Every change in Dota 2 patch 7.38, straight from Valve's official notes: 126 heroes, 34 items and 52 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes96
Major Mechanics
Universal Heroes' damage per attribute decreased from 0.7 to 0.45
As a result, many heroes have had their Base Damages and attribute gains changed
Skill points can now be spent on All Attributes starting at level 2 instead of level 6
Reflected spells now benefit from all bonuses the original cast had, including the following:
Caster's facet upgrades
Bonuses from talents
Aghanim's Shard and Aghanim's Scepter upgrades
Upgrades used to depend on Aghanim's items the reflecting unit had
Slow Resistance now also increases minimum movement speed by the slow resist percentage
20% Slow Resistance increases your minimum movement speed from 100 to 120
Glyph of Fortification: Creep duration decreased from 4s to 3s
Units no longer gain bonus movement speed during the night
Items that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
Wandering Waters
The top and bottom outer rim areas are now flooded by streams of traversable water
These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
Going downstream increases current and max movement speed, while going upstream inflicts no penalty
Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'
Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
Watchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
Radiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers
Map Objectives
Roshan
Roshan is back in the river, with one pit located near each sidelane:
Top lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's
Only the active Roshan pit will show as a minimap icon
Roshan initially spawns in the Bottom Pit
Starting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day
Roshan no longer has bonus movement speed while moving between pits
Roshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits
When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
Throw distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
If Roshan is dead, the status will also include a timer until his possible respawn
Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn
If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive
Templar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
Roar of Retribution:
Now also applies a 2s Disarm on all affected units
Radius decreased from 900 to 600
Cast point increased from 0.1s to 0.5s
Cooldown increased from 20s to 60s
Roshan's knockback now has a 2s cooldown before it can be applied to the same unit again
Added a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
Roshan no longer drops Aghanim's Blessing
Tormentor
Tormentor spawns repositioned to the corners of the map
There is only a single Tormentor active at a time
Tormentor now spawns for the first time at 15:00
Tormentor now grants 250 gold to each team member on death
Tormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first
Due to this Roshan and Tormentor are always on opposite sides
Tormentor's abilities now scale with game time instead of the number of deaths
Unyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)
Unyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)
Reflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)
The Shining: Damage per second increased from 30 to 60
The Shining: Radius decreased from 1200 to 1000
Alleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s
Lotus Pools
Changed the way Healing Lotuses are collected from Lotus Pools:
Lotus Pools now have three entrances and an empty region in the center
Heroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory
The first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time
The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave
If multiple allied heroes are all within range, the Lotus will be granted to a random hero
Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
Lotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available
Shrines of Wisdom
Wisdom Runes removed and replaced with new buildings: Shrines of Wisdom
Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
The Shrines will activate every 7 minutes, glowing and filling with experience
To gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
Like Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
Experience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience
Bounty Runes
Spawn interval increased from 3 minutes to 4 minutes
Gold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)
Other Terrain Changes
The region specific map buffs (Mighty Mines, etc.) have been removed
Corner outposts have been removed
The Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
Touched up the map in general. Slightly adjusted neutral camps, trees, and cliffs
Lifesteal
Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes
Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes
Neither Lifesteal nor Spell Lifesteal applies to pure damage
Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes
The following sources and targets do not provide any lifesteal
Attacks that do not proc Attack Modifiers
Attack damage against wards, buildings, or couriers
Spell damage against illusions, wards, buildings, or couriers
Reflected damage
Spells that remove Health instead of dealing direct damage
Any damage dealt to self or allies
A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
Lifestealer's Open Wounds heals attackers for a percentage of the damage done
Lifestealer's Feast heals for a percentage of the target's max health
Meepo's Ransack heals all Meepos a flat amount for each strike
Passive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s
Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
Provides +8 Agility
Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s
Armor reduction does not stack with its components, Desolator, or Stygian Desolator
Recipe cost decreased from 600 to 250. Total cost unchanged at 2775
Neutral items52
Neutral Crafting
Neutral creeps no longer drop Neutral Tokens
Neutral Stash has been removed
Neutral Items can no longer be dropped or moved to the hero’s backpack
When available, fully clearing a Neutral Creep Camp provides the player with Madstone
Collecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment
Obtaining Madstone
Fully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
The player who collects the Madstone receives 2 and 1 is given to a random teammate
Dropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team
If the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates
Item Tiers
Neutral Items are now composed of two parts: Artifacts & Enchantments
Artifacts are the ability of the item and can be passive and/or active
Enchantments provide passive stats and attributes to items
Similar to the previous Neutral Item System, items are arranged by Tiers
Each Tier is only available past a specific point in time
Each Artifact belongs to a single tier
Enchantments have multiple levels and can be found in multiple tiers
Crafting
When crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each
Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact
Enchantments will provide 4 options from the current tier with no option to keep the current Enchantment
Crafting a Neutral Item replaces the existing Neutral Item, if there is one
Players must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item
Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana. Cast Range: 650. No Mana Cost. Cooldown: 40s
Passive: Fill Up. Cooldown speed is increased by 30% while in water
Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds
Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s
Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s
Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s
Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees
Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown
Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s
Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s
Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s
Passive: Glass Cannon. The owner takes 8% more damage from all sources
Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time
Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s
Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s
Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s
Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s
Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s
Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura. No Mana Cost. Cooldown: 80s
Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s
Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s
Passive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
Passive: Buried Treasure. Gold loss on death is reduced by 100%
Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s
Aghanim's Scepter granting moved from Chemical Rage to Greevil's Greed
Greevil's Greed
Aghanim's Scepter granting range increased from 600 to Global
Aghanim's Scepter granting is now announced to all allies and spectators
Acid Spray
Radius decreased from 400/475/550/625 to 350/400/450/500
Now applies 1 Corrosive Weaponry stack with each tick of damage
Unstable Concoction
Now applies 1 Corrosive Weaponry stack per second of brew time
Corrosive Weaponry
Stacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time
Stacks per attack increased from 1 to 2
Max Stacks increased from 4/6/8/10 to 10/12/14/16
Movement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%
Base Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%
Chemical Rage
Bonus Move Speed decreased from 30/45/60 to 20/30/40
Dividends
Greevil's Greed
Alchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies
Stun Duration rescaled from 1.9/2.2/2.5/2.8s to 1.8/2.2/2.6/3s
Break Distance is no longer affected by AoE bonuses
Chilling Touch
Attack Range Bonus rescaled from 60/120/180/240 to 80/120/160/200
Death Rime Stacks increased from 1 to 2
Death Rime duration decreased from 4s to 3s
Aghanim's Scepter Mana Cost reduction decreased from 50% to 40%
Ice Blast
Release sub-ability can now be cast while silenced
Frostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone
Passive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%
Ally: Now reflects spells by default
Magebane's Mirror
Counterspell
Burns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Spell reflection no longer exclusive to this facet
Ally: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Ally: Spell reflection no longer exclusive to this facet
Damage at level 1 decreased by 2 (from 53-59 to 51-57)
Damage gain per level increased from +3.0 to +3.6
Damage at level 30 increased by 21 (from 154-160 to 175-181)
Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
Removed Order and Disorder Facets
Flux
Now has the same effect for both Arc Warden and Tempest Double
Deals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
Now upgraded with Aghanim's Scepter
Silences when the target is alone. Increases damage by 50% and duration by 2s
Magnetic Field
Now is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
Now has the same effect for both Arc Warden and Tempest Double
Creates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
No longer upgraded with Aghanim's Shard
Spark Wraith
Now has the same effect for both Arc Warden and Tempest Double
Spark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
No longer does 40% more damage to non-hero units
No longer upgraded with Aghanim's Scepter
Now upgraded with Aghanim's Shard
When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
Tempest Double
Cooldown decreased from 100/90/80s to 60/55/50s
Duration decreased from 60s to 18/21/24s
Now spawns with Arc Warden's current health and mana
Tempest Double no longer has penalties when more than 2000 range away from Arc Warden
No longer restarts the ability cooldown if the Tempest Double is killed by enemies
Loses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%
Runed Replica
Tempest Double
Tempest Double is infused with the bonuses of Power Runes for 10s when created
Level 1 - Invisibility Rune
Level 2 - Invisibility and Arcane Runes
Level 3 - Invisibility, Arcane and Haste Runes
Power Capture
Runic Infusion
Arc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
Magnetic Field
Once created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
Talents
Level 15 Talent Magnetic Field Attack Speed increased from +16 to +25
Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
Now upgraded with Aghanim's Scepter
Bloodseeker gains 30% lifesteal from all Pure damage dealt
Bloodrage
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage
Blood Rite
Damage type changed from Magical to Pure
Damage decreased from 115/190/265/340 to 90/145/200/255
Bloodrush
Thirst
While active, now also doubles the healing from Sanguivore
Active Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%
Bonus Move Speed while on cooldown increased from 0% to 50%
Talents
Level 10 Talent Blood Rite Damage decreased from +135 to +100
Level 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
Now follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)
No longer deals bonus damage to creeps
Critical Minimum decreased from 125% to 120%
Critical Maximum increased from 140/175/210/245% to 140/180/220/260%
Fundamental Forging
When Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers
Cloven Chaos
Chaos Bolt
Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions
Damage at level 30 decreased from 226-233 to 152-162
Removed Wolf Convert Facet
Divine Favor
No longer upgraded with Aghanim's Scepter
Holy Persuasion
Aghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s
Aghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200
Aghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
Aghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health
Marshmage Convert
Chen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)
Blueheart Floe: Mana Regen Amplification rescaled from 50% to 25/50/75/100%
Crystal Nova
Slow Duration decreased from 5s to 4s
Arcane Overflow
Arcane Aura
Arcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s. No Mana Cost. Cooldown: 30s
The ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect
Glacial Guard
Crystal Nova
Increases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier
Talents
Level 10 Talent +100 Crystal Nova AoE replaced with +12 Intelligence
Damage at level 1 increased by 5 (from 49-55 to 54-60)
Damage gain per level decreased from +5 to +2.7
Damage at level 30 decreased by 75 (from 221-227 to 146-152)
Removed Mental Fortitude innate ability
Aggrandize: New innate ability. Passive, improves with Dark Seer's level
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break
Quick Wit
Attack Speed per Intelligence increased from 0.5 to 1
Damage at level 1 increased by 2 (from 46-54 to 48-56)
Agility gain increased from 1.3 to 1.6
Intelligence gain increased from 2.6 to 3.5
Damage gain per level decreased from +4.1 to +3.5
Damage at level 30 decreased by 32 (from 195-203 to 163-171)
Removed Thorny Thicket Facet
Cursed Crown
Aghanim's Shard no longer reduces stun delay by 1s
Aghanim's Shard now decreases cooldown by 1.5s
Shattering Crown
Cursed Crown
While ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage
Aghanim's Shard allows the ability to deal accumulated damage when dispelled
Aghanim's Shard movement speed penalty increased from 25% to 35%
Solar Guardian
Aghanim's Scepter Reworked
Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Compared to the previous one:
Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
Bonus evasion, early landing sub-ability and movement mid flight are removed
Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
Starsurge
Starbreaker
After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
Trailblazer
Celestial Hammer
Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
Damage at level 30 decreased by 35 (from 201-207 to 166-172)
Removed Bad Juju ability
Weave
Now levels with Nothl Projection
Armor Change per stack rescaled from 1 to 0.5/0.75/1/1.25
Poison Touch
Cooldown decreased from 27/23/19/15s to 24/21/18/15s
No longer upgraded with Aghanim's Shard
Shallow Grave
Cooldown decreased from 36/30/24/18s to 30/26/22/18s
Shadow Wave
Cooldown decreased from 12/11/10/9s to 10/9/8/7s
Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed
Nothl Projection
New Ultimate ability
Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
Poison Touch Hex Duration: 1.4/1.6/1.8s
Shallow Grave Healing: 225/300/375
Shadow Wave Cooldown Reduction: 30/45/60%
Dazzle can't attack buildings or use Hand of Midas while in Soul form
Can be upgraded with Aghanim's Shard
Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration
Nothl Boon
Weave
Now doubles the stacks applied to allies
Poison Bloom
Weave
Now doubles the stacks applied to enemies
Talents
Level 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown
Can be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff. Cooldown: 50/40/30/20s
Talents
Level 15 Talent Burning Spear Burn Damage increased from +4 to +5
Level 25 Talent Life Break Damage increased from +20% to +25%
Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)
Strength gain decreased from 2.6 to 2.5
Agility gain increased from 1.8 to 2
Intelligence gain increased from 4.0 to 4.7
Damage gain per level decreased from +5.9 to +4.7
Damage at level 30 decreased by 46 (from 224-232 to 180-186)
Removed Mastermind ability
Removed Agnostic and Elitist Facets
Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10
Quas
Each active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
Leveling up Quas now provides +1 Strength by default
Wex
Each active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
Leveling up Wex now provides +1 Agility by default
Exort
Each active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
Leveling up Exort now provides +1 Intelligence by default
Cold Snap
No longer heals Invoker when dealing damage by default
Added values for levels 9 and 10
Duration for levels 9 and 10 of Quas is 6.2/6.6s
Freeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
Freeze Damage for levels 9 and 10 of Quas is 68/72
Ghost Walk
Health Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20
Self Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%
Added values for levels 9 and 10
Enemy Slow for levels 9 and 10 of Quas is 60/65%
Mana Regen for levels 9 and 10 of Wex is 18/20
Tornado
Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 3900/4200
Lift Time for levels 9 and 10 of Quas is 2.8/3s
Damage for levels 9 and 10 of Wex is 405/450
E.M.P.
Added Mana Burned values for levels 9 and 10 of Wex: 700/775
Alacrity
Added values for levels 9 and 10
Bonus Attack Speed for levels 9 and 10 of Wex is 106/118
Bonus Damage for levels 9 and 10 of Exort is 106/118
Chaos Meteor
Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 1725/1890
Contact Damage for levels 9 and 10 of Exort is 235/250
Burn Damage per Second for levels 9 and 10 of Exort is 50/55
Sun Strike
Added Damage values for levels 9 and 10 of Exort: 600/650
Forge Spirit
Forge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
Forge Spirit's Base Mana decreased from 5 to 0
Duration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s
Damage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110
Added values for levels 9 and 10
Mana for levels 9 and 10 of Exort is 500/550
Armor for levels 9 and 10 of Exort is 8/9
Attack Range for levels 9 and 10 of Quas is 820/885
Health for levels 9 and 10 of Quas is 1100/1200
Melting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7
Ice Wall
Flat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
Duration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s
Added Movement Slow values for levels 9 and 10 of Quas: 180/200%
Damage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80
Deafening Blast
Damage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430
Knockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s
Scholar of Koryx
Quas
When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Cold Snap
Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers
Ghost Walk
Can be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
Ice Wall
Can be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160
Mind of Tornarus
Wex
When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Alacrity
Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
Tornado
Can be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
E.M.P.
Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second
Agent of Gallaron
Exort
When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Chaos Meteor
Increases meteor's radius by 30 and travel distance by 200
Sun Strike
Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
Can be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero
Talents
Level 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
Level 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
Shadowhawk: New Facet
Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
Switch Discipline
Katana Bonus Damage decreased from 20% to 12%
Grappling Claw
No longer grants flat bonus hero lifesteal
Lifesteal on attack rescaled from 100% to 50/75/100/125%
Kazurai Katana
Aghanim's Shard Cast Range increased from 150 to 200
Aghanim's Shard cooldown increased from 5s to 20/15/10/5s
Raptor Dance
Now follows global Lifesteal rules (as a result, gained creep penalty)
No longer provides debuff immunity and a hard dispel
Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration
Falcon Rush
Can now change targets while rushing
Rush Range decreased from 575 to 525
Sai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s
Katana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s
Attack Speed Factor increased from 6/7/8/9% to 6/8/10/12%
Talon Toss
Now deals physical damage
Shodo Sai
No longer slows Marked targets
Aghanim's Shard no longer grants bonus movement speed
Max Health Gained now added to the post-game screen
Infest
Can no longer target Ancient creeps by default
Infested Creeps now lose 2/1/0% of their max HP each second
Fleshfeast
Feast
Max HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest
Open Wounds
Cooldown is reset if a hero dies while afflicted by Open Wounds
Gorestorm
Infest
Allows the ability to be used on Ancient creeps
Consuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration
When cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest
Talents
Level 10 Talent +150 Infest Damage replaced with +4 All Stats
Damage at level 1 increased by 7 (from 48-56 to 55-63)
Intelligence gain increased from 1.6 to 2.1
Damage gain per level decreased from +4.7 to +3.2
Damage at level 30 decreased by 46 (from 214-222 to 168-176)
Removed Reverse Polarity and Reverse Reverse Polarity Facets
Shockwave
No longer upgraded with Aghanim's Shard
Mana Cost increased from 75 to 85/90/95/100
Skewer
Now deals 6/9/12/15% of the distance traveled as damage
No longer deals damage per tree/cliff hit by default
Now upgraded with Aghanim's Shard
Increases Skewer range by 275 and deals and additional 30 damage per tree hit and 125 damage for cliff hit
Diminishing Return
Increases the max level of Shockwave to 5
Number of times +2 All Attributes can be skilled decreased from 7 to 6
Shockwave
Level 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back
Eternal Empowerment
Empower
Ability is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower
Damage at level 1 increased by 6-4 (from 50-56 to 56-60)
Intelligence gain increased from 1.5 to 1.9
Damage gain per level decreased from +4.4 to +3.0
Damage at level 30 decreased by 44-46 (from 207-213 to 163-167)
Removed Sidekick and Bodyguard Facets
Special Delivery
Now has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s
Rebound
Mana Cost increased from 70/80/90/100 to 75/90/105/120
Ally Bonus Movement Speed decreased from 25/30/35/40% to 15/20/25/30%
Aghanim's Shard no longer decreases cooldown
Aghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384)
Bodyguard
No longer provides bonus armor
Now provides the selected ally with 75% of the lifesteal and damage bonus
Buddy System
Bodyguard
While bodyguarded, Marci and her partner share 100% of health healed by this ability with each other
Pick-me-up
Rebound
Adds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies
Fleeting Fury
Rebound
If Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it
Talents
Level 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius
Movement Slow Duration decreased from 2.2/2.8/3.4/4s to 2.1/2.4/2.7/3s
Blur
Now isn't removed on attack by default
Coup de Grace
Critical Damage decreased from 200/325/450% to 200/300/400%
Fan of Knives
Cooldown increased from 15s to 20s
Mana Cost increased from 50 to 80
Methodical
Coup de Grace
Critical Damage decreased from 325/450/575% to 300/400/500%
Sweet Release
Stifling Dagger
Whenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values
Stacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy
Talents
Level 10 Talent Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s
Level 15 Talent +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage
Level 20 Talent +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range
Aghanim's Scepter bounce count decreased from 2 to 1
Aghanim's Scepter Bonus Illusion Damage increased from 20% to 30%
Juxtapose
Illusion Damage Taken decreased from 625% to 600%
Lancelot
Spirit Lance
Copies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter
When Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%
Dismember
No longer upgraded with Aghanim's Shard
Fresh Meat
Dismember
Strength Increase increased from 1/3/5 to 2/4/6
Rotten Core
Rot
While Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s
Aghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active
Storm Surge
Strike Damage is now classified as reflection damage
Talents
Level 10 Talent +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration
Sets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic and Whoopee Cushion
Funhouse Mirror
Made exclusive to Carny Classics Facet
Strongman Tonic
Made exclusive to Carny Classics Facet
Whoopee Cushion
Made exclusive to Carny Classics Facet
Sideshow Secrets
Dark Carnival Barker
Sets Dark Carnival Souvenirs to Crystal Ball, Unicycle and Weighted Pie
Crystal Ball
Scans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range
Unicycle
After a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider
Weighted Pie
Tosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750
Increases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed
Shackles
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman
Mass Serpent Ward
No longer upgraded with Aghanim's Scepter
Chicken Fingers
Grants Chicken Fingers ability
Chicken Fingers
Passive. Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s. Cooldown: 15s
Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced
Initial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x
Cast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s
Compared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses
Glaives of Wisdom
No longer silences enemies after attacking a target 4 times
Int to Damage percentage increased from 20/40/60/80% to 35/50/65/80%
Last Word
Ability Reworked
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target
Base Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s
Cast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s
Bash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%
Now follows global Lifesteal rules (as a result, gained 40% creep penalty)
Bad Influence
Battle Trance
During Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus. Battle Trance Max Fervor Stacks: 15
Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)
Removed Focus Fire and Whirlwind Facets
Powershot
Mana Cost rescaled from 100 to 90/100/110/120
Gale Force
Mana Cost increased from 100 to 125
Tangled
Shackleshot
Shackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage
Killshot
Powershot
The arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits
Damage at level 30 decreased by 45-43 (from 203-208 to 158-165)
Base Attack Speed increased from 90 to 100
Removed Essence of the Blueheart and Dragon Sight Facets
Eldwurm Scholar: Now applies to Shrines of Wisdom instead of removed Wisdom Runes
Winter's Curse
Affected units no longer take increased magical and pure damage bonus from Winter Wyvern by default
Winterproof
Cold Embrace
Can be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s
If the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction
Recursive
Winter's Curse
Makes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell
Mana Cost increased from 75/80/85/90 to 75/85/95/105
Jump Radius decreased from 500 to 450
Heavenly Jump
Leap Distance rescaled from 500 to 300/400/500/600
Slow Duration decreased from 1.6s to 1.4s
Vision Radius is now affected by changes to Area of Effect
Livewire
Static Field
Min Damage increased from 2% to 2.5/3/3.5/4%
Max Damage increased from 4/5/6/7% to 5/6/7/8%
Divine Rampage
Thundergod's Wrath
Amplification per kill increased from 15% to 25%
Neutral creeps13
Flooded Camps
Neutral Creep Camps that reside within a stream are considered Flooded Camps
Flooded Camps are populated with new amphibian neutral creeps
These camps are:
Easy camp on the rim between tier 1 and tier 2 towers
Medium camp on the rim near tier 2 tower
Medium camp in the main jungle that was on the stream's way and used to be a Hard camp
As the tides of the battle rise, creeps in these special camps evolve
Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier
Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones
Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs)
Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
These camps consist of the following creeps:
Easy camp is three Pollywogs
Medium camp is two Boglets and a Marshmage Apprentice
Hard camp is two Croakers and a Marshmage
Ancient camp is two Ancient Croakers and an Ancient Marshmage
The new neutral creeps are detailed below
Pollywog
New Level 2 Melee Creep
400 Health and 200 Mana
270 Movement Speed
19-21 Damage
1 Armor and 0% Magic Resistance
17-19 Gold and 30 XP Bounty
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Boglet
New Level 4 Melee Creep
700 Health and 300 Mana
22-24 Damage
290 Movement Speed
2 Armor and 0% Magic Resistance
25-29 Gold and 42 XP Bounty
Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s
Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage Apprentice
New Level 4 Ranged Creep
700 Health and 300 Mana
24-27 Damage
290 Movement Speed and 250 Attack Range
2 Armor and 0% Magic Resistance
25-29 Gold and 42 XP Bounty
Water Bubble (Small): Active. Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s
Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Croaker
New Level 4 Melee Creep
900 Health and 350 Mana
41-46 Damage
300 Movement Speed
3 Armor and 0% Magic Resistance
37-41 Gold and 55 XP Bounty
Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s
Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage
New Level 4 Ranged Creep
900 Health and 350 Mana
40-45 Damage
300 Movement Speed and 250 Attack Range
3 Armor and 0% Magic Resistance
37-41 Gold and 55 XP Bounty
Water Bubble (Medium): Active. Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s
Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Croaker
New Level 5 Ancient Melee Creep
1250 Health and 450 Mana
60-64 Damage
300 Movement Speed
5 Armor and 30% Magic Resistance
53-56 Gold and 104 XP Bounty
Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s
Congregations of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Marshmage
New Level 5 Ancient Ranged Creep
1250 Health and 450 Mana
58-62 Damage
300 Movement Speed and 500 Attack Range
5 Armor and 30% Magic Resistance
53-56 Gold and 104 XP Bounty
Water Bubble (Large): Active. Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s
Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Prowlers
Prowlers have returned as an Ancient Neutral Camp
Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman
Average bounty: 158 gold and 314 XP
Ancient Prowler Acolyte
Returning Ancient Melee Creep
Health increased from 600 to 750
XP Bounty increased from 50 to 95
Gold Bounty decreased from 52-58 to 37-43
Base Attack Time increased from 1.5s to 2s
Base Attack Speed increased from 100 to 135
Attack Point decreased from 0.83s to 0.3s
Turn Rate improved from 0.5 to 0.9
Prowler Aura: No longer stacks with itself
Prowler Aura: Lifesteal rescaled from 10% to 9/10/11/12%
Prowler Aura: Health Regen rescaled from 10 to 9/10/11/12
Ancient Prowler Shaman
Returning Ancient Melee Creep
Level increased from 5 to 6
Health increased from 1200 to 1400
XP Bounty increased from 95 to 124
Gold Bounty increased from 58-69 to 76-80
Base Attack Time increased from 1.5s to 2s
Base Attack Speed increased from 100 to 135
Attack Point decreased from 0.83s to 0.3s
Turn Rate improved from 0.5 to 0.9
Desecrate: Number of enemy units in range required to trigger a cast increased from 1 to 3
Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
Petrify: DPS increased from 75 to 100
Petrify: Duration decreased from 2s to 1.2/1.3/1.4/1.5s
Petrify: Damage Tick Interval decreased from 0.5s to 0.1s
Kobold
Prospecting Aura: No longer unbreakable
Ancient Thunderhide
Slam: Number of enemy units in range required to trigger a cast decreased from 4 to 3