/8/12/16
Existing units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health
No longer upgraded with Aghanim's Scepter
Divine Favor
Now Chen's teleporting units also receive the buff when this ability is cast on Chen himself
Hand of God
Now upgraded with Aghanim's Scepter
Reduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius
Talents
Level 15 Talent Holy Persuasion Damage increased from +12 to +14
Level 20 Talent Holy Persuasion Minimum Health increased from +1200 to +1300
Level 20 Talent -30s Hand of God Cooldown replaced with +20% Divine Favor Heal Amplification
Clockwerk gains an ability to self-cast Chainmail item to consume it. Each consumed Chainmail provides him with +4 Armor. Number of stacks is unlimited
Talents
Level 20 Talent +75 Rocket Flare Damage replaced with +70 Power Cogs Mana Burn
Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
Starbreaker
Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker
Starsurge
Starbreaker
Now will grant the attack speed buff even if Starbreaker was interrupted
Aghanim's Shard dormant duration decreased from 5s to 4s
Thunderstorm
Thunder Strike
Now also increases slow duration from 0.4s to 0.8s
Kinetic Fence
Kinetic Fence
Fixed an error that displayed incorrect wall length in tooltips and description
Transference
Increases the max level of Electromagnetic Repulsion to 4, improves with Static Storm
Electromagnetic Repulsion
Can be activated, targeting allied heroes or self. Manual cast deals damage equal to 10% of Disruptor's current health and sets ability on 26/20/14/8s cooldown. Cast Range: 600. Mana Cost: 50
Talents
Level 15 Talent +1.5s Static Storm Duration replaced with +60 Static Storm Max DPS
Aghanim's Scepter instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 10% per stack, now reduces Health Restoration by 10% per stack
Glacier
On-cast knockback distance increased from 175 to 225
Point Vector Target behavior, previously exclusive to Fine Art facet, is now enabled by default
20/30/40/50 bonus damage per unit replaced with separate values for heroes and creeps: 20/40/60/80 per hero and 10/20/30/40 per creep
Soulbind
If the debuff ends on the primary target early due to status resistance, it will also be destroyed on the secondary target
Fine Art
Stroke of Fate
Grimstroke launches a mirrored curved stroke from his free hand. Each enemy can take damage only from one stroke but still contributes to bonus damage accumulation for both
Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs
Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron
Wex
Now also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance
Exort
Attack Damage per instance increased from 1/3/5/7/9/11/13/15/17/19 to 2/4/6/8/10/12/14/16/18/20
Cold Snap
Freeze Damage increased by 20
Sun Strike
Damage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)
Forge Spirit
Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78s
Ice Wall
The damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly
Damage interval improved from 1s to 0.5s
Damage per second rescaled from (8 * Exort) to (25 + Exort * 5)
Wall Width now supports AoE bonuses again
Scholar of Koryx
Quas
No longer gains the second additional level from Aghanim's Scepter
Cold Snap
No longer restores mana or health
Ice Wall
Aghanim's Shard upgrade moved to Aghanim's Scepter and reworked
Aghanim's Scepter makes the skill vector-targeted to create a moving Ice Floe instead of Ice Wall. After 1.3s delay, the Ice Floe forms from the center of the targeted area, creating a 150 width Ice Floe in its wake. Enemies that stay in it for longer than 2.5 seconds freeze, becoming rooted for 1.5 + (0.1 * Quas) seconds and take an instance of (75 + 25 * Quas) magical damage
Aghanim's Scepter cast range is 600. Ice Floe can freeze the same unit multiple times if they leave the floe and enter it again. Staying in the floe would prevent the unit from being rooted again
Ghost Walk
No longer upgraded with Aghanim's Scepter
Now upgraded with Aghanim's Shard
Increases Slow Radius by 150 and applies Ice Wall's Damage Per Second to all affected enemies
Mind of Tornarus
Wex
No longer gains the second additional level from Aghanim's Scepter
Alacrity
No longer provides bonus attack range to Invoker and his controlled units
Tornado
Aghanim's Scepter Twister spawn interval increased from 300 to 400
Aghanim's Scepter Twister damage per second rescaled from 120 to (50 + 10 * Wex)
Aghanim's Scepter Twister duration changed from 4s to (3s + 0.2s * Quas)
Agent of Gallaron
Exort
No longer gains the second additional level from Aghanim's Scepter
Chaos Meteor
No longer has increased size and travel distance
Sun Strike
Aghanim's Scepter Cataclysm cooldown increased from 75s to 90s
Talents
Level 15 Talent -4s Sun Strike Cooldown replaced with +1 Facet Orb Level
Level 20 Talent Alacrity Damage/Speed increased from +30 to +35
Wellspring: New Innate Ability. Passive, can't be leveled up
Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored health or mana remains the same
This applies to Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, and Mana Draught
Example: Usually Clarity restores 150 mana over 25s. For Io it will restore 150 mana over 12.5s
Spirits
Aghanim's Scepter Movement Slow increased from 15% to 25%
Shadowhawk: Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%
Shadowhawk: Raven's Veil: Now also increases buff duration from 7/8/9s to 8/9/10s
Switch Discipline
Katana Discipline no longer increases damage by 12%
Katana Discipline now increases damage gained from Agility by 20%
Echo Slash
Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
Bonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80
Grappling Claw
No longer has lifesteal
Mana Cost decreased from 50 to 40
Cooldown decreased from 16/13/10/7s to 13/11/9/7s
Cast Range decreased from 700/800/900/1000 to 650/750/850/950
Move Slow rescaled from 80% to 70/80/90/100%
Slow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
Kazurai Katana
No longer applies health regen reduction
Damage per second rescaled from 6/7/8/9% to 5/7/9/11%
Duration rescaled from 5/6/7/8s to 7s
Now has a reworked active component as a default part of the ability
Kez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
This attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
Reworked Aghanim's Shard upgrade
Adds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
Raptor Dance
1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
Strikes count increased from 2/3/4 to 4
Base Damage rescaled from 75 to 30/60/90
Max Health as Damage decreased from 4% to 3%
Lifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
Falcon Rush
Now also provides 15/30/45/60% Slow Resistance during the buff
Secondary Attacks Damage decreased from 100% to 45/55/65/75%
Rush Range is no longer increased by AoE bonuses
Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
Talon Toss
No longer has an AoE effect, proccing only on target
Now inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage
Damage rescaled from 75/125/175/225 to 60/120/180/240
Silence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s
Cooldown decreased from 16/13/10/7s to 13/11/9/7s
Shodo Sai
Chance to Mark increased from 17% to 18%
Mark no longer provides True Strike
No longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero
Talents
Level 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius
Level 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike
Level 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)
Level 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%
Now the orb lingers for 2s if there are no current targets to bounce to. The orb will bounce to a new target if one becomes available within the linger duration
Bounces can now damage and slow Roshan
Ice Spire
Hero hits to kill decreased from 5 to 4
Creep hits to kill decreased from 10 to 8
Evil Eye
Sinister Gaze
Sinister Gaze applies a Evil Eye debuff that will deal additional 10/15/20/25 damage every time Lich deals magic damage to the target, and amplifies received movement slows by 50%. The Evil Eye debuff duration lingers up to 2x the elapsed Sinister Gaze channel duration
Counter Duration decreased from 7/8/9/10s to 5.5/7/8.5/10s
Changing of the Guard
Wukong's Command
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. Mana Cost: 25. Cooldown: 3s
Damage decreased from 70/140/210/280 to 70/135/200/265
Teleportation
Barrier decreased from 100/150/200/250 to 70/130/190/250
Soothing Saplings
Sprout
Healing mechanic reworked. Now enchants all trees in a 1200 AoE around the Sprout. Each enchanted tree emits a 175 radius healing aura. No longer heals buildings
Heal per second increased from 10/20/30/40 to 14/26/38/50
Nature's Profit
Whenever an enemy hero is killed by Nature's Prophet or dies within 750 range of him, 2 seconds later a money tree grows in their place. Each tree spawns 2 gold bags every second, which can be picked up by any hero. Each gold bag grants gold equal to 1.5x of the killed hero's level. Each money tree has a lifespan of 3s
Gold bags are created in 200-250 radius from the tree and disappear after 15s of lying on the ground. Gold Bags are automatically picked up by heroes within 50 range from them. Money tree provides 2x Tango healing similarly to Ironwood Tree
Now is an innate ability that improves with Coup de Grace level
No longer dispelled when near enemy Outposts, Watchers or base buildings (other than Towers/Ancient)
Now dispelled when attacking Roshan or enemy Barracks
Now upgraded with Aghanim's Shard
Decreases cooldown from 60/55/50/45s to 50/45/40/35s. Any time Phantom Assassin gets a hero kill, her ability cooldowns advance 60% of their max cooldown values
Immaterial
Now is a basic ability
Bonus Evasion changed from 20% + 1% per hero level to 20/30/40/50%
Now is a unit-targeted ability. Barathrum gains 75% magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes on the target to get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected. Cast Range: 700
Io's Tether is the only exception that will ignore this effect
Redirected spells are not considered as reflected. If Spirit Breaker is under effects such as Lotus Orb's Echo Shell, redirected spells will be reflected back to the enemy caster
If the redirected spell has different interactions for allies and enemies, Spirit Breaker will receive the enemy interaction
The tooltip now shows the current values of Health Regen, Armor, Mana Regen, and Magic Resistance gained from the ability
Aether Remnant
Damage increased from 85/135/185/235 to 90/140/190/240
Aghanim's Shard reworked
Creates an additional watcher path that rotates around the remnant, providing True Sight in a 475 radius. The remnants no longer trigger on creeps, instead dealing 50% of their damage every second in both paths
Resonant Pulse
Damage increased from 60/105/150/195 to 60/110/160/210
When an enemy dies while under effect of Maledict, 75% of what the next burst damage amount would be is dealt to all enemies in 800 units. This effect works even if the enemy dies to the last burst of damage