Every change in Dota 2 patch 7.41, straight from Valve's official notes: 126 heroes, 68 items and 51 neutral items changed. Hero and item names link to their current stats.
▲ Increased▼ Decreased / removed◆ Reworked+ New
General changes68
Global Changes
Facets removed from the game
Innate abilities no longer scale with other abilities' level
All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment
Added UI icon that shows you which parameters increase with hero level and what is the current value
Some non-innate ability might have this per level UI as well
Abilities that had 'per level up' scaling changed to be 'per level'
This mostly affects heroes reworked in update 7.40 and Largo
Flagbearer Creep Experience Bounty increased from 57 to 60
First +1 siege creep timing decreased from 35:00 to 30:00
Second +1 siege creep timing now occurs at 60:00
Adjusted the meeting point of the lane creeps toward the offlane
Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds
Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
Both of these changes are effective until the 7:30 mark
All sections of currents now give a max movement speed bonus of 150
Map Objectives
Tormentor
Tormentor's spawn preference has switched
Unyielding Shield Base barrier increased from 2000 to 3000
Unyielding Shield Barrier upgrade per minute increased from 20 to 50
Unyielding Shield Base barrier regen decreased from 40 to 20
Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
Reflect Base damage reflection percentage decreased from 50% to 30%
Reflect radius can now be seen by holding ALT key
The Shining base damage decreased from 60 to 20
The Shining damage now increases by 2 per minute
Now has 25% Status Resistance
No longer deals damage to neutral units
Player that got Aghanim's Shard will no longer receive 175 gold
Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
Roshan's pit preference has switched
Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
Terrain Changes
Tormentor spawns have been positioned closer towards Lotus Pools
Tormentor spawn areas have been reduced to low ground relative to the lane's level
Lotus Pools have been moved slightly closer to their respective offlane tower
Twin Gates slightly moved away from the stairs towards the map border
The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
Result:
Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
Radiant safe lane small camp has been slightly moved north away from the lane
Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Mechanics Changes
Health Restoration
Health Restoration now applies to all forms of life gain
Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration
As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
Lifesteal and Damage Manipulations
Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
The only amplification that is not taken into account is increased damage against illusions
Miscellaneous
All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
Reflected damage cannot be reflected back
Lifesteal and Spell Lifesteal don't apply to reflected damage
Reflected damage doesn't affect Debuff Immune units
Units with free movement now can miss their attacks when attacking uphill targets
Items68
Shop Reshuffle
Items in all shop categories except for Consumables have been rearranged to accommodate new items
Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
Provides +6 All Attributes, +450 Health, +450 Mana
Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
Gains one charge if the wearer dies with an empty Essence Distiller
Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
Provides +20 Damage and +12 Agility
Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
Doesn't work with other sources of secondary projectiles from hero abilities
Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
Possible items:
Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
New innate ability. Passive, improves with Ancient Apparition's level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Upgraded with Aghanim's Scepter
Increases Base Strength Reduction by 0.3
Cold Feet
Now deals 20/40/60/80 damage per second
Ice Vortex
Now deals 10/20/30/40 damage per second
Now slows movement by 8%
Chilling Touch
Mana Cost decreased from 45/50/55/60 to 35
Aghanim's Scepter no longer reduces mana cost
Ice Blast
Now deals 12/24/36 damage per second
Talents
Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Culling Blade
Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Nightmare
Now a Unit Vector Target Spell
Sleeping units walk in Bane's chosen direction at a speed of 110
Can be put on alt-cast to disable sleepwalking behavior
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
Jinada
Gold Steal increased from 12/20/28/36 to 15/22/29/36
Shadow Walk
Now grants 8/12/16/20% bonus movement speed when active
Also applies to Friendly Shadow
Track
No longer grants 12/16/20% bonus movement speed to Bounty Hunter
New innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes
Holy Persuasion
Zealots receive the benefits from Holy Persuasion
Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor
Self-casting no longer teleports Chen's creeps to him
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Mana Spent to Barrier is 30% + 2% per level
Arcane Aura
Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Talents
Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Devour
Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Cooldown decreased from 70s to 66s
Now upgraded with Aghanim's Shard
Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Scorched Earth
Radius increased from 600 to 666
Now also provides Doom with 7/8/9/10 bonus health regen
No longer upgraded with Aghanim's Shard
Infernal Blade
Stun Duration increased from 0.6s to 0.66s
Doom
Damage per second increased from 25/45/65 to 25/45/66
Aghanim's Scepter now also applies Break to affected enemies
Aghanim's Scepter no longer increases damage per second by 15
Talents
Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Damage Reduction rescaled from 30% to 20/24/28/32%
Cast range increased from 600 to 1000
Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail
No longer has an Elder Dragon specific cast range
Now has 25 radius AoE by default
Wyrm's Wrath
Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon Form
Now evolves per level. The bonuses are cumulative
Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
Bonus Move Speed increased from 20 to 25/30/35
No longer provides bonus attack damage
Now also increases cast range of all abilities by 350
Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Aghanim's Scepter Black Dragon stats slightly rescaled
Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
Fireball
No longer has an Elder Dragon specific cast range
Damage per second increased from 75 to 85
Duration decreased from 8s to 6s
Talents
Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Time Walk
Aghanim's Scepter now also provides Reverse Time Walk sub-ability
Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
No longer upgraded with Aghanim's Shard
Time Dilation
Duration no longer counts down while under effect of Chronosphere
Now upgraded with Aghanim's Shard
Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
This buff also doesn't count down under effect of Chronosphere
Chronosphere
Now the default ultimate ability
Talents
Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
Flak Cannon
Aghanim's Scepter upgrade moved into a separate ability
Side Gunner
New ability granted by Aghanim's Scepter, effect is unchanged
Damage increased from 105/170/235/300 to 110/180/250/320
Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
Enemies which are 375 units or farther now receive a flat knockback of 25 units
No longer upgraded with Aghanim's Shard
Burning Spear
Health Cost changed from 4% of current health to 2% of max health
Now also burns enemies for 0.5% of their max health
Berserker's Blood
Now upgraded with Aghanim's Shard
Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
Invoke
Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Overcharge
Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Talents
Level 10 Talent Strength increased from +7 to +8
Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Blade Fury
No longer upgraded with Aghanim's Shard
Healing Ward
Now upgraded with Aghanim's Shard
Increases healing by 1.5% and hits to destroy by 1
Talents
Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Chakra Magic
Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
Mana Restore increased from 90/160/230/300 to 105/170/235/300
Blinding Light
Cast Range increased from 400/500/600/700 to 500/575/650/725
Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Spirit Form
No longer grants bonus movement speed percentage
Now increases movement speed bonus of Bright Speed by 50% while active
Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling Claw
When targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss
Cast Range decreased from 1200 to 650/750/850/950
Shodo Sai
The proc effect now triggers a critical strike only instead of creating a Mark
18% Chance to Mark replaced with 20% Critical Strike Chance
As a result, marks are applied only by parrying and casting Raven's Veil
No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
No longer has a parry bonus by default
Now upgraded with Aghanim's Shard
Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Raptor Dance
No longer provides magic damage immunity
Talents
Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Overwhelming Odds
Now also applies 100% movement slow upon dealing damage for 0.3s
Aghanim's Shard upgrade reworked
Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The Attack
Multiple instances can now stack independently
Now upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of Courage
No longer has a 25% proc chance
Now automatically triggers after taking 7/6/5/4 attacks
Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Duel
Legion Commander can now use any abilities during Duel
Legion Commander will stop attacking as normal during cast animations
Items can't be used
No longer upgraded with Aghanim's Shard
Aghanim's Scepter upgrade reworked
When Legion Commander wins a duel, Press the Attack is automatically triggered around her
Talents
Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
Provides Lifestealer with 5 bonus Attack Speed per level
Rage
Now also provides 9/12/15/18% bonus movement speed while active
Open Wounds
Mana Cost decreased from 100 to 90
Max Slow increased from 35/40/45/50% to 50%
Feast
Now is a basic ability
Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health per Hero Kill increased from 10 to 10/15/20/25
No longer increases deny health threshold to 75%
Infest
Now can be used on Ancient creeps by default
Aghanim's Shard upgrade reworked
When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Talents
Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death
Cooldown decreased from 120/80/40s to 110/70/30s
Damage per kill decreased from 40 to 30
Now has empowered melee attacks after the cast by default
After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Ability can be toggled with right-click to disable the melee form
Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Damage to neutrals changed from 2% per level to 18% + 2% per level
Summon Wolves
Aghanim's Shard upgrade reworked
Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Shapeshift
Now grants controlled units movement speed and critical strike bonuses
Talents
Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Cooldown changed from 240s to 245s - 5s per level
Bodyguard
Ability Reworked
Has both passive and active components
Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Rebound
Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Talents
Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
Level 20 Talent Unleash Movement Speed increased from +10% to +15%
Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
No longer considers Mars's allies when determining if Mars is outnumbered
HP Regen per extra enemy decreased from 70% to 40%
Bulwark
Now a point targeted ability. Mars will face towards the targeted direction when toggled on
No longer upgraded with Aghanim's Scepter
Arena Of Blood
Now upgraded with Aghanim's Scepter
Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Talents
Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
Ransack
Now pierces Debuff Immunity
No longer has separate creep values. Follows global lifesteal rules instead
Divided We Stand
Ability reworked
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
All other experience gained by any Meepo is divided by the number of Meepos
Talents
Level 25 Talent Health increased from +350 to +400
New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Upgraded with Aghanim's Shard
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast
Leap
Aghanim's Shard no longer provides crits during the buff
Talents
Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree Dance
Cast point increased from 0.1s to 0.2s
Cast Range / Perched Tree Cast Range increased from 800 to 900
Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Leap speed decreased from 700 to 600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command
Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard
Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Talents
Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
Ebb and Flow
New innate ability. Passive
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Waveform
Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive Strike
Base Damage increased from 25/50/75/100 to 50/70/90/110
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Passive ethereal bonuses moved to Pierce the Veil
Pierce the Veil
No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard
Spectral Slug
New ability granted by Aghanim's Shard
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Void
Now upgraded with Aghanim's Shard
Now affects all units within 400 radius around the target
Crippling Fear
No longer upgraded with Aghanim's Scepter
Midnight Feast
New basic ability. Has both passive and active components
Night Stalker heals himself 6/8/10/12 health when attacking enemy units
Attacks on allied units and buildings will not heal Night Stalker
Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
Can't be cast on allies
Talents
Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Oracle now also predicts Roshan's exact respawn timer
False Promise
No longer upgraded with Aghanim's Scepter
Diviner's Deck
New passive ability granted by Aghanim's Scepter
Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
Death: +40% Spell Amplification
The Fool: +100% Gold Gain
The World: +150% Intelligence
The Lovers: +40% Heal Amplification
The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Talents
Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Max Mana Restore now depends on the ability it procced on
For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Objurgation
New basic ability. Has both passive and active components
Increases maximum mana by 80/160/240/320
Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
Barrier can be dispelled
Multiple instances of Objurgation barrier stack
Upgraded with Aghanim's Scepter
Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's Eclipse
Cooldown decreased from 150/135/120s to 140/130/120s
Radius decreased from 450/525/600 to 450/500/550
Talents
Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
No longer upgraded with Aghanim's Shard
Storm Surge
Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Talents
Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis
Aghanim's Shard throw distance bonus changed from 35% to 225
Fade Bolt
Now reduces both spell and attack damage by default
Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal
No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%
Talents
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze
Damage decreased from 90/160/230/300 to 85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of Souls
No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls
Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Talents
Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Urnaconda
New ability granted by Aghanim's Shard
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane Curse
No longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom
Mana Cost decreased from 14/16/18/20 to 12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Talents
Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive Shot
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Scatterblast
Point-blank damage bonus decreased from 50% to 30%
Talents
Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Charge of Darkness
No longer upgraded with Aghanim's Shard
Greater Bash
Now upgraded with Aghanim's Scepter
Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Creeps take 25% damage of repeated damage
Bodies of killed units keep flying and pushing enemies
Planar Pocket
Now granted by Aghanim's Shard
Cooldown increased from 25s to 30s
Self Magic Resistance decreased from 75% to 40%
Effect now ends if Spirit Breaker is more than 900 units away from the target
Now can be cast without cancelling Charge of Darkness
Talents
Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Warcry
Aghanim's Shard reworked
Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
Upgraded with Aghanim's Shard
Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive Tazer
Can now always be cast on allies
Cast Range increased from 500 to 600
No longer upgraded with Aghanim's Shard
Blast Off!
Now deals its self damage before damaging enemies
Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity Mines
Damage source changed from Proximity Mines to the caster
Minefield Sign
Now only available with Aghanim's Scepter
Talents
Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
Level 25 Talent Damage increased from +252 to +253
New innate ability, improves with Templar Assassin's level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
Refraction
Now upgraded with Aghanim's Shard
Increases bonus damage by 30 and allows Refraction to be cast while disabled
Meld
Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Anchor Smash
Radius changed from 375 to 225 + Tidehunter's Attack Range
Kraken Shell
Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy Turrets
New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Rearm
Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp Flare
Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Avalanche
Mana Cost increased from 95/110/125/140 to 105/120/135/150
Damage decreased from 100/190/280/370 to 90/180/270/360
Toss
Mana Cost rescaled from 110/125/140/155 to 125
Tree Grab
Mana Cost decreased from 40 to 40/35/30/25
Cooldown decreased from 16/15/14/13s to 15/12/9/6s
Cast Range increased from 165 to 200
Attacks rescaled from 5 to 4/5/6/7
No longer upgraded with Aghanim's Shard
Tree Throw
No longer applies a slow on the tossed tree by default
Grow
Now upgraded with Aghanim's Shard
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself
Tree Volley
Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Talents
Level 10 Talent Avalanche Cast Range decreased from +200 to +150
Level 15 Talent Avalanche Damage decreased from +100 to +90
Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Now only affects enemy heroes
Tag Team
Now always a basic ability for Tusk
Ice Shards
No longer upgraded with Aghanim's Shard
Drinking Buddies
Now granted by Aghanim's Shard
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
No longer provides 20/50/80/110 bonus attack damage
Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomous Gale
Aghanim's Shard upgrade reworked
Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite
New Basic Ability
Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague
Ability reworked
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost decreased from 200/300/400 to 200/250/300
Duration decreased from 5s to 4s
Initial Damage decreased from 200/300/400 to 150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius decreased from 800 to 700
Max HP as damage decreased from 3/4/5% to 2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Talents
Level 15 Talent Poison Sting Slow increased from +5% to +7%
Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Corrosive Skin
Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
Talents
Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost decreased from 115 to 50
Cooldown changed from 45s to 45.75s - 0.75s per level
Upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected
Summon Familiars
Cooldown decreased from 130/120/110s to 120/110/100s
Familiar Health rescaled from 500/600/700 to 450/600/750
Talents
Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Effects linger even if the enemy dies when the thread is about to be established
Movement slow is 100% for 0.2s
Talents
Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
Passively increases Windranger's max movement speed to 600
Upgraded with Aghanim's Scepter
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Windrun
Movement Speed Bonus decreased from 60% to 50%
Cooldown decreased from 15/14/13/12s to 14/13/12/11s
No longer upgraded with Aghanim's Scepter
Talents
Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Arctic Burn
No longer has a one debuff per cast restriction on enemy heroes
Burn Duration decreased from 5s to 3s
Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
Cold Embrace
Aghanim's Shard reworked
Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's Curse
Attack Speed rescaled from 65 to 50/65/80
Maximum Duration rescaled from 4/5.5/7s to 6s
Bonus Duration per hero decreased from 2s to 1.5s
Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Talents
Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
Lifesteal changed from 10/20/30/40% to 14% + 1% per level
Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
Bonus Attack Speed rescaled from 30/45/60/75 to 55
Bonus Move Speed rescaled from 10/15/20/25% to 20%
Bone Guard
Now always a basic ability for Wraith King
Skeleton movespeed increased from 340 to 350
Mortal Strike
Aghanim's Shard reworked
Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Reincarnation
Mana Cost decreased from 225 to 220/110/0
Now spawns 2/3/4 per enemy hero within slow radius
Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Arc Lightning
Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
Base Damage increased from 90/120/150/180 to 105/130/155/180
Lightning Bolt
Vision and True Sight radius increased from 500 to 600
Thundergod's Wrath
Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
Vision and True Sight radius increased from 500 to 600
Nimbus
Damage source changed from Nimbus to the caster
Talents
Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Neutral creeps12
Kobold Foreman
Damage increased from 22–24 to 24–26
Kobold Soldier
Damage increased from 20–21 to 22–23
Kobold
Damage increased from 13–14 to 15–16
Vhoul Assassin
Damage decreased from 30–32 to 25–27
Ghost
Damage decreased from 45–50 to 38–43
Harpy Stormcrafter
Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270
Satyr Tormenter
Shockwave: Damage rescaled from 160 to 140/160/180/200
Warpine Raider
Seed Shot: Damage rescaled from 100 to 80/95/110/125
Boglet
Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Croaker
Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Ancient Croaker
Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Congregations of the Deep: Radius is now affected by Area of Effect bonuses
Ancient Marshmage
Water Bubble (Large): Radius is now affected by Area of Effect bonuses