Every change in Dota 2 patch 7.40, straight from Valve's official notes: 120 heroes, 49 items and 24 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes87
Captains Mode
Changed order of the first and the third ban phases
First Ban Phase ( First = team with the first pick, Second = team with the second pick)
OLD: First - Second - Second - First - Second - Second - First
NEW: First - First - Second - Second - First - Second - Second
Third Ban Phase
OLD: First - Second - Second - First
NEW: First - Second - First - Second
General Changes
Talents no longer require a skill point to level
Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
This results in all +2 All Attributes bonuses skilled by level 22
All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again
Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold
Flagbearer Creep: Inspiration Aura no longer affects heroes
Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
All illusions now have 800 daytime vision and 400 nighttime vision
Map Objectives
Roshan
Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
Roar of Retribution: Disarm debuff is no longer dispellable
Slam: No longer has double duration against creeps
Slam: Now deals double damage to creeps
Tormentor
Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
Runes
Bounty Rune: Now grants gold based on when it was created, not when it was activated
Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
Invisibility Rune: No longer grants incoming damage reduction
Terrain Changes
Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
Removed some trees inside the base near the new safelane defender's gate positions
The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
Changed the 'bridges' to actual bridges
Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
The Hard camp in the 'triangle' has been demoted to a 'medium' camp
Twin Gate mana cost decreased from 75 to 30
Twin Gates now refund the mana cost if the teleporting channel was interrupted
Cleared up some areas around the Tormentor locations
The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
Watcher night vision range decreased from 800 to 450
Watcher capture time decreased from 1.5s to 1s
Defender's Gate vision radius increased from 525 to 700
Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
Invulnerability Targeting
Invulnerability targeting rules of certain items and abilities have been updated
Most items and abilities that previously could target and/or affect invulnerable units no longer do so
The following spells have been changed:
Items
Nullifier's Nullify can no longer target invulnerable units
Neutral Creeps
Satyr Banisher's Purge can no longer target invulnerable units
Heroes
Dark Seer's Vacuum no longer affects invulnerable units
Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
Ogre Magi's Bloodlust can no longer target invulnerable units
Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
Shadow Demon's Demonic Purge can no longer target invulnerable units
Shadow Demon's Demonic Cleanse can no longer target invulnerable units
Sniper's Assassinate can no longer target invulnerable units
Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
Vengeful Spirit's Nether Swap can no longer target invulnerable units
Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned
Soul Release charge gain radius increased from 1400 to 1500
Soul Release charges can now be gained by all copies of Urn of Shadows item
This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Example to show the result of these two changes:
Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy
Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
Dormant Curio increases counter-attack damage from 80% to 104%
Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
Dormant Curio increases illusion outgoing damage from 50% to 65%
Removed Roll Out The Barrel and Drunken Master facets
Removed Primal Companion ability
Removed Belligerent innate ability
Liquid Courage
New innate ability. Passive, improves with Brewmaster's level
When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
Upgraded with Aghanim's Shard
Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
Thunder Clap
Cast point improved from 0.35s to 0.3s
Mana Cost rescaled from 90/100/110/120 to 100
Radius rescaled from 325/350/375/400 to 375
Cinder Brew
Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
Drunken Brawler
Moved Brewed Up effect from Cinder Brew to Drunken Brawler
When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
Void Stance removed
Stance visual indicator is now always present around Brewmaster
Stances can now be switched without cancelling channeling or invisibility
Primal Split
Void Brewling removed
Duration increased from 16/18/20s to 16/20/24s
All Brewlings now receive their respective Drunken Brawler stances
Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
Earth Brewling's movement speed increased from 330/350/370 to 330/355/380
Earth Brewling's damage increased from 25/60/95 to 35/70/105
Storm Brewling's damage increased from 20/40/60 to 30/50/70
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
Hurl Boulder: 200 Damage and 2s Stun Duration
Demolish: 160 Bonus Building Damage
Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
Cyclone: 6s Hero Duration and 100 Damage on Landing
Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
Permanent Immolation: 100 Damage per second
Talents
Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
Removed Suppressive Fire and Engulfing Step facets
Removed Tar Bomb ability
Removed Bone and Arrow innate ability
Infernal Shred
New innate ability. Passive, can't be leveled up
Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
Strafe
Skeleton Archers attack speed factor decreased from 60% to 50%
Searing Arrows
Returning as base ability
Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death Pact
No longer creates Skeleton Archers
Skeleton Walk
Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
Also applies to Burning Army
Burning Barrage
No longer slows the targets
Burning Army
Spawn Interval improved from 0.15s to 0.1s
Skeleton count increased from 5 to 6
Talents
Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
Spirit Bear can now be targeted or affected as a hero by the following abilities:
Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
Now can also break enemy Smoke of Deceit
Spirit Bear's death will not provide charges for these spells:
Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
Temporary attribute losses from Silencer's, Slark's and other similar spells still work
Can now capture Watchers and Outposts
Now starts with a Town Portal Scroll on cooldown the first time it is summoned
Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
Ability order has been changed
OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s
Base Attack Speed increased from 100 to 110
Base Armor decreased from 0/2/4/6 to 0
Base Movement Speed rescaled from 300/330/360/390 to 310
Base Magic Resistance increased from 0% to 25%
Daytime Vision Range increased from 1400 to 1800
No longer gains 100 health and 5 damage per level
Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
Still has no base attributes, so they are all zeroes at level 1
The Spirit Bear now has a separate Talent Tree
Demolish
Ability is now Innate to Spirit Bear
Bonus Building Damage rescaled from 10/20/30/40% to 30%
No longer passively grants 33% magic resistance
Return
Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
Entangling Claws
Ability reworked
Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
Stacks are applied only to heroes, creep heroes and Roshan
Fetch
After fetching an enemy, Spirit Bear will now have an attack command issued towards the target
Talents
Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed
Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
Level 20 Talents: +500 Health OR +30 Damage
Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage
Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
Summon Spirit Bear
Moved to an innate ability. Cannot be leveled up
Ability is moved to the 4th ability slot
Spirit Bear now counts as a melee hero for most spells
Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
Cooldown decreased from 150/140/130/120s to 120s
Entangle
New Point Targeted basic ability
Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
Pierces Debuff Immunity
Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
Roshan is affected as if he were a hero
Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
Upgraded with Aghanim's Scepter
Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
Spirit Link
No longer grants attack speed or shared armor
Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
Lone Druid's attacks now heal the Spirit Bear by default
No longer upgraded with Aghanim's Scepter
True Form
Mana Cost decreased from 200 to 80
Duration decreased from 40s to 25s
Cooldown decreased from 100s to 60/55/50s
No longer grants Entangling Claws and Demolish to Lone Druid
Now also provides 50/90/130 bonus attack damage
Bonus Armor increased from 8/10/12 to 10/15/20
Talents
Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom Rush
No Longer provides bonus Agility while active
Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
Now provides 20/30/40/50% evasion while rushing
No longer has a 2s linger effect
Evasion bonus is lost once the target is reached or the rush is cancelled
Removed Leeching Leash and Dark Reef Renegade facets
Removed Barracuda innate ability (effect moved to the Ultimate)
Essence Shift
Now an innate ability. Passive, improves with Slark's level
Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up
Pounce
Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
Saltwater Shiv
New basic ability. Passive, auto-cast attack modifier
Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
Enemies with Health Restoration below -100% will not lose health from health restoration sources
Shadow Dance
Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
Previous Barracuda rules and mechanics unchanged
Depth Shroud
Duration decreased from 3s to 2s
Talents
Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
Damage at level 30 decreased by 27 (from 149–153 to 122–126)
Base Attack Time worsened from 1.7s to 1.8s
Base Attack Speed increased from 90 to 110
Removed Forsaken and Twist the Knife facets
Removed Spectral innate ability
Desolate
Now an innate ability. Passive, improves with Spectre's level
Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Spectral Dagger
Mana Cost decreased from 110/120/130/140 to 100/110/120/130
Spectre's illusions now also benefit from the Shadow Path
Shadow Step
Reworked into a basic ability
Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
The Reality sub-ability may be used to teleport to the illusion, destroying it
Dispersion
Min Radius increased from 300 to 350
Reality
Can no longer be cast to no effect
Now has a distinct sound between casts on Shadow Step and Haunt illusions
Mana Cost decreased from 40 to 25
Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
Now disabled by roots
Now always destroys the target illusion
Haunt
Now Spectre's ultimate ability
Mana Cost rescaled from 150 to 125/150/175
Duration rescaled from 6s to 5/6/7s
Cooldown rescaled from 160s to 180/160/140s
Haunt Outgoing Damage decreased from 80% to 30/55/80%
Each illusion now spawns from the direction closest to Spectre
Now upgraded with Aghanim's Scepter
Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
Talents
Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
Cooldown starts when the invisibility ends
Nature's Grasp
No longer does 50% more damage and slow when touching a tree
Damage per second increased from 30/40/50/60 to 35/50/65/80
Movement Slow increased from 20/25/30/35% to 25/30/35/40%
Creep penalty decreased from 50% to 35%
Leech Seed
Ability Reworked
Passive, auto-cast attack modifier
Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
No longer has a creep penalty for healing
Living Armor
No longer grants bonus armor
Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
Damage block affects any types of damage
The heal ends earlier if the damage block is reduced to 0
Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
Duration decreased from 18/22/26/30s to 12s
Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth
Now upgraded with Aghanim's Scepter
Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest
Now granted by Aghanim's Shard
Mana Cost decreased from 100 to 30
Cast Range increased from 160 to 350
Overgrowth is no longer applied around enchanted trees
Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
Charge Restore Time increased from 40s to 55s
Talents
Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block