Every change in Dota 2 patch 7.32, straight from Valve's official notes: 123 heroes, 28 items and 19 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes15
Added Primal Beast to Captains Mode
Changed XP required per level.
Rescaled Streak Experience from x^2 - x + 8 to 1.25x^2 - 2.5x + 10
Added Flagbearer Creep. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep's bounty. Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion.
Dire ramp is now deeper within the jungle (same position as before, but there's less high ground near roshan)
Moved Dire outpost further away from the river (to adjust for the ramp being deeper)
Moved Bounty Rune further away from the river (to adjust for the ramp being deeper)
Reworked the trees around Dire main jungle's rightmost medium camp
Outpost base teleport channel time increased from 5s to 6s
Removed Small Camps near Mid Lane
Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team. (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)
Fountain Invulnerability now applies on respawn regardless of whether there's an enemy hero nearby
Passive Gold per minute decreased by 15%
Ancients Armor increased from 13 to 23
Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s
Active: Verdurous Dale. Target the ground with a 350 radius. Provides +8 health regeneration to all allied units while they're in the area of effect . Lasts 14 seconds. Cooldown: 40s
Passive: Hound. Attacking an enemy when they are facing away from the hero grants +15 Attack Damage and slows them by 12%/6% for 1 second (melee/ranged).
Passive: Crackshot. Next attack fires projectiles at 2 additional targets within attack range. Only works on ranged heroes and does not proc attack modifiers. Cooldown 12s.
Active: Ogre Seal Flop. Flop forward like an Ogre Seal 2 times, dealing 150 damage and slowing enemies in a 225 radius by 100% for 1s on each bounce. Bounce distance: 400. Manacost 75. Cooldown: 40s. Destroys trees.
Paladin Sword
Lifesteal now affects creeps by 50% of its value (8%)
Call of the Wild Boar Slow decreased from 10/20/30/40% to 10/18/26/34%
Call of the Wild Hawk Shard now allows to put this ability on auto-cast. Doing so will make all Hawks instantly and automatically cast Dive Bomb on the first viable target in range, regardless of whether Hawk is still flying or stationary
Call of the Wild Hawk Shard cooldown reduction increased from 7s to 10s
Call of the Wild Hawk Dive Bomb now roots for 2.5 seconds instead of stunning for 2s
Call of the Wild Hawk Dive Bomb Cast Range decreased from 1200 to 900
Wild Axes
Cast Point improved from 0.4s to 0.3s
Inner Beast
Bonus Attack Speed decreased from 15/25/35/45 to 10/20/30/40
Drums of Slom
Reworked Scepter. Grants new ability: Drums of Slom. Beastmaster starts hitting his drums with ever increasing speed. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. Drum hits deal no damage and don't heal if Beastmaster is stunned or silenced. Duration: 6s. Cooldown: 50s. Mana Cost: 100
Talents
Level 10 Talent +1.75 Mana Regen replaced with +10 Inner Beast Attack Speed
Reworked Shard. Shadow Walk has 2 charges and can be cast on allied heroes. Does not break Bounty Hunter's invisibility when cast on allies. Fade time for allies is always 1s. Charge restore time: 15/14/13/12s
Talents
Level 15 Talent +50 Shuriken Toss Damage replaced with 2s Silence on Hit With Shadow Walk
Primal Companion Reworked Scepter. Grants new ability: Primal Companion. Creates a Primal Split Brewling based on Brewmaster's current Drunken Brawler Stance. If the Brewling moves further than 1600 range away from Brewmaster, it is silenced and slowed by 50%. If the Brewling takes damage from heroes or hero-controlled units, a new one can't be summoned for 3s. If the created Brewling is killed, the ability goes on cooldown for 70 seconds. Only one Brewling can exist at a time. All Brewling's abilities have a doubled cooldown when summoned with Primal Companion. If Brewmaster uses Primal Split, the existing Brewling disappears. Cooldown: 20s. Mana Cost: 50
Primal Split
Brewlings now don't refresh their abilities if re-summoned (abilities will be on cooldown if the required time didn't pass even if Primal Split was refreshed)
Talents
Level 15 Talent +350 health replaced with +1x Brewed Up multiplier for Drunken Brawler
Level 20 Talent Brewling Health decreased from +1400 to +1200
Return Damage decreased from 15/30/45/60 to 15/25/35/45
Stampede
Damage rescaled from 175/250/325% of Strength to 200/250/300%
Slow duration increased from 2.5s to 3s
Hitch A Ride
Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300
Bonus Attack Speed to Allies decreased from 30/60/90/120 to 25/50/75/100
Holy Persuasion
Reworked Scepter. Grants Persuaded units new active ability Martyrdom. Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally. Global Cast Range. Cooldown: 8s (shared between all creatures)
Talents
Level 10 Talent +200 Health replaced with -2s Holy Persuasion Teleport Delay
Level 15 Talent Holy Persuasion Bonus Damage decreased from +16 to +12
Level 25 Talent +3 Holy Persuasion Max Units and Charges replaced with Hand of God applies a Strong Dispel
Reworked Scepter. No longer refreshes all of Clockwerk's abilities on cast and neither grants bonus Movement and Attack Speed. While Overclocking is active, all of Clockwerk's abilities are supercharged: Battery Assault damages and stuns all enemies within its radius. Power Cogs increase Clockwerk's Attack Speed by 250 while Clockwerk is inside. Rocket Flare has its cooldown decreased to 3s and shoots 2 additional flares to either side of the target area. Increases Hookshot stun radius and duration by 50%. When Overclocking expires, Clockwerk is stunned for 3s. Buff Duration: 13s. Cooldown: 50s.
Talents
Level 10 Talent +60 Power Cogs Mana Burn replaced with -2s Power Cogs Cooldown
Reworked Shard. Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 50% and deals 35 damage every 0.5s. Ability can be put on autocast to disable the trail.
Normal Punch
Ability is now granted by Scepter
Illusion damage equals replica damage of the current level of Wall of Replica
Min Damage increased from 10 to 50
Max Damage increased from 300 to 450
Illusion spawn delay decreased from 0.7s to 0.25s
Cooldown decreased from 14s to 9s
Talents
Level 10 Talent +6 Armor replaced with +50 Ion Shell Radius
Level 15 Talent +75 Ion Shell Radius replaced with Ion Shell Provides +225 Max Health
Level 25 Talent Parallel Wall replaced with 2 Ion Shell Charges
Now deals damage upon arrival, based on distance between start and end point. Min Damage is 50 at 0 units and Max Damage is 150/200/250/300 at 1400 units
Talents
Level 15 Talent +275 Glimpse Arrival Damage replaced with +250 Glimpse Max Damage
Reworked Scepter. Enemies within 325 radius from target also suffer the effects of Doom. Also allows it to be self-cast to affect enemies around caster
Now has the same targeting rules for units as for Remnants. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit.
Talents
Level 15 Talent +300 Boulder Smash Distance replaced with +20 Magnetize Damage Per Second
Reworked Shard. Grants new ability: Little Friends. All creeps, enemy, ally and neutral within 1200 range of the target will attack the target with 100 bonus attack speed and 100% bonus movement speed for 6 seconds. Mana Cost: 75. Cooldown: 20s. Cast Range: 600. Cannot target buildings. Target is not attacked by either heroes nor illusions.
Sproink
Cooldown decreased from 5s to 4s
Talents
Level 10 Talent +20 Movement Speed replaced with +30 Movement Speed during Nature's Attendants
Reworked Shard. Increases Malefice stun duration by 0.35s and at every tick on an enemy hero creates an Eidolon which cannot split but still get a refreshed duration after a set amount of attacks
Black Hole
Reworked Scepter. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. Units being pulled in the additional Scepter radius can still move
Talents
Level 10 Talent +0.35s Malefice Stun Duration replaced with +50 Black Hole Damage Per Second
Level 15 Talent +200 Midnight Pulse Radius replaced with +350 Health
Level 20 Talent +400 Health replaced with +200 Midnight Pulse Radius
Initial projectile speed increased from 2100 to 2200
Bushwhack
Projectile speed increased from 1200 to 1300
Hunter's Boomerang
Now granted by Shard. Damage decreased from 350 to 200. Spell Amplification decreased from 25% to 20%. No longer reduces Status Resistance
Decoy
Now granted by Scepter. When cast, turns Hoodwink invisible, increases her movement speed by 15%, and creates a decoy of her that starts charging up Sharpshooter, aiming at the nearest visible enemy in 3000 range. If attacked or targeted by a spell, the decoy is destroyed and a lesser Bushwhack is cast towards the attacker. If the decoy was not attacked, it shoots the Sharpshooter in the direction it was aiming, dealing 60% of its regular damage
Talents
Level 10 Talent Bushwhack Cooldown reduction decreased from 4s to 3s
Level 10 Talent +1s Scurry Duration replaced with +40% Scurry Evasion When Active
Level 15 Talent Scurry Camouflage replaced with +60 Bushwhack Damage
Reworked Scepter. Grants new ability: Flame Cloak. Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. Cannot be dispelled.
Talents
Level 25 Talent +125 Attack Range replaced with Laguna Blade Pure Damage And Pierces Spell Immunity
Reworked Shard. Every time an enemy hero is hit by a Lucent Beam, Luna's attack damage is increased by 15 for 12s.
Lunar Blessing
Now receives Global Radius at night time
Bonus damage rescaled from 5/15/25/35 to 6/14/20/28
Talents
Level 15 Talent Lucent Beam Cooldown Reduction decreased from 3s to 2s
Level 20 Talent Global Lunar Blessing +200 Night Vision replaced with 2 Moon Glaives Fired on Lucent Beam (does not fire Glaives on Beams from Eclipse)
Mana Cost decreased from 110/120/130/140 to 100/110/120/130
God's Rebuke
Slow duration increased from 2s to 2.5s
Bulwark
Active redirect no longer uses a radius centered around Mars. Now only works if projectile targets are in a cone behind Mars or are within 100 range of him
Redirect range increased from 800 to 900
Arena Of Blood
Spear damage rescaled from 100/150/200 to 75/150/225
Fixed flying units sometimes being able to escape from arena
Talents
Level 10 Talent -10% Bulwark Movement Speed Penalty replaced with +30% Bulwark Active Redirect Chance
Cooldown decreased from 23/20/17/14s to 21/18/15/12s
Scepter no longer decreases Ensnare cooldown but still allows to target Spell Immune and sleeping units
Scepter now increases projectile speed by 50%
Scepter Cast Range bonus decreased from +400 to +50% of current cast range
Rip Tide
Shard no longer slows enemies hit
Reel In
Reworked Scepter. Grants new ability: Reel In. Naga Siren channels up to 5 seconds, pulling all units affected by Ensnare in a 1400 range towards her at a speed of 150
Talents
Level 10 Talent +20 Movement Speed replaced with -2s Ensnare Cooldown
Level 20 Talent -1 Rip Tide Hits replaced with +500 Song of the Siren Radius
Reworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80.
Added Scepter. Uproar releases 3 waves of 2 projectiles per stack which split in two after a 1.25s delay. Each projectile deals 100 damage to enemies and applies Break on them for 2.5 seconds.
Now can be used while channeling spells
Rock Throw
Now splits into 3 additional, smaller fragments, 600 units behind the first one.
Talents
Level 10 Talent +2 Mana Regen replaced with +90 Onslaught Damage
Level 10 Talent +12% Magic Resistance replaced with +20% Magic Resistance during Trample
Level 15 Talent +120 Onslaught Damage replaced with Beast dispels himself when activating Uproar
Level 15 Talent +3 Uproar Armor per stack replaced with -5s Trample Cooldown
Level 20 Talent Beast dispels himself when activating Uproar replaced with +4 Armor per Uproar stack
Reworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.
Reworked Scepter. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies. Doesn't trigger on illusions or on death.
Buff duration decreased from 15/16/17/18s to 9/12/15/18s
Now can be cast on a target that already has Static Link debuff. Ability still cannot be cast on an enemy currently linked to Razor
Storm Surge
Reworked Shard. Now always hits up to 3 valid targets, even if the attacker/caster of the incoming spell is magic immune. Cast and attacks have consistent targeting rules (only visible enemies)
Talents
Level 25 Talent +80 Attack Speed replaced with Creates A Second Plasma Field Delayed By 0.8s
Level 25 Talent 2 Static Link Charges replaced with Static Link Steals Attack Speed
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive 20%/25%/30%/35% of that damage. Can target enemy and allied units. Effect is paused if the enemy is hidden by Disruption. Duration 6s. Cooldown: 30/26/22/18s. Mana Cost: 100. Cast range: 700/800/900/1000
Silence damage multiplier decreased from 1.7 to 1.5
Penalty Duration increase per cast decreased from 3s to 2s
Glaives of Wisdom
Reworked Shard. Now causes every 4th glaives attack to silence an enemy for 1.75s. Additionally, increases Intelligence stolen on attack and on kill by 2
Last Word
Intelligence multiplier decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
Intelligence multiplier now works on units that don't have Intelligence (treats them as having 0)
Talents
Level 15 Talent +100 Attack Range replaced with -25s Global Silence Cooldown
Level 15 Talent changed from +8% Arcane Curse Slow removed to +0.8x Last Word Int Multiplier
Level 20 Talent -20s Global Silence Cooldown replaced with +10% Glaives of Wisdom Damage
Level 20 Talent changed from +1.2x Last Word Int Multiplier to Arcane Curse Undispellable
Level 25 Talent +15% Glaives of Wisdom Damage replaced with +2 Glaives of Wisdom Bounces
Reworked Shard. Every time Skywrath Mage deals magic damage to an enemy hero with his abilities, he gains a buff that grants 2 bonus Intelligence and 0.5 bonus Armor. Each cast stacks independently.
Talents
Level 10 Talent Intelligence decreased from +10 to +8
Stun Duration increased from 1.2/1.6/2.0/2.4s to 1.5/1.8/2.1/2.4s
Planar Pocket
Reworked Shard. Grants new ability: Planar Pocket . Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75
Tendrils of the Deep Reworked Shard. Grants new ability: Tendrils of the Deep. Releases a wave of tentacles in the targeted direction. The tentacles deal 50% of Ravage damage and stun and travel 75% of Ravage radius. Cooldown: 20s. Mana Cost: 80
Kraken Shell
Damage Block increased from 15/30/45/60 to 16/34/52/70
Second Chakram Mana Cost decreased from 80/140/200 to 75/125/175
Second Chakram Mana Cost per Second decreased from 16/23/30 to 14/22/30
Reactive Armor
Max Stacks increased from 6/12/18/24 to 10/20/30/40
Hero attacks grant two stacks of Reactive Armor
Bonus Health Regen per stack decreased from 0.7/0.9/1.1/1.3 to 0.4/0.5/0.6/0.7 (Max Health Regen decreased from 4.2/10.8/19.8/31.2HP/s to 4/10/18/28HP/s)
Bonus Armor per stack decreased from 0.9/1/1.1/1.2 to 0.5/0.6/0.7/0.8 (Max Armor rescaled from 5.4/12/19.8/28.8 to 5/12/21/32)
Chakram
Mana Cost decreased from 80/140/200 to 75/125/175
Mana Cost per Second decreased from 16/23/30 to 14/22/30
Latent Toxicity Reworked Shard. Grants new ability: Latent Toxicity. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. If this poison is dispelled in any way, the target will receive 300 damage and be stunned for 2s. Mana Cost: 75. Cooldown: 20s. Range: 600. Cast point: 0.2s. Projectile speed: 1200
Plague Ward
Mana Cost increased from 20/22/24/26 to 21/24/27/30
Talents
Level 10 Talent +175 Health replaced with +20% Poison Sting Health Regen Reduction
Level 10 Talent Venomous Gale Cooldown Reduction decreased from 6s to 5s
Scepter now doubles damage and slow for enemies within 500 distance from Viper. Additionally allows Corrosive Skin to deal the first instance of damage the moment debuff is applied
Nosedive
Reworked Scepter. Grants Nosedive. Viper slams into the ground, disarming enemies in a 500 radius for 4 seconds, and splattering everyone in a 1200 area of effect with the effect of Corrosive Skin. Cooldown: 20s. Cast range: 300. Travel Speed: 500. Mana Cost: 75. Cast point: 0.3s
Reworked Shard. Decreases Aether Remnant Cooldown by 2s, increases Watch Range by 150 and changes Remnant to persist through being activated by creeps (damages creeps once but does not disappear)
Now affects the closest unit to the Remnant rather than the one closest to the center line
No longer interrupts effects that displace a unit (e.g: Flaming Lasso, Pulverize)
Talents
Level 15 Talent +80 Resonant Pulse Damage replaced with Outer Dissimilate Ring
Reworked Shard: Shukuchi puts a mark on enemies it damages that last 6 seconds. When Geminate Attack procs, enemies with a mark within 1200 range will also be attacked with a secondary attack
Scepter now grants invisibility that doesn't break attacking/casting spells. A light Windrun effect is created around the Windranger position whenever she attacks from invisibility
Slow/Blind no longer lingers when the enemy becomes magic immune