Every change in Dota 2 patch 7.34, straight from Valve's official notes: 124 heroes, 34 items and 25 neutral items changed. Hero and item names link to their current stats.
Time per ban during the First Phase Bans decreased from 30s to 15s
Alternative Cast Abilities
Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability
Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior
Alternative Cast Abilities have a unique icon for the different casting modes
Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it
The following abilities have been updated to use Alternative Casting
Dark Seer's Surge
Doom's Devour
Elder Titan's Echo Stomp
Hoodwink's Acorn Shot
Meepo's Poof
Mirana's Leap
Monkey King's Boundless Strike
Morphling's Morph
Razor's Static Link
Sven's Storm Hammer
Templar Assassin's Trap
Added a new stat: Slow Resistance. Reduces the impact of slows on your hero by a percentage
Status Resistance no longer affects the impact of slows. About a half of existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows
Scan now has 2 charges
Killing Roshan no longer grants control of any Watchers on the map
Main jungle Watchers for both Radiant and Dire have been moved to different locations
Adjusted the position of the triangle Watchers
Moved both Outposts from the main jungle to the triangles
Mighty Mines buff in Mines area increased from +4 HP/s to +7 HP/s
Added UI to support self-restoring item charges (i.e. Hand of Midas, Holy Locket)
While the caster is still disguised, any allies that come within 300 range of them will also get the buff. Each smoke can only be applied once to allies (can not be reapplied if smoke was broken)
Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds
Ally New ability granted by Aghanim's Shard
Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s
Talents
Level 10 Talent -1s Blink Cooldown replaced with +150 Mana Void Radius
Level 15 Talent +150 Mana Void Radius replaced with -1s Blink Cooldown
Level 20 Talent Mana Void Damage Multiplier increased from +0.1 to +0.15
Level 20 Talent Blink Cast Range decreased from +200 to +150
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s
Hawk Base Health increased from 150/200/250/300 to 250/375/500/675. Magic Resistance increased from 0% to 30/40/50/60%. XP bounty decreased from 77 to 40/50/60/70
Call of the Wild Hawk Aghanim's Shard no longer grants Dive Bomb ability
Call of the Wild Hawk Aghanim's Shard now summons an additional Hawk
Aghanim's Shard now also increases Stack Limit by 3
Bristleback
Now upgradable by Aghanim's Scepter
Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5s forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back at 0.35s intervals. Bristleback is slowed down by 40% for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20s
Hairball
Now applies 2 stacks of Viscous Nasal Goo and only 1 stack of Quill Spray
Enemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays
Viscous Nasal Goo projectiles are no longer affected by spell reflection
Mana Cost decreased from 75 to 40
Cooldown decreased from 20s to 10s
Talents
Level 10 Talent Damage increased from +15 to +20
Level 20 Talent Quill Stack Damage increased from +20 to +25
Level 20 Talent Health Regen increased from +20 to +25
Now winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can't attack. Casting other abilities, using items or issuing either "Hold Position" or "Cancel Current Action" commands will cancel the cast
Double Edge
Cooldown decreased from 4s to 3.5s
Strength Damage increased from 60/80/100/120% to 60/90/120/150%
Work Horse
New ability granted by Aghanim's Scepter
Centaur Warrunner deploys and pulls a cart for 8s, gaining the Stampede buff for the first 3.5/4/4.5s (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30s (unchanged from the previous Upgrade)
Aghanim's Scepter now also allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects.
Scepter Time to Frostbite increased from 1.75s to 2.5s
Crystal Clone
New ability granted by Aghanim's Shard
Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s
Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect
Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
Damage gain per level increased from +4.6 to +5.74
Quas
Strength per level decreased from 2 to 1
No longer grants Health Regen
Now grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
Wex
Agility per level decreased from 2 to 1
No longer grants Attack Speed
Now grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
Exort
Intelligence per level decreased from 2 to 1
No longer grants damage
Now grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
Cold Snap
Now heals Invoker for 16->128 every time it procs
Freeze Cooldown decreased from 0.83s->0.62s to 0.8s->0.59s
Mana Cost decreased from 100 to 90
Ghost Walk
Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
Tornado
Lift Duration increased from 0.85s->2.6s to 1.2s->2.6s
Mana Cost decreased from 150 to 140
Alacrity
Mana Cost decreased from 100 to 90
Sun Strike
Damage increased from 120->540 to 200->550
Deafening Blast
Mana Cost decreased from 300 to 250
Talents
Level 25 Talent Quas/Wex/Exort Passive Effects decreased from x3 to x2
Aghanim's Scepter no longer increases Macropyre distance
Aghanim's Scepter now increases Macropyre width by 70
Aghanim's Scepter Bonus Duration decreased from +15s to +5s
Aghanim's Scepter now adds two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 70%. Damage is pure and the slow pierces debuff immunity. Ice Wall Width: 80; Slow Linger Duration: 0.4s
Mana Cost decreased from 95/120/135/155 to 90/110/130/150
Talents
Level 25 Talent Lightning Storm Can Bounce Twice On Units replaced with Pulse Nova triggers Lightning Storm (Summons a single bolt every 2s upon a random enemy in Pulse Nova radius. Prioritizes heroes)
Can now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50% of the slow and mana stolen values
Talents
Level 15 Talent Mana Drain Restores Allies replaced with -2s Hex Cooldown
Level 20 Talent -3s Hex Cooldown replaced with Earth Spike affects a 30 degree cone
Bear is now a Universal creep-hero unit. It has 0 base attributes and does not gain them with level, but attributes received from buffs or items fully affect the bear as they would for Universal heroes. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by 90 and 5 respectively
Bear now has its own Aghanim's Scepter and Shard upgrades
Aghanim's Scepter allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies
Aghanim's Shard grants an active ability Fetch. Spirit Bear roots the targeted unit or rune and uncontrollably drags them towards the Lone Druid for 2.25s. The Spirit Bear is slowed by 20% during this and the target is gradually dealt 300 damage over the duration if it's an enemy. The bear is not slowed down while fetching a rune. Mana Cost: 75; Cooldown: 30s
Spirit Link
Now upgradable by Aghanim's Scepter
Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter. Cooldown: 40s; Mana Cost: 50
When activated, creates 4 Moon Glaives that rotate around Luna in a 150 radius for 6 seconds, reducing any damage she takes by 20%. If the glaive collides with an enemy unit, it deals 75% of Luna's attack damage once per its revolution. Cooldown: 25s; Mana Cost: 25
Sidekick buff is now permanent for Marci and her ally, dispellable only upon death or buffing another ally. Marci's lifesteal now also heals her ally and the ally's lifesteal heals Marci. If Marci and her ally are further apart from each other than 2500 units, Marci receives 50% of the bonus while her ally receives no bonus from the buff until they get closer again
Bonus Damage decreased from 20/35/50/65 to 6/12/24/48
Lifesteal decreased from 30/35/40/45% to 10/15/20/25%; Lifesteal is now reduced by 40% vs creeps
Cooldown rescaled from 36/28/20/12s to 20s
Rebound
Aghanim's Shard now also decreases Rebound cooldown by 3 seconds
Unleash
No longer slows attack speed of towers
Talents
Level 15 Talent -3s Rebound Cooldown replaced with +10% Rebound Movement Speed Bonus
Aghanim's Scepter soldiers are now placed in a wall formation with 2 of them on either side of Mars. Soldiers attack only enemies in front of them in 275 range and knock back any enemy they hit. The enemies are pushed to the 325 range from the formation
Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
Consuming a tree spawned from Sprout with a Tango no longer grants healing
Sprout
Now deals 14/20/26/32 damage every 0.5s for the duration. Damage is dealt in a 275 radius, affecting enemies close to the trees both inside and outside of the ring
Aghanim's Shard Ally Movement Speed increased from 60% to 70%
Essence Flux
Aghanim's Scepter now fully prevents the damage that would put Outworld Destroyer's health below 20%
Aghanim's Scepter Max Mana as barrier increased from 50% to 75%
Sanity's Eclipse
Now applies a Mana Allergy debuff to enemies for 7s, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150% of mana spent by enemies. Also affects items
Phantom Assassin refines her combat abilities, acquiring a 20% chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450% damage and consume the buff. Stifling Dagger has a 40% chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: 6s
Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
Increases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies
Storm Surge
Bonus Speed decreased from 10/15/20/25% to 8/12/16/20%
Previous Aghanim's Shard Upgrade is now a part of the basic ability
There is an 18% chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and 2 other nearby enemies, dealing 45/80/115/150 damage and slowing movement speed by 20/25/30/35% for 1s. Additional strikes prioritize the same unit type as the unit that triggered it. Strike Search Area: 700; Strike Cooldown: 3s
Talents
Level 20 Talent +21% Storm Surge Move Speed replaced with +25% Storm Surge Damage and Slow
Can now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
The sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
Cooldown rescaled from 28/24/20/16s to 30/25/20/15s
Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero's movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s
Talents
Level 15 Talent Gush Damage decreased from +120 to +100
Level 20 Talent +40 Kraken Shell Damage Block replaced with +4 Kraken Shell Damage Block per Anchor Smash Kill
Both Whirling Axes abilities are now accessible at the same time. Casting any of them automatically switches Troll Warlord to the form of the used ability
Whirling Axes (Ranged)
Damage rescaled from 90 to 80/100/120/140
Fervor
Now upgradable by Aghanim's Shard
Increases max Fervor stacks by 4 and grants Troll 20% + 3% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175
Level 25 Talent Enrage provides half benefits to allies in a 700 radius replaced with Earthshock has 2 Charges. Base charge restore time equals the cooldown of the current level of Earthshock
Aghanim's Shard now makes non-hero units take 30% of ability's damage every second they spend on the Remnant's path instead of one instance of full damage
Dissimilate
Phase Duration decreased from 1.3s to 1.1s
Resonant Pulse
Aghanim's Scepter Base Charge Restore Time decreased from 18s to 15s
Astral Step
Mana Cost decreased from 100 to 90
Base Charge Restore Time decreased from 28/23/18s to 25/20/15s
Units that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
Imps' stats improve with each level of Fatal Bonds. Aghanim's Shard now also increases the level of imps by 1
Imps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don't spawn from denied enemies
Now procs Geminate Attack 0.2s after exiting the Shukuchi invisibility and also procs an additional attack if Weaver has level 25 talent +1 Geminate Attack. Procs still search for marked enemies in 1200 radius around Weaver
Talents
Level 10 Talent Shukuchi Damage increased from +50 to +55